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The Vanquisher specializes in ranged attacks, using weapons such as bows and guns.  The Vanquisher can also learn trap skills and some melee abilities.  Dexterity is the key attribute for the Vanquisher.
The Vanquisher specializes in ranged attacks, using weapons such as bows and guns.  The Vanquisher can also learn trap skills and some melee abilities.  Dexterity is the key attribute for the Vanquisher.


;Starting attributes
==Attributes==
*Strength: 5
*Strength: 5
*Dexterity: 10
*Dexterity: 10
Line 14: Line 14:
Each level adds 40 health and 5 mana.  
Each level adds 40 health and 5 mana.  


==Marksman==
==Skills==
;Tier 1
The Vanquisher can spend points in 30 skills, 15 of which are unique to her (and highlighted in '''bold''').
===Ranged Weapon Expertise===


Effect: Mastery of bows, pistols, crossbows, and rifles.
{{col|3|begin}}
[[File:Torchlight Screenshot Marksman skills.png|thumb|left|'''[[Torchlight/Marksman|Marksman]]''']]
{{col|3}}
[[File:Torchlight Screenshot Rogue skills.png|thumb|left|'''[[Torchlight/Rogue|Rogue]]''']]
{{col|3}}
[[File:Torchlight Screenshot Arbiter skills.png|thumb|left|'''[[Torchlight/Arbiter|Arbiter]]''']]
{{col|3|end}}
{{col|3|begin}}
#[[Torchlight/Marksman#Ranged Weapons Expertise|Ranged Weapons Expertise]]
#[[Torchlight/Marksman#Ricochet|'''Ricochet''']]
#[[Torchlight/Marksman#Frost Pilum|'''Frost Pilum''']]
#[[Torchlight/Marksman#Critical Strikes|Critical Strikes]]
#[[Torchlight/Marksman#Adventurer|Adventurer]]
#[[Torchlight/Marksman#Seeking Shot|'''Seeking Shot''']]
#[[Torchlight/Marksman#Offensive Spell Mastery|Offensive Spell Mastery]]
#[[Torchlight/Marksman#Explosive Shot|'''Explosive Shot''']]
#[[Torchlight/Marksman#Block and Parry|Block and Parry]]
#[[Torchlight/Marksman#Arrow Hail|'''Arrow Hail''']]
{{col|3}}
#[[Torchlight/Rogue#Needle Arc|'''Needle Arc''']]
#[[Torchlight/Rogue#Stab|'''Stab''']]
#[[Torchlight/Rogue#Armor Expertise|Armor Expertise]]
#[[Torchlight/Rogue#Wind of Justice|'''Wind of Justice''']]
#[[Torchlight/Rogue#Defensive Spell Mastery|Defensive Spell Mastery]]
#[[Torchlight/Rogue#Martial Weapons Expertise|Martial Weapons Expertise]]
#[[Torchlight/Rogue#Barter|Barter]]
#[[Torchlight/Rogue#Venomous Dirks|'''Venomous Dirks''']]
#[[Torchlight/Rogue#Treasure Hunter|Treasure Hunter]]
#[[Torchlight/Rogue#Hamstring|'''Hamstring''']]
{{col|3}}
#[[Torchlight/Arbiter#Lightning Bomb|'''Lightning Bomb''']]
#[[Torchlight/Arbiter#Dual Wielding|Dual Wielding]]
#[[Torchlight/Arbiter#Flame Trap|'''Flame Trap''']]
#[[Torchlight/Arbiter#Charm Spell Mastery|Charm Spell Mastery]]
#[[Torchlight/Arbiter#Flechette Trap|'''Flechette Trap''']]
#[[Torchlight/Arbiter#Pet Mastery|Pet Mastery]]
#[[Torchlight/Arbiter#Magic Weapons Expertise|Magic Weapons Expertise]]
#[[Torchlight/Arbiter#Devouring Trap|'''Devouring Trap''']]
#[[Torchlight/Arbiter#Shock Trap|'''Shock Trap''']]
#[[Torchlight/Arbiter#Advanced Spellcasting|Advanced Spellcasting]]
{{col|3|end}}


{|{{prettytable|text center=1}}
==Builds==
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Ranged equipment requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Ranged weapon damage +%||4||8||12||16||20||24||28||32||36||40
|}


===Ricochet===
;Skills
It is recommended that you max only "Ranged Mastery", "Critical hit", "Explosive shot", and "Adventurer" (this is for more xp = more levels = more skills). Be careful when putting any points in Adventurer. Because of the experience curve, you will get to assign fewer skill points to skills that influence character's combat ability. In return you improve attributes faster. However the higher the level of character, the less important is the difference in attributes, and you will regret lost skill points. Adventurer is good for a speedy game, but not for harder difficulties or builds where every skill point needs to be used wisely.


Effect: Fire a ricocheting projectile from the active ranged weapon.
If you eventually go further than this you can max the last skill "Arrow hail" or "block and parry".


{|{{prettytable|text center=1}}
Consider not using block and parry, unless you are going for an exotic melee variant of the vanquisher. You may find it much more useful to let your pet do the tanking and shoot them from afar. These are all marksman skills. Although the electric bomb of the arbiter skill set can be useful in the beginning of the game when you don't have explosive shot. Consider only putting 3 or 4 skill points in it though, as explosive shot will become your main skill (it is extremely overpowered).
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||0||2||3||5||7||10||13||17||21||26
|-
|style="text-align:left"|Mana cost||4||5||6||7||8||9||10||11||12||13
|-
|style="text-align:left"|Inflicts weapon DPS %||88||100||112||124||136||148||160||172||184||196
|}


;Items
DPS, DPS, DPS. Whatever you think works best, Some prefer a fast rifle instead of two slower handguns, although the extra slots and enchantments the handguns give are indeed very useful if you are trying to get the most DPS out of your Vanquisher. A slow but very powerful rifle works better in certain occasions, as you will (if you have enough dexterity and crit) be able to one-shot most foes. This will save you potions since the monsters won't reach you. However once your explosive shot has arrived you won't be auto-attacking anymore (it costs almost no mana, is very fast, crits for like 4000 AND has an AOE of 6.5 meters). After that, go for enchantments that make you attack faster. If you don't like spamming explosive shot (it can get very boring at times) you can try to socket your weapon to one elemental damage only. For instance, if you pick ice try to enchant/socket your other items so that you get extra ice damage.


;Tier 2
;Pet
===Frost Pilum===
Consider giving it spells that reflect damage and trinkets that gave extra health, since your pet will take the most damage it needs high health and the reflect is useful for that extra damage to monsters. The second spell you might choose is an offensive spell like fireball. Or you could let it summon zombies or archers, always fun to just let your pet roll in with its minion army and see them take down some creeps.


Effect: Fire a piercing ice projectile from a ranged weapon.
That's it for this very simple, standard build, you won't be having much trouble killing stuff while staying alive. Just don't forget to upgrade your armor often.


{|{{prettytable|text center=1}}
{{Footer Nav|game=Torchlight|prevpage=Spectral|nextpage=Marksman}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||9||11||13||16||19||23||28
|-
|style="text-align:left"|Mana cost||7||8||9||10||11||12||13||14||15||16
|-
|style="text-align:left"|Inflicts weapon DPS %||68||74||80||86||92||98||104||110||116||122
|-
|style="text-align:left"|Chance to freeze target for 5 seconds %||69||72||75||78||82||85||88||91||95||98
|-
|style="text-align:left"|Interrupt chance -%||100||100||100||100||100||100||100||100||100||100
|}
 
===Critical Strikes===
 
Effect: Increases the chance and improves the damage of all critical strikes.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||8||9||10||11||12||13||14
|-
|style="text-align:left"|Critical damage +%||12||24||36||48||60||72||84||96||108||120
|-
|style="text-align:left"|Critical hit chance +#||1||2||3||4||5||6||7||8||9||10
|}
 
 
;Tier 3
===Adventurer===
 
Effect: Improves the potency of potions, increases the rate of experience and fame gain, and reduces resurrection penalties.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Experience gain +%||2||4||6||8||10||12||14||16||18||20
|-
|style="text-align:left"|Fame gain +%||2||4||6||8||10||12||14||16||18||20
|-
|style="text-align:left"|Potion effectiveness +%||8||16||24||32||40||48||56||64||72||80
|}
 
===Seeking Shot===
 
Effect: Fires 3 projectiles that seek out nearby foes.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||15||17||20||23||26||30
|-
|style="text-align:left"|Mana cost||10||11||12||13||15||17||19||21||23||25
|-
|style="text-align:left"|Inflicts weapon DPS %||40||44||48||52||54||56||60||64||68||72
|}
 
===Offensive Spell Mastery===
 
Effect: Increases the level of all offensive magic spells. Spells can be found or bought, and fall under the spells tab in your inventory.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Attack spell levels +#||1||2||3||4||5||6||7||8||9||10
|}
 
 
;Tier 4
===Explosive Shot===
 
Effect: Fire a projectile from any equipped ranged weapon that detonates on impact, dealing damage to foes within its range.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||15||16||17||18||19||21||23||25||28||31
|-
|style="text-align:left"|Mana cost||7||8||9||10||11||12||13||14||15||16
|-
|style="text-align:left"|Inflicts weapon DPS %||92||100||108||116||124||132||140||148||156||164
|-
|style="text-align:left"|Explosion range (meters)||4.5||4.75||5.0||5.25||5.5||5.75||6.0||6.25||6.5||6.75
|}
 
 
;Tier 5
===Block and Parry===
 
Effect: Increases the chance to block, either with or without shield.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||26||27||28||29
|-
|style="text-align:left"|Chance to block +%||2||4||6||8||10||12||14||16||18||20
|}
 
 
;Tier 6
===Arrow Hail===
 
Effect: Call forth a hail of arrows to pierce your foes.
 
XBOX 360 Users: off screen targeting, extremely hard to aim, no additions from stats
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||25||26||27||28||29||30||31||32||33||34
|-
|style="text-align:left"|Mana cost||30||32||34||36||38||40||42||44||46||48
|-
|style="text-align:left"|Damage +#||350-466||370-493||390-520||411-548||433-577||454-605||477-636||499-666||523-698||547-730
|}
 
==Rogue==
;Tier 1
===Needle Arc===
 
Effect: Fling an arc of darts that pierces foes.
 
100% strength, 100% dexterity
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||1||2||3||5||7||10||13||17||21||26
|-
|style="text-align:left"|Mana cost||4||5||6||7||9||10||11||12||13||14
|-
|style="text-align:left"|Darts||5||5||5||5||7||7||7||7||7||7
|-
|style="text-align:left"|Damage +#||12-20||17-28||21-36||31-52||36-61||52-87||69-117||95-162||126-214||169-287
|-
|style="text-align:left"|Slower movement for 10 seconds %||27||28||29||31||32||35||38||42||45||51
|-
|style="text-align:left"|Damage for 10 seconds +#||4||6||8||11||13||18||24||33||44||59
|}
 
 
;Tier 2
===Stab===
 
Effect: A brutal forward strike with two dirks.
 
50% strength, 50% magic
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||9||11||13||16||19||23||28
|-
|style="text-align:left"|Mana cost||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Damage +#||94-117||113-141||132-165||170-212||210-263||253-316||325-406||405-507||524-655||692-864
|-
|style="text-align:left"|Chance to stun for 4 seconds %||50||50||50||50||50||50||50||50||50||50
|-
|style="text-align:left"|Knockback +#||20||20||20||20||20||20||20||20||20||20
|}
 
===Armor Expertise===
 
Effect: Mastery of all forms of armor reduces requirements and improves armor absorption.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||8||9||10||11||12||13||14
|-
|style="text-align:left"|Armor equipment requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Armor +%||4||8||12||16||20||24||28||32||36||40
|}
 
 
;Tier 3
===Wind of Justice===
 
Effect: Pushes nearby enemies away with a freezing force of righteousness.
 
50% dexterity, 50% magic
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||15||17||20||23||26||30
|-
|style="text-align:left"|Mana cost||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Damage +#||29-58||33-65||36-71||39-78||46-92||54-108||67-133||81-161||96-191||118-235
|-
|style="text-align:left"|Knockback +#||50||55||59||63||68||72||77||81||86||90
|-
|style="text-align:left"|Chance to stun for 2 seconds %||55||58||62||66||70||74||78||82||86||90
|}
 
===Defensive Spell Mastery===
 
Effect: Increases the level of all defensive magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Defense spell levels +#||1||2||3||4||5||6||7||8||9||10
|}
 
 
;Tier 4
===Martial Weapons Expertise===
 
Effect: Mastery of swords, axes, maces, and polearms.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||15||16||17||18||19||20||21||22||23||24
|-
|style="text-align:left"|Martial equipment requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Martial weapon damage +%||4||8||12||16||20||24||28||32||36||40
|}
 
 
;Tier 5
===Barter===
 
Effect: Reduces the purchase prices at merchants, enchanters, and gamblers. Improves the sale prices of your own goods.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||26||27||28||29
|-
|style="text-align:left"|Vendor prices -%||6||12||18||24||30||36||42||43||54||60
|}
 
===Venomous Dirks===
 
Effect: Release a set of enchanted poison dirks which slowly seek out and pierces enemies.
 
