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==[[File:Section 8 Gyro Stabilizer icon.png]] Gyro Stabilizer==
==[[File:Section 8 Gyro Stabilizer icon.png]] Gyro Stabilizer==
* Recoil -15%
* Recoil -10%
* Lock-On Duration: +40%
* Lock-On Duration: +25%
* Weapon Damage: +3%
* Weapon Damage: +3%
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Latest revision as of 14:11, 9 April 2010

Passive Modules enhance player abilities in various ways and are a key part of the loadout system. There are 10 Passive Module points available. The points can be distributed however you like, although there is a limit of 4 points to any one module. Each point adds the advantages below. All module effects stack regardless of what modules they come from.

Armor Plating[edit]

  • Armor +12%

Anvil Rounds[edit]

  • Weapon Damage: +5%

Deceptor Plates[edit]

  • Armor: +5%
  • Lock-On Resistance: +5%
  • Anti-Air Damage: -20%

Lock-On Booster[edit]

  • Lock-On Duration: +25%
  • Lock-On Recharge: +10%

Repair Field[edit]

  • Repair Rate: +15%
  • Shield Capacity: +12%

Shield Booster[edit]

  • Shield Capacity: +25%

Polarity Charger[edit]

  • Run Speed: +5%
  • Jetpack Recharge: +15%
  • Shield Capacity: +12%

Stealth Matrix[edit]

  • Detection Time: +25%
  • Turret Delay: +150%
  • Lock-On Resistance: +10%

Gyro Stabilizer[edit]

  • Recoil -10%
  • Lock-On Duration: +25%
  • Weapon Damage: +3%