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{{Header Nav|game=Rise of Nations}}
{{Header Nav|game=Rise of Nations}}
{|{{prettytable}}
 
! Building !! Description !! Benefit
==Temple==
|-
*'''Benefit''': Taxation and Religion research
| '''Economic ''' ||
The place of religion research this building allows the player to extend their border's reach and the health of buildings via the Religion research. It allows the city to gather extra wealth from the taxes gathered from every corner of the territory via the Taxation researches.
|-
 
| Temple || The place of religion research this building allows the player to extend their border's reach and the health of buildings via the Religion research. It allows the city to gather extra wealth from the taxes gathered from every corner of the territory via the Taxation researches. || Taxation and Religion research
==Market==
|-
*'''Benefit''': +10 gold
| Market || Builds caravans and merchants || +10 gold
Builds caravans and merchants
|-
 
| Farm || Introduced in the beginning of the game, this building is the basis for the creation of people. The farm can only hold one citizen at a time. It is the general foundation for food gathering. This building is available to all races except the Lakota. It is important in starting an maintaining a successful city. It is one building that will transcend the ages. It can be augmented by the Granary. || +10 food
==Farm==
|-
*'''Benefit''': +10 food
| Woodcutting Camp || Introduced in the beginning of the game, the woodcutting camp is where the wood can be gathered. The basis for keepng the buildings up in the game wood is second to none in its importance. It is available to all races and in all ages. It can be augmented by the Lumber Mill. || +10 wood
Introduced in the beginning of the game, this building is the basis for the creation of people. The farm can only hold one citizen at a time. It is the general foundation for food gathering. This building is available to all races except the Lakota. It is important in starting an maintaining a successful city. It is one building that will transcend the ages. It can be augmented by the Granary.
|-
 
|}
==Woodcutting Camp==
*'''Benefit''': +10 wood
Introduced in the beginning of the game, the woodcutting camp is where the wood can be gathered. The basis for keepng the buildings up in the game wood is second to none in its importance. It is available to all races and in all ages. It can be augmented by the Lumber Mill.


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Revision as of 20:27, 29 November 2009

Temple

  • Benefit: Taxation and Religion research

The place of religion research this building allows the player to extend their border's reach and the health of buildings via the Religion research. It allows the city to gather extra wealth from the taxes gathered from every corner of the territory via the Taxation researches.

Market

  • Benefit: +10 gold

Builds caravans and merchants

Farm

  • Benefit: +10 food

Introduced in the beginning of the game, this building is the basis for the creation of people. The farm can only hold one citizen at a time. It is the general foundation for food gathering. This building is available to all races except the Lakota. It is important in starting an maintaining a successful city. It is one building that will transcend the ages. It can be augmented by the Granary.

Woodcutting Camp

  • Benefit: +10 wood

Introduced in the beginning of the game, the woodcutting camp is where the wood can be gathered. The basis for keepng the buildings up in the game wood is second to none in its importance. It is available to all races and in all ages. It can be augmented by the Lumber Mill.