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{{Header Nav|game=Ultima II: The Revenge of the Enchantress}}
{{Header Nav|game=Ultima II: The Revenge of the Enchantress}}


{{floatingtoc}}
The '''Male Elf Thief''' is a character very often found in guides, forums and playthroughs around the internet. In this page, he's described in the [[#Hard game challenge (thief)|Hard game]] section.
{{-}}
== Character attributes ==
== Character attributes ==
There are six attributes. Your character can get different bonuses on the attributes according to class, race and sex.  
[[File:Ultima2_charactercreation.png|frame|The character creation screen ([[C64]] version).]]
At the beginning of a new game, you are asked to create a character.  
 
First, you have to distribute 90 points between 6 different attributes, then you have to choose gender, race and class of your character.  


# '''Agility''' rules the probability of hitting an enemy (or succeeding in stealing); it also determines the best weapon that can be used.
Actually, it would be better to do the opposite: take a notepad, first decide what are the attributes you wish, then subtract the gender-race-class bonuses to determine the starting values of the attributes.
# '''Strength''' determines the amount of damage dealt by a successful attack; it also determines the heaviest armor that can be worn.
# '''Stamina''' increases defense.
# '''Charisma''' allows to obtain [[#Charisma and intelligence|discounts in shops]].
# '''Intelligence''' allows to obtain [[#Charisma and intelligence|discounts in shops]]; for a Wizard, it also determines the amount of damage dealt by a "Magic Missile" spell.
# '''Wisdom''' determines the probability of successfully casting a spell (Wizards and Clerics only).


The maximum value for all these attributes is 99. '''You are not supposed to raise all your attributes to 99.''' If you try to, your greed will be punished (even if Humility is officially introduced in ''[[Ultima 4]]''): any attribute that gets past 99 is reset to zero. You should simply raise your attributes until one gets to 96, then stop: all your attributes will be anyway between 75 and 96. These values are lower than in ''[[Ultima 1]]'', indeed, but definitely higher than in ''[[Ultima 3]]''.
=== Overview ===
Each character is characterized by six different attributes.  
* '''Strength:'''
*# During combat, after '''Agility''' determined whether you hit the enemy or not, Strength determines how much damage is dealt to the enemy.
*# Strength determines the heaviest armor that you can wear; <small>either one of the two heaviest armors is required to complete the game.</small>
*# <small>In the original [[Apple II]] version, Strength cannot be raised; therefore, it's necessary to start the game with Strength equal to 29 or 31, so to wear the strongest armors later.</small>
* '''Agility:'''
*# During combat, it determines whether you hit the enemy or not.
*# Agility determines the strongest weapon that you can wield.
* '''Stamina:'''
*# During combat, after the '''armor''' determined whether the enemy hits you or not, Stamina determines how much damage you suffer.
* '''Charisma:'''
*# It adds up with Intelligence to determine discounts in shops; <small>unlike ''[[Ultima 1]]'' (and any other ''Ultima'' game), nothing can be sold in ''Ultima 2''. </small>
* '''Wisdom:'''
*# It determines the success chance of casting a spell.
*# <small>Magic spells can only be used by a Wizard or a Cleric, only after they got a staff or a wand, and only inside a tower or dungeon; these areas are optional.</small>
* '''Intelligence:'''
*# It adds up with Charisma to determine discounts in shops;
*# For a Wizard, it determines the damage dealt by the "Magic Missile" spell.


Charisma and Stamina work in a slightly different way than in the previous title. In fact, unlike in ''[[Ultima 1]]'', items cannot be sold, therefore Charisma was modified. Also, there is no risk of getting seduced at the pub (i.e., get drunk and robbed), therefore Stamina only affects defense.
=== Bonuses from gender, race and class ===
Each gender, race and class give an additional bonus to the starting attributes.


Create a character according to your playing style. For example, a '''male dwarf fighter''' will have maximum strength but no other features; while a '''female elf cleric''' will be quite balanced, with smaller bonuses on 3 different attributes and the ability to cast 6 spells.
From the table below, it is apparent that a female character is more powerful than a male. Therefore, in this guide, the player character will be always referred to as '''female'''.


{|{{prettytable|text center=1|notwide=1}}
{|{{prettytable|text center=1|notwide=1}}
! !! !! Gender !! Race !! Class
! !! Attribute !! Gender !! Race !! Class
|-
|-
|rowspan=3| Combat<br>attributes
|rowspan=3| Combat<br>attributes
Line 36: Line 57:
<references/>
<references/>


=== Charisma and intelligence ===
The difference between character classes can be summarized in a triangle diagram. Note that ''Ultima 2'' and ''[[Ultima 3]]'' are the only games in the series where there is distinction between "prayer" magic and "sorcery" magic.
 
[[File:Ultima2_RPGtriangle.png|center|thumb|640px|'''Character Class Triangle:'''<br/>
- '''Top:''' characters with no magic abilities;<br/>
- '''Bottom:''' characters with great magic abilities;<br/>
- '''Left:''' character with holy spells;<br/>
- '''Right:''' character with death spells.]]
 
=== Default name ===
The character from ''Ultima 1'' to ''Ultima 4'' is simply known as the "Stranger from another world", or simply the '''Stranger''' for short.
 
=== Other statistics ===
All characters start with 400 HP, 400 portions of food, 400 gold and zero experience. The maximum value for all these attributes is 9999.
 
* '''Health points''', or HP, are lost in battle; if the Stranger's health gets down to zero, she dies.
* '''Food''' is depleted as the Stranger walks; if the Stranger remains without food, she will immediately die by starvation; different means of transportation can either increase or reduce food consumption.
* '''Gold''' is <u>essential</u> to buy equipment and food, to raise HP and attributes, and to learn important hints.
* '''Experience''' represents the player's score; it has no effect at all on the game; every 1000 experience points earned, the Stranger gains a level, that has no effect on the game, either.
 
== Raising the attibutes ==
Unlike later role-playing games, attributes don't grow automatically with experience. The Stranger has to find out how to raise her attributes (see: [[../1990 A.D./]]).
 
=== The 99-rollover mechanic, or when to stop grinding ===
The maximum value for all these attributes is 99. '''You are not supposed to raise your attributes to 99.''' If you try to, your greed will be punished (even if Humility is officially introduced in ''[[Ultima 4]]''): any attribute that gets past 99 is reset to zero. You should simply raise your attributes until one gets to 96, then stop: all your attributes will be anyway between 70 and 96. These values are lower than in ''[[Ultima 1]]'', indeed, but definitely higher than in ''[[Ultima 3]]''.
 
The prices in shops are affected by the value of the sum of Charisma and Intelligence. The algorithm considers their values as hexadecimal, therefore the discount process is not completely straightforward.
The prices in shops are affected by the value of the sum of Charisma and Intelligence. The algorithm considers their values as hexadecimal, therefore the discount process is not completely straightforward.


Line 45: Line 90:


[[File:Ultima2_prices.png|frame|center]]
[[File:Ultima2_prices.png|frame|center]]
Let us see how to cope with the 99-rollover mechanic, case by case. It is quite '''easy''', after all.
* '''Attributes at 99:''' when upgrading the Stranger, one random attribute is raised by 4. When one attribute reaches 96 or more, stop upgrading your character. According to the mathematical laws of statistics, the other attributes should be between 75 and 96 anyway (better than in ''[[Ultima 3]]''!). Accept the fact that randomness is an intrinsic part of ''Ultima 2''.
* '''Prices rollover at 160:''' when the sum of Charisma and Intelligence reaches 156 or more, stop upgrading the character. It means that many attributes are almost 80 anyway.
* '''99 copies of one item:''' most items are obtained randomly after fighting a thief. Therefore, when the amount of one useful item reaches about 90, run from thieves instead of fighting them. Tools and torches are more common: use up some by exploring a dungeon.
For the remaining statistics it is even more easy to avoid the problem:
* '''9999 health points:''' just stop paying tributes to the king when your Health Points get near the maximum.
* '''9999 portions of food:''' just stop buying food when the amount gets near the maximum.
* '''9999 gold coins:''' very, very unlikely, because of the high need for gold in this game; in the unlikely case you get there, then you did not need gold anymore in the first place.
* '''9999 experience points:''' experience and level have no effect on the game.


== Character creation strategy ==
== Character creation strategy ==
'''*<u>GOLD</u>*''' is overwhelmingly important in ''Ultima 2'': (1) to buy initial equipment, (2) to keep buying food, (3) to keep restoring Health Points, (4) to keep increasing your attributes. Therefore, it would be best to create a character that optimizes gold usage.
=== Notes about attributes ===
'''*<u>GOLD</u>*''' is overwhelmingly important in ''Ultima 2'': (1) to buy initial equipment, (2) to keep buying food, (3) to keep restoring Health Points, (4) to keep increasing your attributes, (5) to obtain plot items. Therefore, it would be best to create a character that optimizes gold usage.


* If the sum of '''Charisma and Intelligence''' is 40 or more, the Stranger gets 38% <u>discount</u> in any shop.
* If the sum of starting '''Charisma and Intelligence''' is 40 or more, the Stranger gets 38% <u>discount</u> in any shop since the beginning of the game.
* The only way to earn <u>gold</u> is to defeat enemies in physical combat. Fighting prowess is ruled by '''Agility and Strength''', with agility being slightly more important.
* The only way to earn <u>gold</u> is to defeat enemies in physical combat. Fighting prowess is ruled by '''Agility and Strength''', with agility being slightly more important.
* Wisdom is used by '''Wizard and Cleric''' only. Since raising attributes involves a random process that costs lots of <u>gold</u>, a Fighter and a Thief would waste about 4500 GC because of their upgraded but unused wisdom.
* Surplus items '''cannot be sold''' to raise more money.
* Wisdom is used by '''Wizard and Cleric''' only. Since raising attributes involves a random process that costs lots of <u>gold</u>, a Fighter and a Thief would waste about 4000 GC because of their upgraded but unused wisdom.


=== The most powerful character ===
Therefore, the following two lists rank the importance of each attribute.
This said, the most powerful possible character is a '''Female elf/dwarf Wizard'''.
{{col|2|begin}}
* '''[[Apple II]] original:'''
*# Strength = 31 (it cannot be raised)
*# Charisma + Intelligence = 40
*# Agility
*# Stamina = 10
*# Wisdom = 10 (or as low as possible)
{{col|2}}
* '''Remakes:'''
*# Charisma + Intelligence = 40
*# Agility + Strength (as high as possible)
*# Stamina = 10
*# Wisdom = 10 (or as low as possible)
{{col|2|end}}


{{col|2|begin}}
As a thumb rule, avoid creating a character whose race and class give a bonus to the same attribute. In particular, in the [[Apple II]] version, you would create an unbalanced character who either (1) has no discount at game start (thus making the game longer and more tedious) or (2) cannot wear the heaviest armors (thus making game completion impossible).
<center>
 
{|{{prettytable|notwide=1|text center=1}}
=== The most powerful character (wizard) ===
! !! <br>Base <br> value !! <br><br>Bonuses !! Female <br> elf <br> wizard
{|{{prettytable|float=right|text center=1}}
|-
! Female <br/>elf <br/>wizard !! [[File:Ultima2 class1 wizard.png]] <br/>(APL) !! [[File:Ultima2 class1 wizard.png]] <br/>(remakes)
|''' Strength    '''|| {{yes|25}} || -        || {{yes|25}}
|-
|''' Agility      '''|| {{yes|25}} || +5 (elf) || {{yes|30}}
|-
|-
|''' Stamina      '''|| 10 || -            || 10
|''' Strength    '''|| 31 || 25
|-
|-
|''' Charisma    '''|| 10 || +10 (female) || {{yes|20}}
|''' Agility      '''|| 24 = '''19''' +5 (elf) || 30 = '''25''' +5 (elf)
|-
|-
|''' Wisdom      '''|| 10 || -            || 10
|''' Stamina      '''||colspan=2| 10
|-
|-
|''' Intelligence '''|| 10 || +10 (wizard) || {{yes|20}}
|''' Charisma    '''||colspan=2| 20 = '''10''' +10 (female)
|-
|-
|''' TOTAL '''|| '''90''' || '''+25''' || '''115'''
|''' Wisdom      '''||colspan=2| 10
|}
{{col|2}}
{|{{prettytable|notwide=1|text center=1}}
! !! <br>Base <br> value !! <br><br> Bonuses !! Female <br> dwarf <br> wizard
|-
|-
|''' Strength    '''|| {{yes|15}} || +5 (dwarf) || {{yes|25}}
|''' Intelligence '''||colspan=2| 20 = '''10''' +10 (wizard)
|-
|-
|''' Agility      '''|| {{yes|30}} || -    || {{yes|30}}
! TOTAL ||colspan=2| 115
|-
|-
|''' Stamina      '''|| 10 || -           || 10
|''' Weapon '''|| 4- Bow (52G) || 5- Sword (84 G)
|-
|-
|''' Charisma    '''|| 10 || +10 (female) || {{yes|20}}
|''' Armor  '''||colspan=2| 3- Chain (136 G)
|-
|-
|''' Wisdom      '''|| 10 || -            || 10
|''' Food  '''||colspan=2| 500 meals (5 x 32 G = 160G)
|-
|''' Intelligence '''|| 10 || +10 (wizard) || {{yes|20}}
|-
|''' TOTAL '''|| '''90''' || '''+25''' || '''115'''
|}
|}
</center>
Let's consider the most powerful character.
{{col|2|end}}
* '''GENDER:'''
** Both genders give a bonus to one of the most important attributes.
** Female gender gives a bonus that is twice the bonus for a male.
* '''CLASS:'''
** Wizard and Fighter are the most powerful classes (the Fighter has a starting bonus 5 points larger than any other class; the Wizard has a starting bonus to intelligence/discounts '''''and''''' can use magic in dungeons).
** The Cleric is an intermediate class.
** The Thief is the less powerful class (it's just "a Fighter with less strength" or "a wizard without magic").
* '''RACE:'''
** Human and Dwarf give a starting bonus to the most useful attributes.
** Elf is an intermediate race.
** Hobbit gives a big starting bonus to the less useful attribute.


Let's see how a different character would be inferior:
From these and the above observations, the most powerful character would be a '''Female dwarf/elf wizard'''.
* '''Male gender''' results in a total bonus lower by 5 points.
* '''Human race''' results in Cha+Int equal to 45, without effect on price discounts; the effect is that Agi+Str is lower by 5.
* '''Hobbit race''' and '''Cleric class''' result in Agi+Str lower by 10.
* '''Fighter and Thief classes''' result in a waste of 4500 GC on random upgrades of their unused wisdom.


The best possible starting characters, per class:
{{-}}


{|{{prettytable|notwide=1|text center=1|sortable=1}}
=== The best dungeon explorer (cleric) ===
! Class !! Gender & race !! Str+Agi !! Cha+Int !! Sta+Wis !! TOTAL
{|{{prettytable|float=right|text center=1}}
! Female <br/>dwarf <br/>cleric !! [[File:Ultima2 class2 cleric.png]] <br/>(APL) !! [[File:Ultima2 class2 cleric.png]] <br/>(remakes)
|-
|-
| || || ''as high as<br>possible'' || ''exactly<br>40'' || ''as low as<br>possible'' ||
|''' Strength    '''|| 31 = '''26''' +5 (dwarf) || 22 = '''17''' +5 (dwarf)
|-
|-
|align=left| [[File:Ultima2_class1_wizard.png]]  '''Wizard'''                    ||align=left| Female, elf/dwarf      || '''55''' || 40 || 20 || '''115'''
|''' Agility      '''|| 14 || 23
|-
|-
|align=left| [[File:Ultima2_class2_cleric.png]]  '''Cleric'''                     ||align=left| Female, elf/dwarf/human || '''45''' || 40 || 30 || '''115'''
|''' Stamina      '''||colspan=2| 10
|-
|-
|align=left| [[File:Ultima2_class3_fighter.png]] '''Fighter''''' (Str+5, Wis=0)'' ||align=left| Female, elf/dwarf/human || '''60''' || 40 || 10 (+10) || '''110'''
|''' Charisma    '''||colspan=2| 20 = '''10''' +10 (female)
|-
|-
|align=left| [[File:Ultima2_class4_thief.png]]  '''Thief''''' (Wis=0)''          ||align=left| Female, elf/dwarf/human || '''55''' || 40 || 10 (+10) || '''105'''
|''' Wisdom      '''||colspan=2| 20 = '''10''' +10 (cleric)
|}
 
=== The most balanced character ===
Although the Wizard can be the post powerful character, the Cleric is the most suited to explore dungeons, thanks to the "Surface" and "Passwall" spells.
 
If you distribute the starting attributes in a very balanced way, you have a better chance that they will be upgraded evenly.
 
In the example below, the attributes are chosen with these criteria:
* '''Agility=21''' is the minimum to wield a bow (weapon n.4);
* '''Strength=19''' is the minimum to wear chain armor (armor n.3);
* '''Charisma=20 and Intelligence=20''' are the minimum to get a 38% discount in shops;
* '''Wisdom=20''' is the minimum for a Cleric class;
* '''Stamina=15''' is the rest of available points.
 
{{col|3|begin}}
<center>
{|{{prettytable|notwide=1|text center=1}}
! !! <br>Base <br> value !! <br><br>Bonuses !! Female <br> elf <br> cleric
|-
|''' Str. '''|| 19 || -            || {{yes|19}}
|-
|''' Agi. '''|| 16 || +5 (elf)     || {{yes|21}}
|-
|-
|''' Sta. '''|| 15 || -            || 15
|''' Intelligence '''||colspan=2| 20
|-
|-
|''' Cha. '''|| 10 || +10 (female) || {{yes|20}}
! TOTAL ||colspan=2| 115
|-
|-
|''' Wis. '''|| 10 || +10 (cleric) || 20
|''' Weapon '''|| 2- Mace (20G) || 4- Bow (52G)
|-
|-
|''' Int. '''|| 20 || -           || {{yes|20}}
|''' Armor  '''||colspan=2| 3- Chain (136 G)
|-
|-
|''' TOT. '''|| '''90''' || '''+25''' || '''115'''
|''' Food  '''||colspan=2| 600 meals (6 x 32 G = 192G)
|}
|}
{{col|3}}
 
{|{{prettytable|notwide=1|text center=1}}
The Cleric can cast three spells unique to her class. Two such spells are extremely useful to explore dungeons: Pass-wall and Surface.
! !! <br>Base <br> value !! <br><br>Bonuses !! Female <br> dwarf <br> cleric
 
|-
The races that fit best a cleric are Dwarf and Human. In fact, an elf would have no discount at game start, while a hobbit would double the starting bonus to wisdom, but that attribute is useless at game start.
|''' Str. '''|| 14 || +5 (dwarf)  || {{yes|19}}
 
|-
{{-}}
|''' Agi. '''|| 21 || -            || {{yes|21}}
 
|-
=== Speed run character (fighter) ===
|''' Sta. '''|| 15 || -            || 15
{|{{prettytable|float=right|text center=1}}
|-
! Female <br/>human <br/>fighter !! [[File:Ultima2 class3 fighter.png]] <br/>(APL & remakes) !! [[File:Ultima2 class3 fighter.png]] <br/>(C64)
|''' Cha. '''|| 10 || +10 (female) || {{yes|20}}
|-
|-
|''' Wis. '''|| 10 || +10 (cleric) || 20
|''' Strength    '''|| 31 = '''16''' +15 (fighter) || 26 = '''16''' +10 (fighter)
|-
|-
|''' Int. '''|| 20 || -            || {{yes|20}}
|''' Agility      '''||colspan=2| 29
|-
|-
|''' TOT. '''|| '''90''' || '''+25''' || '''115'''
|''' Stamina      '''||colspan=2| 10
|}
{{col|3}}
{|{{prettytable|notwide=1|text center=1}}
! !! <br>Base <br> value !! <br><br>Bonuses !! Female <br> human <br> cleric
|-
|-
|''' Str. '''|| 19 || -            || {{yes|19}}
|''' Charisma    '''||colspan=2| 20 = '''10''' +10 (female)
|-
|-
|''' Agi. '''|| 21 || -            || {{yes|21}}
|'' Wisdom (unused) ''||colspan=2| ''(10)''
|-
|-
|''' Sta. '''|| 15 || -            || 15
|''' Intelligence '''||colspan=2| 20 = '''15''' +5 (human)
|-
|-
|''' Cha. '''|| 10 || +10 (female) || {{yes|20}}
! TOTAL || 110 || 105
|-
|-
|''' Wis. '''|| 10 || +10 (cleric) || 20
|''' Weapon '''||colspan=2| 5- Sword (84G)
|-
|-
|''' Int. '''|| 15 || +5 (human)   || {{yes|20}}
|''' Armor  '''||colspan=2| 3- Chain (136G)
|-
|-
|''' TOT. '''|| '''90''' || '''+25''' || '''115'''
|''' Food  '''||colspan=2| 500 meals (5 x 32 G = 160G)
|}
|}
</center>
{{col|3|end}}


=== Apple II version ===
A '''speed run''' is a game where all optional areas and all optional elements of the game are skipped, and every possible advantage is exploited. If you were told that ''Ultima 2'' is the worst ''Ultima'' game, but you still want to give it a quick look, you might choose this option.
{{col|2|begin}}
In the original [[Apple II]] version, Strength cannot be raised. Therefore, in order to wear the heaviest armor (necessary for space travel and game completion), the character should start with Strength at least equal to 31.


The observations from the previous sections are still valid: female gender gives a bigger bonus than male; charisma and intelligence must sum up to 40; stamina and wisdom should be as low as possible.  
The Fighter has no access to magic, but his starting bonus is +15 (instead of +10 for the other three classes). Magic is useless in a speed run, because it can only be used in optional areas (i.e. dungeons and towers).


All these considerations leave agility as the only variable attribute. Agility, in turn, determines the best weapon that can be wielded.
Note that in the [[C64]] version, the Fighter's starting bonus is +10, the same as the other three classes.


{{col|2}}
{{-}}
<center>
=== Hard game challenge (thief) ===
{|{{prettytable|notwide=1|text center=1}}
{|{{prettytable|float=right|text center=1}}
! <br/><br/>Class
! Male <br/>elf <br/>thief !! [[File:Ultima2 class4 thief.png]] <br/>(APL) !! [[File:Ultima2 class4 thief.png]] <br/>(remakes)
! [[File:Ultima2 class1 wizard.png]] [[File:Ultima2 class4 thief.png]]<br/>Wizard<br/>Thief
|-
! [[File:Ultima2 class3 fighter.png]] <br/>Fighter
|''' Strength    '''|| 31 = '''26''' +5 (male) || 25 = '''20''' +5 (male)
! [[File:Ultima2 class2 cleric.png]] <br/>Cleric
|-
|-
! Gender
|''' Agility      '''||colspan=2| 25 = 10 +15 (elf thief)
| Female  || Female  || Female
|-
|-
! Races
|''' Stamina      '''||colspan=2| 10
| Dwarf<br/>Elf || Dwarf<br/>Elf<br/>Human || Dwarf<br/>Human
|-
|-
! Strength
|''' Charisma    '''||colspan=2| 20
| 31 || 31 || 31
|-
|-
! Agility
|'' Wisdom (unused) ''||colspan=2| ''(10)''
| {{yes|24}} || {{yes|29}} || {{yes|14}}
|-
|-
! Stamina
|''' Intelligence '''|| {{no|14}} || 20
| 10 || 10 || 10
|-
|-
! Charisma
! TOTAL ||colspan=2| 100
| 20 || 20 || 20
|-
|-
! Wisdom
|''' Weapon '''|| 4- Bow (84G) || 4- Bow (52G)
| 10 || 10 || {{yes|20}}
|-
|-
! Intelligence
|''' Armor  '''|| 2- Leather (84G) || 3- Chain (136G)
| 20 || 20 || 20
|-
|-
! Weapon
|''' Food  '''|| 400 meals (208G) || 600 meals (192G)
| 4- Bow || 5- Sword || 2- Mace
|}
|}
</center>
{{col|2|end}}
== Other statistics ==
* '''Health points''', or HP, are lost in battle; if the Stranger's health gets down to zero, she dies.
* '''Food''' is depleted as the Stranger walks; transportation can reduce food consumption; if the Stranger remains without food, she will immediately die by starvation.
* '''Gold''' is <u>essential</u> to buy equipment and food, to raise HP and attributes, and to learn important hints.
* '''Experience''' affects the amount and frequency of monsters. Every 1000 experience points earned, the Stranger gains a level and the monsters appear more frequently.
All characters start with 400 HP, 400 food, 400 gold and zero experience. The maximum value for all these attributes is 9999.


== Solution for the 9999-rollover bug ==
Let's go against all the strategies explained so far, and let's consider the character that makes ''Ultima 2'' as hard and tedious as possible: the '''Male Elf Thief'''.  
Many players complain about the so-called "9999-rollover bug". It simply prevents the character from maximizing the attributes at 99, adding an element of randomness to the game.  


If an attribute or statistic reaches its maximum, any further increase will reset it down to zero. E.g. if you have 9950 meals and you buy 100, instead of getting to 9999 or to 10050 meals, you drop down to just 50 meals.
Strange enough, this character is extremely popular in forums, guides and playthroughs around the web; at the same time, ''Ultima 2'' is often reviewed as the lowest point in the series. Coincidence?


Let us see how to avoid this problem, case by case. It is quite '''easy''', after all.
Let's see how this character is the worst:
* '''Attributes at 99:''' when upgrading the Stranger, one random attribute is raised by 4. When one attribute reaches 96 or more, stop upgrading your character. According to the mathematical laws of statistics, the other attributes should be between 75 and 96 anyway (better than in ''[[Ultima 3]]''!). Accept the fact that randomness is an intrinsic part of ''Ultima 2''.
* Gender: '''male''' gender gives a bonus that is ''half'' the bonus of a female.
* '''99 copies of one item:''' most items are obtained randomly after fighting a thief. Therefore, when the amount of one useful item reaches about 90, run from thieves instead of fighting them.
* Class: a '''thief''' is equivalent to "a fighter with less strength" or to a "wizard without magic".
 
* Race: it was noted above that matching race and class to the same attribute is a bad strategy; let's do it now, and choose an '''elf'''.
For the remaining statistics it is even more easy to avoid the problem:
* '''9999 health points:''' just stop paying tributes to the king when your Health Points reach near the maximum.
* '''9999 portions of food:''' just stop buying food when the amount reaches near the maximum.
* '''9999 gold coins:''' very, very unlikely, because of the high need for gold in this game; in the unlikely case you get there, then you did not need gold anymore in the first place.
* '''9999 experience points:''' experience level rules the amount of monsters; less enemies near the end of the game is an achievement, instead of a problem.


In the [[Apple II]] original, a Male Elf Thief cannot get any discount at the beginning of the game; therefore, he'll start with a lighter armor and less food than the other classes.


{{Footer Nav|game=Ultima II: The Revenge of the Enchantress|prevpage=Controls|nextpage=Equipment}}
{{Footer Nav|game=Ultima II: The Revenge of the Enchantress|prevpage=Controls|nextpage=Equipment}}

Latest revision as of 22:24, 1 October 2017

The Male Elf Thief is a character very often found in guides, forums and playthroughs around the internet. In this page, he's described in the Hard game section.

Character attributes[edit]

The character creation screen (C64 version).

At the beginning of a new game, you are asked to create a character.

First, you have to distribute 90 points between 6 different attributes, then you have to choose gender, race and class of your character.

Actually, it would be better to do the opposite: take a notepad, first decide what are the attributes you wish, then subtract the gender-race-class bonuses to determine the starting values of the attributes.

Overview[edit]

Each character is characterized by six different attributes.

  • Strength:
    1. During combat, after Agility determined whether you hit the enemy or not, Strength determines how much damage is dealt to the enemy.
    2. Strength determines the heaviest armor that you can wear; either one of the two heaviest armors is required to complete the game.
    3. In the original Apple II version, Strength cannot be raised; therefore, it's necessary to start the game with Strength equal to 29 or 31, so to wear the strongest armors later.
  • Agility:
    1. During combat, it determines whether you hit the enemy or not.
    2. Agility determines the strongest weapon that you can wield.
  • Stamina:
    1. During combat, after the armor determined whether the enemy hits you or not, Stamina determines how much damage you suffer.
  • Charisma:
    1. It adds up with Intelligence to determine discounts in shops; unlike Ultima 1 (and any other Ultima game), nothing can be sold in Ultima 2.
  • Wisdom:
    1. It determines the success chance of casting a spell.
    2. Magic spells can only be used by a Wizard or a Cleric, only after they got a staff or a wand, and only inside a tower or dungeon; these areas are optional.
  • Intelligence:
    1. It adds up with Charisma to determine discounts in shops;
    2. For a Wizard, it determines the damage dealt by the "Magic Missile" spell.

Bonuses from gender, race and class[edit]

Each gender, race and class give an additional bonus to the starting attributes.

From the table below, it is apparent that a female character is more powerful than a male. Therefore, in this guide, the player character will be always referred to as female.

Attribute Gender Race Class
Combat
attributes
Agility - Elf (+5) Thief (+10)
Strength Male (+5) Dwarf (+5) Fighter (+15)[1]
Stamina - - -
Money-saving
attributes
Charisma Female (+10) - -
Intelligence - Human (+5) Wizard (+10)
Magic attribute Wisdom - Hobbit (+10) Cleric (+10)
  1. In the C64 port, the Fighter bonus is Str +10 instead.

The difference between character classes can be summarized in a triangle diagram. Note that Ultima 2 and Ultima 3 are the only games in the series where there is distinction between "prayer" magic and "sorcery" magic.

Character Class Triangle:
- Top: characters with no magic abilities;
- Bottom: characters with great magic abilities;
- Left: character with holy spells;
- Right: character with death spells.

Default name[edit]

The character from Ultima 1 to Ultima 4 is simply known as the "Stranger from another world", or simply the Stranger for short.

Other statistics[edit]

All characters start with 400 HP, 400 portions of food, 400 gold and zero experience. The maximum value for all these attributes is 9999.

  • Health points, or HP, are lost in battle; if the Stranger's health gets down to zero, she dies.
  • Food is depleted as the Stranger walks; if the Stranger remains without food, she will immediately die by starvation; different means of transportation can either increase or reduce food consumption.
  • Gold is essential to buy equipment and food, to raise HP and attributes, and to learn important hints.
  • Experience represents the player's score; it has no effect at all on the game; every 1000 experience points earned, the Stranger gains a level, that has no effect on the game, either.

Raising the attibutes[edit]

Unlike later role-playing games, attributes don't grow automatically with experience. The Stranger has to find out how to raise her attributes (see: 1990 A.D.).

The 99-rollover mechanic, or when to stop grinding[edit]

The maximum value for all these attributes is 99. You are not supposed to raise your attributes to 99. If you try to, your greed will be punished (even if Humility is officially introduced in Ultima 4): any attribute that gets past 99 is reset to zero. You should simply raise your attributes until one gets to 96, then stop: all your attributes will be anyway between 70 and 96. These values are lower than in Ultima 1, indeed, but definitely higher than in Ultima 3.

The prices in shops are affected by the value of the sum of Charisma and Intelligence. The algorithm considers their values as hexadecimal, therefore the discount process is not completely straightforward.

From the graph below:

  • At the beginning of the game you can get a 38% discount if C+I equals 10+30 or 20+20 or 30+10.
  • When the sum C+I reaches the value 86, you get a 62% discount in all shops.
  • If the sum C+I reaches the value 160, prices will skyrocket suddenly to about 4 times their base value!

Let us see how to cope with the 99-rollover mechanic, case by case. It is quite easy, after all.

  • Attributes at 99: when upgrading the Stranger, one random attribute is raised by 4. When one attribute reaches 96 or more, stop upgrading your character. According to the mathematical laws of statistics, the other attributes should be between 75 and 96 anyway (better than in Ultima 3!). Accept the fact that randomness is an intrinsic part of Ultima 2.
  • Prices rollover at 160: when the sum of Charisma and Intelligence reaches 156 or more, stop upgrading the character. It means that many attributes are almost 80 anyway.
  • 99 copies of one item: most items are obtained randomly after fighting a thief. Therefore, when the amount of one useful item reaches about 90, run from thieves instead of fighting them. Tools and torches are more common: use up some by exploring a dungeon.

For the remaining statistics it is even more easy to avoid the problem:

  • 9999 health points: just stop paying tributes to the king when your Health Points get near the maximum.
  • 9999 portions of food: just stop buying food when the amount gets near the maximum.
  • 9999 gold coins: very, very unlikely, because of the high need for gold in this game; in the unlikely case you get there, then you did not need gold anymore in the first place.
  • 9999 experience points: experience and level have no effect on the game.


Character creation strategy[edit]

Notes about attributes[edit]

*GOLD* is overwhelmingly important in Ultima 2: (1) to buy initial equipment, (2) to keep buying food, (3) to keep restoring Health Points, (4) to keep increasing your attributes, (5) to obtain plot items. Therefore, it would be best to create a character that optimizes gold usage.

  • If the sum of starting Charisma and Intelligence is 40 or more, the Stranger gets 38% discount in any shop since the beginning of the game.
  • The only way to earn gold is to defeat enemies in physical combat. Fighting prowess is ruled by Agility and Strength, with agility being slightly more important.
  • Surplus items cannot be sold to raise more money.
  • Wisdom is used by Wizard and Cleric only. Since raising attributes involves a random process that costs lots of gold, a Fighter and a Thief would waste about 4000 GC because of their upgraded but unused wisdom.

Therefore, the following two lists rank the importance of each attribute.

  • Apple II original:
    1. Strength = 31 (it cannot be raised)
    2. Charisma + Intelligence = 40
    3. Agility
    4. Stamina = 10
    5. Wisdom = 10 (or as low as possible)
  • Remakes:
    1. Charisma + Intelligence = 40
    2. Agility + Strength (as high as possible)
    3. Stamina = 10
    4. Wisdom = 10 (or as low as possible)

As a thumb rule, avoid creating a character whose race and class give a bonus to the same attribute. In particular, in the Apple II version, you would create an unbalanced character who either (1) has no discount at game start (thus making the game longer and more tedious) or (2) cannot wear the heaviest armors (thus making game completion impossible).

The most powerful character (wizard)[edit]

Female
elf
wizard

(APL)

(remakes)
Strength 31 25
Agility 24 = 19 +5 (elf) 30 = 25 +5 (elf)
Stamina 10
Charisma 20 = 10 +10 (female)
Wisdom 10
Intelligence 20 = 10 +10 (wizard)
TOTAL 115
Weapon 4- Bow (52G) 5- Sword (84 G)
Armor 3- Chain (136 G)
Food 500 meals (5 x 32 G = 160G)

Let's consider the most powerful character.

  • GENDER:
    • Both genders give a bonus to one of the most important attributes.
    • Female gender gives a bonus that is twice the bonus for a male.
  • CLASS:
    • Wizard and Fighter are the most powerful classes (the Fighter has a starting bonus 5 points larger than any other class; the Wizard has a starting bonus to intelligence/discounts and can use magic in dungeons).
    • The Cleric is an intermediate class.
    • The Thief is the less powerful class (it's just "a Fighter with less strength" or "a wizard without magic").
  • RACE:
    • Human and Dwarf give a starting bonus to the most useful attributes.
    • Elf is an intermediate race.
    • Hobbit gives a big starting bonus to the less useful attribute.

From these and the above observations, the most powerful character would be a Female dwarf/elf wizard.

The best dungeon explorer (cleric)[edit]

Female
dwarf
cleric

(APL)

(remakes)
Strength 31 = 26 +5 (dwarf) 22 = 17 +5 (dwarf)
Agility 14 23
Stamina 10
Charisma 20 = 10 +10 (female)
Wisdom 20 = 10 +10 (cleric)
Intelligence 20
TOTAL 115
Weapon 2- Mace (20G) 4- Bow (52G)
Armor 3- Chain (136 G)
Food 600 meals (6 x 32 G = 192G)

The Cleric can cast three spells unique to her class. