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Magic is considered the key attribute for Alchemists, however, note that Magic only affects your elemental (most wands and staffs) attacks and several skills (see below). Stacking Elemental damage improvement (e.g. +1% Fire damage, etc.) will be vital if you plan to focus on offensive spells. Note that skills with "+N% Weapon Damage" add exactly N% of your main hand (left on the character sheet) weapon damage, and only do so if the weapon is not an entirely physical damage weapon. Any second weapon or shield is only provides whatever stats and other bonus effects it has to your skills. A wand or staff which is listed as partially physical and partially magical damage will still give its full bonus. This bonus weapon damage is not affected by any additional scaling from Magic or other stats, and the key number is the damage per attack, not the large damage per second number.
Magic is considered the key attribute for Alchemists, however, note that Magic only affects your elemental (most wands and staffs) attacks and several skills (see below). Stacking Elemental damage improvement (e.g. +1% Fire damage, etc.) will be vital if you plan to focus on offensive spells. Note that skills with "+N% Weapon Damage" add exactly N% of your main hand (left on the character sheet) weapon damage, and only do so if the weapon is not an entirely physical damage weapon. Any second weapon or shield is only provides whatever stats and other bonus effects it has to your skills. A wand or staff which is listed as partially physical and partially magical damage will still give its full bonus. This bonus weapon damage is not affected by any additional scaling from Magic or other stats, and the key number is the damage per attack, not the large damage per second number.


;Starting attributes
==Statistics==
*Strength: 6
*Strength: 6
*Dexterity: 7
*Dexterity: 7
Line 14: Line 14:
*Mana: 30
*Mana: 30


Each level adds 40 health. Mana gain varies, with 7 points average.  
{{-}}
Each level adds 40 health. Mana added varies up to level 55, then 8 mana is always added beyond level 55.


==Arcane==
{{col|5|begin}}
;Tier 1
{|{{prettytable}} style=text-align:right width=100%
===Ember Bolt===
!width=34%|Level
 
!width=33%|MP
Effect: Bolts of ember energy seek out their target.
!width=33%|+
 
50% magic
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||0||2||3||5||7||10||13||17||21||26
|-
|style="text-align:left"|Mana cost||4||5||6||7||8||9||10||12||14||16
|-
|style="text-align:left"|Bolts||2||2||2||3||3||3||3||4||4||4
|-
|style="text-align:left"|Poison damage +#||10-14||18-25||21-31||26-37||34-49||47-68||62-89||85-122||110-159||147-211
|-
|style="text-align:left"|Knockback +#||5||5||5||5||5||5||5||5||5||5
|-
|style="text-align:left"|Weapon damage %||10||20||20||20||20||20||20||20||20||20
|}
 
 
===Magic Weapons Expertise===
 
Effect: Mastery of all wands and staves, and reduced requirements for rings and amulets.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Mage equipment requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Mage weapon damage +%||4||8||12||16||20||24||28||32||36||40
|}
 
 
;Tier 2
===Iceshock===
 
Effect: Hurl a crystal that detonates with a chilling blast, freezing nearby foes.
 
(Hidden 100% magic coefficient)
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||9||11||13||16||19||23||28
|-
|style="text-align:left"|Mana cost||8||9||10||11||12||13||14||15||17||19
|-
|style="text-align:left"|Ice damage +#||25-34||30-41||35-48||44-62||55-77||66-92||85-118||106-148||136-191||180-252
|-
|style="text-align:left"|Chance to freeze target for 5 seconds %||63||65||68||73||78||83||90||98||108||120
|}
 
 
===Critical Strikes===
 
Effect: Increases the chance and improves the damage of all critical strikes.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||8||9||10||11||12||13||14
|-
|style="text-align:left"|Critical damage +%||12||24||36||48||60||72||84||96||108||120
|-
|style="text-align:left"|Critical hit chance +#||1||2||3||4||5||6||7||8||9||10
|}
 
 
;Tier 3
===Adventurer===
 
Effect: Improves the potency of potions, increases the rate of experience and fame gain, and reduces resurrection penalties.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Experience gain +%||2||4||6||8||10||12||14||16||18||20
|-
|style="text-align:left"|Fame gain +%||2||4||6||8||10||12||14||16||18||20
|-
|style="text-align:left"|Potion effectiveness +%||8||16||24||32||40||48||56||64||72||80
|}
 
 
===Ember Lightning===
 
Effect: Blasts foes with a bolt of ember energy.
 
100% magic
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||15||17||20||23||26||30
|-
|style="text-align:left"|Mana cost||9||10||11||12||13||14||15||17||19||21
|-
|style="text-align:left"|Weapon damage %||20||20||20||20||20||20||20||20||20||20
|-
|style="text-align:left"|Electric damage +#||54-221||60-246||66-270||72-295||86-349||100-409||124-505||150-612||178-726||218-892
|-
|style="text-align:left"|Knockback +#||5||5||5||5||5||5||5||5||5||5
|-
|style="text-align:left"|Weapon damage % (secondary)||20||20||20||20||20||20||20||20||20||20
|}
 
 
===Offensive Spell Mastery===
 
Effect: Increases the level of all offensive magic spells. Spells can be found or bought, and fall under the spells tab in your inventory.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Attack spell levels +#||1||2||3||4||5||6||7||8||9||10
|}
 
 
;Tier 4
===Ember Lance===
 
Effect: Pierces foes with a shaft of blistering energy.
 
75% magic
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||15||16||17||18||19||21||23||25||28||31
|-
|style="text-align:left"|Mana cost||18||20||22||24||26||28||30||32||34||36
|-
|style="text-align:left"|Fire damage +#||61-152||66-165||71-178||77-192||83-206||94-235||107-266||120-298||141-351||163-407
|}
 
 
;Tier 5
===Pyre===
 
Effect: Hurls a crystal filled with nether flames - flames burns foes over time.
 
(Hidden 100% magic coefficient)
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||27||29||31||33
|-
|style="text-align:left"|Mana cost||18||20||22||24||26||28||30||32||34||36
|-
|style="text-align:left"|Fire damage +#||61-152||66-165||71-178||77-192||83-206||94-235||107-266||120-298||141-351||163-407
|}
 
 
===Advanced Spellcasting===
 
Effect: Reduces the level requirements of all spells and improves mana recharge rate.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||26||27||28||29
|-
|style="text-align:left"|Spell learning requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Mana recovery per second||2||3||4||5||6||8||9||10||11||12
|}
 
 
;Tier 6
===Ember Strike===
 
Effect: A bolt of burning energy from the sky strikes the target location.
 
(Hidden 100% magic coefficient)
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||25||26||27||28||29||30||31||32||33||34
|-
|style="text-align:left"|Mana cost||30||32||34||36||38||40||42||44||46||48
|-
|style="text-align:left"|Weapon damage %||20||20||20||20||20||20||20||20||20||20
|-
|style="text-align:left"|Fire damage +#||305-488||323-516||340-544||359-574||378-604||396-634||416-666||436-697||457-731||478-764
|}
 
==Lore==
;Tier 1
===Nether Imp===
 
Effect: Summons Nether Imps from the dormant energies of corpses.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||1||2||3||5||7||10||13||17||21||26
|-
|style="text-align:left"|Mana cost||12||13||14||15||16||17||18||19||20||21
|-
|style="text-align:left"|Imps||1||2||2||3||3||4||4||5||5||6
|-
|style="text-align:left"|Health +%||0||0||20||20||40||40||60||60||80||80
|-
|style="text-align:left"|Damage +%||0||0||5||5||10||10||15||15||20||20
|}
 
 
;Tier 2
===Thorned Minions===
 
Effect: Your minions are imbued with crackling energy that reflects the damage foes inflict on them.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|-
|style="text-align:left"|Level required||5||6||7||9||11||13||16||19||23||28
! 1
|30||0
|-
|-
|style="text-align:left"|Mana cost||14||16||18||20||22||24||26||28||30||32
! 2
|36||6
|-
|-
|style="text-align:left"|% of Damage reflected back / for # seconds ||25 / 10||30 / 12||35 / 14||40 / 16||45 / 18||50 / 20||55 / 22||60 / 24||65 / 26||70 / 30
! 3
|}
|43||7
 
===Pet Mastery===
 
Effect: Your affinity for animals increases your pet and minion's power and decreases the pet's town-travel time.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|-
|style="text-align:left"|Level required||5||6||7||8||9||10||11||12||13||14
! 4
|50||7
|-
|-
|style="text-align:left"|Pet and minion damage +%||4||8||12||16||20||24||28||32||36||40
! 5
|58||8
|-
|-
|style="text-align:left"|Pet and minion armor +%||4||8||12||16||20||24||28||32||36||40
! 6
|65||7
|-
|-
|style="text-align:left"|Pet town travel time -%||8||16||24||32||40||48||56||64||72||80
! 7
|}
|72||7
 
 
;Tier 3
===Summon Alchemic Golem===
 
Effect: Summons an alchemical golem to attack your foes.
 
Level 2: Golem upgrade has increased damage, armor, and health.
 
Level 3: Golem upgrade has further increased damage, armor, and health.
 
Level 4: Golem upgrade delivers new Smash Attack.
 
Level 5: Golem upgrade has increased damage, armor, and health.
 
Level 6: Golem upgrade has further increased damage, armor, and health.
 
Level 7: Golem upgrade delivers new Vortex Attack.
 
Level 8: Golem upgrade has increased damage, resistances, and health.
 
Level 9: Golem upgrade has further increased damage, resistances, and health.
 
Level 10: Golem receives ultimate upgrade.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|-
|style="text-align:left"|Level required||10||11||12||13||15||17||20||23||26||30
! 8
|79||7
|-
|-
|style="text-align:left"|Mana cost||20||22||24||26||28||30||32||34||36||38
! 9
|}
|86||7
 
===Charm Spell Mastery===
 
Effect: Increases the level of all charm magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
! 10
|94||8
|-
|-
|style="text-align:left"|Charm spell levels +#||1||2||3||4||5||6||7||8||9||10
! 11
|101||7
|}
|}
 
{{col|5}}
 
{|{{prettytable}} style=text-align:right width=100%
;Tier 4
!width=34%|Level
===Terror===
!width=33%|MP
 
!width=33%|+
Effect: Causes enemies within range to flee in mortal terror.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|-
|style="text-align:left"|Level required||15||16||17||18||19||21||23||25||28||31
! 12
|108||7
|-
|-
|style="text-align:left"|Mana cost||8||12||13||14||15||16||17||18||19||20
! 13
|115||7
|-
|-
|style="text-align:left"|Knockback +#||6||8||10||12||14||16||18||20||22||24
! 14
|122||7
|-
|-
|style="text-align:left"|75% change that target flees for # seconds||2||3||3||4||4||5||5||6||6||7
! 15
|}
|130||8
 
===Ranged Weapons Expertise===
 
Effect: Mastery of bows, pistols, crossbows, and rifles.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|-
|style="text-align:left"|Level required||15||16||17||18||19||20||21||22||23||24
! 16
|137||7
|-
|-
|style="text-align:left"|Ranged equipment requirements -#||1||2||3||4||5||6||7||8||9||10
! 17
|144||7
|-
|-
|style="text-align:left"|Ranged weapon damage +%||4||8||12||16||20||24||28||32||36||40
! 18
|}
|151||7
 
 
;Tier 5
===Burning Bind===
 
Effect: Your minions are enraged, resulting in improved damage and attack speeds.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||27||29||31||33
! 19
|158||7
|-
|-
|style="text-align:left"|Mana cost||14||16||18||20||22||24||26||28||30||32
! 20
|166||8
|-
|-
|style="text-align:left"|+% Physical & elemental damage / for # seconds ||50 / 15||60 / 17||70 / 19||80 / 21||90 / 23||100 / 25||110 / 27||120 / 29||130 / 31||140 / 33
! 21
|173||7
|-
|-
|style="text-align:left"|% Faster attack / for # seconds ||10 / 15||11 / 17||12 / 19||13 / 21||14 / 23||15 / 25||16 / 27||17 / 29||18 / 31||20 / 33
! 22
|180||7
|}
|}
 
{{col|5}}
===Barter===
{|{{prettytable}} style=text-align:right width=100%
 
!width=34%|Level
Effect: Reduces the purchase prices at merchants, enchanters, and gamblers. Improves the sale prices of your own goods.
!width=33%|MP
 
!width=33%|+
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||26||27||28||29
|-
|-
|style="text-align:left"|Vendor prices -%||6||12||18||24||30||36||42||43||54||60
! 23
|}
|187||7
 
 
;Tier 6
===Summon Beam Golem===
 
Effect: Summons a golem to blast your foes with a beam of electricity.
 
Desummon an alchemical golem. (You can have both kinds out at one time)
 
Levels 2-9: Golem gets upgraded damage, critical hit, and reflects a small static charge on attackers.
 
Level 10: The golem's ultimate upgrade includes a multi-element beam attack.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|-
|style="text-align:left"|Level required||25||26||27||28||29||30||31||32||33||34
! 24
|194||7
|-
|-
|style="text-align:left"|Mana cost||40||42||44||46||48||50||52||54||56||58
! 25
|}
|202||8
 
===Treasure Hunter===
 
Effect: Increases the chance to find magic items, and potency of enchantments. Treasure hunters also find more gold.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|-
|style="text-align:left"|Level required||25||26||27||28||29||30||31||32||33||34
! 26
|209||7
|-
|-
|style="text-align:left"|Gold find +%||3||5||8||10||13||15||18||20||23||25
! 27
|216||7
|-
|-
|style="text-align:left"|Magic find +%||3||5||8||10||13||15||18||20||23||25
! 28
|}
|223||7
 
 
==Battle==
;Tier 1
===Ember Shock===
 
Effect: A gauntlet overload delivers a devastating charge to a single target. Power diffuses into nearby foes for lesser damage.
 
100% magic
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|-
|style="text-align:left"|Level required||1||2||3||5||7||10||13||17||21||26
! 29
|230||7
|-
|-
|style="text-align:left"|Mana cost||8||10||12||14||16||18||20||22||24||28
! 30
|238||8
|-
|-
|style="text-align:left"|Weapon damage %||20||20||20||20||20||20||20||20||20||20
! 31
|245||7
|-
|-
|style="text-align:left"|Electric damage +#||49-77||68-108||88-139||129-205||151-239||216-343||288-459||400-636||528-840||710-1129
! 32
|252||7
|-
|-
|style="text-align:left"|Chance to stun for 4 seconds %||100||100||100||100||100||100||100||100||100||100
! 33
|-
|259||7
|style="text-align:left"|Weapon damage % (secondary)||20||20||20||20||20||20||20||20||20||20
|-
|style="text-align:left"|Electric damage +# (secondary)||3-40||4-56||4-72||5-88||7-123||10-177||14-236||19-327||24-432||33-581
|-
|style="text-align:left"|Chance to stun for 2 seconds % (secondary)||100||100||100||100||100||100||100||100||100||100
|}
 
===Armor Expertise===
 
Effect: Mastery of all forms of armor reduces requirements and improves armor absorption.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Armor equipment requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Armor +%||4||8||12||16||20||24||28||32||36||40
|}
|}
 
{{col|5}}
 
{|{{prettytable}} style=text-align:right width=100%
;Tier 2
!width=34%|Level
===Ember Shield===
!width=33%|MP
 
!width=33%|+
Effect: Envelops you in ember energy, absorbing physical damage.
 
50% defense, 50% magic
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||9||11||13||16||19||23||28
|-
|style="text-align:left"|Mana cost||12||13||14||15||16||17||18||19||21||23
|-
|-
|style="text-align:left"|Damage absorption||129||162||194||226||258||291||323||355||387||420
! 34
|266||7
|-
|-
|style="text-align:left"|Knockback resistance %||100||100||100||100||100||100||100||100||100||100
! 35
|}
|274||8
 
===Martial Weapons Expertise===
 
Effect: Mastery of swords, axes, maces, and polearms.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|-
|style="text-align:left"|Level required||5||6||7||8||9||10||11||12||13||14
! 36
|281||7
|-
|-
|style="text-align:left"|Martial equipment requirements -#||1||2||3||4||5||6||7||8||9||10
! 37
|288||7
|-
|-
|style="text-align:left"|Martial weapon damage +%||4||8||12||16||20||24||28||32||36||40
! 38
|}
|295||7
 
 
;Tier 3
===Infuse===
 
Effect: Imbue your weapons with ember energy for increased damage.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|-
|style="text-align:left"|Level required||10||11||12||13||15||17||20||23||26||30
! 39
|302||7
|-
|-
|style="text-align:left"|Mana cost||12||13||14||15||16||17||18||19||20||21
! 40
|310||8
|-
|-
|style="text-align:left"|Melee damage for # seconds +%||30 / 30||35 / 35||40 / 40||45 / 45||50 / 50||55 / 55||60 / 60||65 / 65||70 / 70||75 / 75
! 41
|317||7
|-
|-
|style="text-align:left"|Ranged damage for # seconds +%||30 / 30||35 / 35||40 / 40||45 / 45||50 / 50||55 / 55||60 / 60||65 / 65||70 / 70||75 / 75
! 42
|}
|324||7
 
===Defensive Spell Mastery===
 
Effect: Increases the level of all defensive magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
! 43
|331||7
|-
|-
|style="text-align:left"|Defense spell levels +#||1||2||3||4||5||6||7||8||9||10
! 44
|338||7
|}
|}
 
{{col|5}}
 
{|{{prettytable}} style=text-align:right width=100%
;Tier 4
!width=34%|Level
===Frailty===
!width=33%|MP
 
!width=33%|+
Effect: Enfeebles Nearby enemies, reducing their armor and elemental resistances, and slowing their attacks.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||15||16||17||18||19||21||23||25||28||31
|-
|-
|style="text-align:left"|Mana cost||8||9||10||11||12||13||14||15||16||17
! 45
|346||8
|-
|-
|style="text-align:left"|Physical & elemental armor for # seconds -%||20 / 6||25 / 7||30 / 8||35 / 9||40 / 10||45 / 11||50 / 12||55 / 13||60 / 14||65 / 15
! 46
|353||7
|-
|-
|style="text-align:left"|Slower attack for # seconds %||10 / 6||12 / 7||14 / 8||16 / 9||18 / 10||20 / 11||22 / 12||24 / 13||26 / 14||28 / 15
! 47
|360||7
|-
|-
|style="text-align:left"|Slower cast speed for # seconds %||10 / 6||12 / 7||14 / 8||16 / 9||18 / 10||20 / 11||22 / 12||24 / 13||26 / 14||28 / 15
! 48
|367||7
|-
|-
|style="text-align:left"|Poison damage for # seconds +#||2 / 6||2 / 7||2 / 8||2 / 9||2 / 10||3 / 11||3 / 12||3 / 13||4 / 14||4 / 15
! 49
|}
|374||7
 
===Dual Wielding===
 
Effect: Improves damage of all weapons when dual-wielding.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|-
|style="text-align:left"|Level required||15||16||17||18||19||20||21||22||23||24
! 50
|-
|382||8
|style="text-align:left"|Damage +%||6||12||18||24||30||36||42||48||54||60
|}
 
 
;Tier 5
===Ember Phase===
 
Effect: Phase to a new location dealing damage as you enter and exit nether space.
 
50% strength, 50% magic
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||27||29||31||33
! 51
|389||7
|-
|-
|style="text-align:left"|Mana cost||16||16||16||16||16||16||16||16||16||16
! 52
|396||7
|-
|-
|style="text-align:left"|Damage +#||78-155||83-165||88-176||94-187||100-199||105-210||117-234||130-260||143-286||157-314
! 53
|403||7
|-
|-
|style="text-align:left"|Knockback +#||30||30||30||30||30||30||30||30||30||30
! 54
|410||7
|-
|-
|style="text-align:left"|Chance to stun for 2 seconds %||42||44||46||48||50||52||56||60||64||68
! 55
|418||8
|}
|}
{{col|5|end}}


===Block and Parry===
==Skills==
 
The Alchemist can spend points in 33 skills, 18 of which are unique to him (and highlighted in '''bold''').
Effect: Increases the chance to block, either with or without shield.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||26||27||28||29
|-
|style="text-align:left"|Chance to block +%||2||4||6||8||10||12||14||16||18||20
|}


{{col|3|begin}}
[[File:Torchlight Screenshot Arcane skills.png|thumb|left|'''[[Torchlight/Arcane|Arcane]]''']]
{{col|3}}
[[File:Torchlight Screenshot Lore skills.png|thumb|left|'''[[Torchlight/Lore|Lore]]''']]
{{col|3}}
[[File:Torchlight Screenshot Battle skills.png|thumb|left|'''[[Torchlight/Battle|Battle]]''']]
{{col|3|end}}
{{col|3|begin}}
#[[Torchlight/Arcane#Ember Bolt|'''Ember Bolt''']]
#[[Torchlight/Arcane#Magic Weapons Expertise|Magic Weapons Expertise]]
#[[Torchlight/Arcane#Iceshock|'''Iceshock''']]
#[[Torchlight/Arcane#Critical Strikes|Critical Strikes]]
#[[Torchlight/Arcane#Adventurer|Adventurer]]
#[[Torchlight/Arcane#Ember Lightning|'''Ember Lightning''']]
#[[Torchlight/Arcane#Offensive Spell Mastery|Offensive Spell Mastery]]
#[[Torchlight/Arcane#Ember Lance|'''Ember Lance''']]
#[[Torchlight/Arcane#Pyre|'''Pyre''']]
#[[Torchlight/Arcane#Advanced Spellcasting|Advanced Spellcasting]]
#[[Torchlight/Arcane#Ember Strike|'''Ember Strike''']]
{{col|3}}
#[[Torchlight/Lore#Nether Imp|'''Nether Imp''']]
#[[Torchlight/Lore#Thorned Minions|'''Thorned Minions''']]
#[[Torchlight/Lore#Pet Mastery|Pet Mastery]]
#[[Torchlight/Lore#Summon Alchemic Golem|'''Summon Alchemic Golem''']]
#[[Torchlight/Lore#Charm Spell Mastery|Charm Spell Mastery]]
#[[Torchlight/Lore#Terror|'''Terror''']]
#[[Torchlight/Lore#Ranged Weapons Expertise|Ranged Weapons Expertise]]
#[[Torchlight/Lore#Burning Bind|'''Burning Bind''']]
#[[Torchlight/Lore#Barter|Barter]]
#[[Torchlight/Lore#Summon Beam Golem|'''Summon Beam Golem''']]
#[[Torchlight/Lore#Treasure Hunter|Treasure Hunter]]
{{col|3}}
#[[Torchlight/Battle#Ember Shock|'''Ember Shock''']]
#[[Torchlight/Battle#Armor Expertise|Armor Expertise]]
#[[Torchlight/Battle#Ember Shield|'''Ember Shield''']]
#[[Torchlight/Battle#Martial Weapons Expertise|Martial Weapons Expertise]]
#[[Torchlight/Battle#Infuse|'''Infuse''']]
#[[Torchlight/Battle#Defensive Spell Mastery|Defensive Spell Mastery]]
#[[Torchlight/Battle#Frailty|'''Frailty''']]
#[[Torchlight/Battle#Dual Wielding|Dual Wielding]]
#[[Torchlight/Battle#Ember Phase|'''Ember Phase''']]
#[[Torchlight/Battle#Block and Parry|Block and Parry]]
#[[Torchlight/Battle#Ember Sentry|'''Ember Sentry''']]
{{col|3|end}}


;Tier 6
==Builds==
===Ember Sentry===
This is a relatively easy character to play, particularly once you reach the higher levels. 3 mana / 2 defense each level is a good strategy, but every few levels you'll need to dump points into strength or dex because the better armor and equipment (which you absolutely need) usually has minimums.


Effect: A sentry crystal blasts nearby enemies with a beam of ember energy.
For skills, max out ember lightning and critical strikes (plus equipment that provides bonuses to crit). With these two, you can hold SHIFT and click to attack remote enemies, even through walls and across chasms. It's almost too easy - the lightning bolts ricochet, attacking multiple foes, and with critical strike it's not uncommon to deal 1000-2000 hp of damage per hit.


50% magic
The one thing to watch out for is getting mobbed. Even squads of weak enemies can be dangerous, because spells are interruptable, so having more than 3-4 enemies right next to you, particularly Fast (undead), can be suicide. It's also important to carry heal potions (you won't need mana) for the same reason - the Heal All spell is handy for reviving your pet, but only when things quiet down. It's too slow to save you if you get mobbed (and it's also interruptable).


{|{{prettytable|text center=1}}
Minions help a lot, particularly the two golems because they don't have a duration (they live until killed). The Summon Skeletons spell with some points in Charm Mastery can give you a squad of up to 5 re-summonable minions (the spell is cheap, and you just get in the habit of hitting the summon button every few seconds), and Flaming Sword gives you another (though shorter). Those plus your pet can keep any enemies far away while you deal the death.
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||25||26||27||28||29||30||31||32||33||34
|-
|style="text-align:left"|Mana cost||20||22||24||26||28||30||32||34||36||38
|-
|style="text-align:left"|Damage +%||136||141||146||151||156||161||166||171||176||181
|-
|style="text-align:left"|Summon duration (seconds)||350||371||393||416||448||472||497||522||559||585
|}


Adventurer will help you level faster and make those potions more useful (necessary at high levels since there are only 5 potion tiers). Treasure Hunter is way more useful than you'd think, (maxing out at +25% gold/gear at level 34) as is Barter (60% at level 29). Having lots of gold and being able to buy cheap vendor goods when the 25% better drops aren't good enough means your gear will always be top notch and you'll never run out of 80% better potions.


{{Footer Nav|game=Torchlight|prevpage=Console|nextpage=Destroyer}}
{{Footer Nav|game=Torchlight|prevpage=Spells|nextpage=Arcane}}

Latest revision as of 23:22, 3 April 2014

While the Alchemist lacks brute force, he is a very powerful spell-caster. The Alchemist can make the most use out of spells with his high mana and magic ratings.

Magic is considered the key attribute for Alchemists, however, note that Magic only affects your elemental (most wands and staffs) attacks and several skills (see below). Stacking Elemental damage improvement (e.g. +1% Fire damage, etc.) will be vital if you plan to focus on offensive spells. Note that skills with "+N% Weapon Damage" add exactly N% of your main hand (left on the character sheet) weapon damage, and only do so if the weapon is not an entirely physical damage weapon. Any second weapon or shield is only provides whatever stats and other bonus effects it has to your skills. A wand or staff which is listed as partially physical and partially magical damage will still give its full bonus. This bonus weapon damage is not affected by any additional scaling from Magic or other stats, and the key number is the damage per attack, not the large damage per second number.

Statistics[edit]

  • Strength: 6
  • Dexterity: 7
  • Magic: 10
  • Defense: 5
  • Health: 200
  • Mana: 30

Each level adds 40 health. Mana added varies up to level 55, then 8 mana is always added beyond level 55.

Level MP +
1 30 0
2 36 6
3 43 7
4 50 7
5 58 8
6 65 7
7 72 7
8 79 7
9 86 7
10 94 8
11 101 7
Level MP +
12 108 7
13 115 7
14 122 7
15 130 8
16 137 7
17 144 7
18 151 7
19 158 7
20 166 8
21 173 7
22 180 7
Level MP +
23 187 7
24 194 7
25 202 8
26 209 7
27 216 7
28 223 7
29 230 7
30 238 8
31 245 7
32 252 7
33 259 7
Level MP +
34 266 7
35 274 8
36 281 7
37 288 7
38 295 7
39 302 7
40 310 8
41 317 7
42 324 7
43 331 7
44 338 7
Level MP +
45 346 8
46 353 7
47 360 7
48 367 7
49 374 7
50 382 8
51 389 7
52 396 7
53 403 7
54 410 7
55 418 8

Skills[edit]

The Alchemist can spend points in 33 skills, 18 of which are unique to him (and highlighted in bold).

Builds[edit]

This is a relatively easy character to play, particularly once you reach the higher levels. 3 mana / 2 defense each level is a good strategy, but every few levels you'll need to dump points into strength or dex because the better armor and equipment (which you absolutely need) usually has minimums.

For skills, max out ember lightning and critical strikes (plus equipment that provides bonuses to crit). With these two, you can hold SHIFT and click to attack remote enemies, even through walls and across chasms. It's almost too easy - the lightning bolts ricochet, attacking multiple foes, and with critical strike it's not uncommon to deal 1000-2000 hp of damage per hit.

The one thing to watch out for is getting mobbed. Even squads of weak enemies can be dangerous, because spells are interruptable, so having more than 3-4 enemies right next to you, particularly Fast (undead), can be suicide. It's also important to carry heal potions (you won't need mana) for the same reason - the Heal All spell is handy for reviving your pet, but only when things quiet down. It's too slow to save you if you get mobbed (and it's also interruptable).

Minions help a lot, particularly the two golems because they don't have a duration (they live until killed). The Summon Skeletons spell with some points in Charm Mastery can give you a squad of up to 5 re-summonable minions (the spell is cheap, and you just get in the habit of hitting the summon button every few seconds), and Flaming Sword gives you another (though shorter). Those plus your pet can keep any enemies far away while you deal the death.

Adventurer will help you level faster and make those potions more useful (necessary at high levels since there are only 5 potion tiers). Treasure Hunter is way more useful than you'd think, (maxing out at +25% gold/gear at level 34) as is Barter (60% at level 29). Having lots of gold and being able to buy cheap vendor goods when the 25% better drops aren't good enough means your gear will always be top notch and you'll never run out of 80% better potions.