100% strength, 100% dexterity
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||27||29||31||33
|-
|style="text-align:left"|Mana cost||20||22||24||26||28||30||32||34||36||38
|-
|style="text-align:left"|Inflicts weapon DPS||20||23||26||29||32||33||36||39||42||45
|-
|style="text-align:left"|Poison damage +#||52-71||56-76||59-81||63-86||67-91||71-96||79-107||87-119||96-131||105-144
|}
 
 
;Tier 6
===Treasure Hunter===
 
Effect: Increases the chance to find magic items, and potency of enchantments. Treasure hunters also find more gold.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||25||26||27||28||29||30||31||32||33||34
|-
|style="text-align:left"|Gold find +%||3||5||8||10||13||15||18||20||23||25
|-
|style="text-align:left"|Magic find +%||3||5||8||10||13||15||18||20||23||25
|}
 
===Hamstring===
 
Effect: A swift dash which slices enemies with a pair of dirks, impairing their movement and inducing bleeding.
 
50% dexterity, 50% magic
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||25||26||27||28||29||30||31||32||33||34
|-
|style="text-align:left"|Mana cost per second||25||25||27||28||31||33||35||37||39||41
|-
|style="text-align:left"|Weapon damage %||5||5||5||5||5||5||5||5||5||5
|-
|style="text-align:left"|Faster Movement %||63||63||66||69||72||75||78||81||84||87
|-
|style="text-align:left"|Physical & elemental armor for 6 seconds -%||21||21||22||23||24||25||26||26||28||29
|-
|style="text-align:left"|Slower movement for 6 seconds %||26||26||27||28||30||31||32||33||35||36
|-
|style="text-align:left"|Slower attack for 6 seconds %||10||10||11||11||12||12||13||13||14||14
|-
|style="text-align:left"|Slower cast speed for 6 seconds %||10||10||11||11||12||12||13||13||14||14
|-
|style="text-align:left"|Damage for 6 seconds +#||61||64||68||71||75||79||83||86||91||95
|}
 
 
==Arbiter==
;Tier 1
===Lightning Bomb===
 
Effect: Hurl a bomb that splits into electrical bolts on impact.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||1||2||3||5||7||10||13||17||21||25
|-
|style="text-align:left"|Mana cost||5||5||6||7||8||9||10||11||12||13
|-
|style="text-align:left"|Damage +#||12-20||19-33||26-46||41-72||58-101||83-144||110-193||153-267||202-353||271-474
|-
|style="text-align:left"|Knockback +#||5||5||5||5||5||5||5||5||5||5
|}
 
 
;Tier 2
===Dual Wielding===
 
Effect: Improves damage of all weapons when dual-wielding.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||8||9||10||11||12||13||14
|-
|style="text-align:left"|Damage +%||6||12||18||24||30||36||42||48||54||60
|}
 
===Flame Trap===
 
Effect: Hurl a device that burns nearby foes with gouts of flame, devastating low resist enemies.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||9||11||13||16||19||23||28
|-
|style="text-align:left"|Mana cost||11||13||15||17||19||21||23||25||26||27
|-
|style="text-align:left"|Cooldown (seconds)||1||1||1||1||1||1||1||1||1||1
|-
|style="text-align:left"|Physical & elemental damage +%||0||6||12||18||24||30||37||42||48||54
|-
|style="text-align:left"|Summon duration (seconds)||11||12||12||13||15||16||17||17||19||20
|}
 
 
;Tier 3
===Charm Spell Mastery===
 
Effect: Increases the level of all charm magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Charm spell levels +#||1||2||3||4||5||6||7||8||9||10
|}
 
 
;Tier 4
===Flechette Trap===
 
Effect: Hurl a device that sprays foes with piercing flechettes.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||15||16||17||18||19||21||23||25||28||31
|-
|style="text-align:left"|Mana cost||18||20||22||24||26||28||30||32||34||36
|-
|style="text-align:left"|Cooldown (seconds)||1||1||1||1||1||1||1||1||1||1
|-
|style="text-align:left"|Damage +%||0||6||12||18||24||30||37||42||48||54
|-
|style="text-align:left"|Summon duration (seconds)||11||12||12||13||15||16||17||17||19||20
|}
 
===Pet Mastery===
 
Effect: Your affinity for animals increases your pet and minion's power and decreases the pet's town-travel time.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||15||16||17||18||19||20||21||22||23||24
|-
|style="text-align:left"|Pet and minion damage +%||4||8||12||16||20||24||28||32||36||40
|-
|style="text-align:left"|Pet and minion armor +%||4||8||12||16||20||24||28||32||36||40
|-
|style="text-align:left"|Pet town travel time -%||8||16||24||32||40||48||56||64||72||80
|}
 
 
;Tier 5
===Magic Weapons Expertise===
 
Effect: Mastery of all wands and staves, and reduced requirements for rings and amulets.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||26||27||28||29
|-
|style="text-align:left"|Mage equipment requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Mage weapon damage +%||4||8||12||16||20||24||28||32||36||40
|}
 
===Devouring Trap===
 
Effect: Hurl a device that drains the armor of all nearby foes.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||27||29||31||33
|-
|style="text-align:left"|Mana cost||20||22||24||26||28||30||32||34||36||38
|-
|style="text-align:left"|Cooldown (seconds)||1||1||1||1||1||1||1||1||1||1
|-
|style="text-align:left"|Enemy armor -%||30||32||34||36||38||40||42||44||46||48
|-
|style="text-align:left"|Chance to stun for 3 seconds %||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Summon duration (seconds)||16||17||18||20||22||23||24||26||28||29
|}
 
 
;Tier 6
===Shock Trap===
 
Effect: Hurl a device that shocks nearby foes with bolts of lightning.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||25||26||27||28||29||30||31||32||33||34
|-
|style="text-align:left"|Mana cost||30||32||34||36||38||40||42||44||46||48
|-
|style="text-align:left"|Cooldown (seconds)||2||2||2||2||2||2||2||2||2||2
|-
|style="text-align:left"|Damage +%||0||7||14||21||28||35||42||49||56||63
|-
|style="text-align:left"|Summon duration (seconds)||12||14||16||18||22||25||28||31||35||39
|}
 
===Advanced Spellcasting===
 
Effect: Reduces the level requirements of all spells and improves mana recharge rate.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||25||26||27||28||29||30||31||32||33||34
|-
|style="text-align:left"|Spell learning requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Mana recovery per second||2||3||4||5||6||8||9||10||11||12
|}
 
 
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Latest revision as of 18:33, 4 November 2014

The Vanquisher specializes in ranged attacks, using weapons such as bows and guns. The Vanquisher can also learn trap skills and some melee abilities. Dexterity is the key attribute for the Vanquisher.

Attributes[edit]

  • Strength: 5
  • Dexterity: 10
  • Magic: 7
  • Defense: 6
  • Health: 200
  • Mana: 20

Each level adds 40 health and 5 mana.

Skills[edit]

The Vanquisher can spend points in 30 skills, 15 of which are unique to her (and highlighted in bold).

Builds[edit]

Skills

It is recommended that you max only "Ranged Mastery", "Critical hit", "Explosive shot", and "Adventurer" (this is for more xp = more levels = more skills). Be careful when putting any points in Adventurer. Because of the experience curve, you will get to assign fewer skill points to skills that influence character's combat ability. In return you improve attributes faster. However the higher the level of character, the less important is the difference in attributes, and you will regret lost skill points. Adventurer is good for a speedy game, but not for harder difficulties or builds where every skill point needs to be used wisely.

If you eventually go further than this you can max the last skill "Arrow hail" or "block and parry".

Consider not using block and parry, unless you are going for an exotic melee variant of the vanquisher. You may find it much more useful to let your pet do the tanking and shoot them from afar. These are all marksman skills. Although the electric bomb of the arbiter skill set can be useful in the beginning of the game when you don't have explosive shot. Consider only putting 3 or 4 skill points in it though, as explosive shot will become your main skill (it is extremely overpowered).

Items

DPS, DPS, DPS. Whatever you think works best, Some prefer a fast rifle instead of two slower handguns, although the extra slots and enchantments the handguns give are indeed very useful if you are trying to get the most DPS out of your Vanquisher. A slow but very powerful rifle works better in certain occasions, as you will (if you have enough dexterity and crit) be able to one-shot most foes. This will save you potions since the monsters won't reach you. However once your explosive shot has arrived you won't be auto-attacking anymore (it costs almost no mana, is very fast, crits for like 4000 AND has an AOE of 6.5 meters). After that, go for enchantments that make you attack faster. If you don't like spamming explosive shot (it can get very boring at times) you can try to socket your weapon to one elemental damage only. For instance, if you pick ice try to enchant/socket your other items so that you get extra ice damage.

Pet

Consider giving it spells that reflect damage and trinkets that gave extra health, since your pet will take the most damage it needs high health and the reflect is useful for that extra damage to monsters. The second spell you might choose is an offensive spell like fireball. Or you could let it summon zombies or archers, always fun to just let your pet roll in with its minion army and see them take down some creeps.

That's it for this very simple, standard build, you won't be having much trouble killing stuff while staying alive. Just don't forget to upgrade your armor often.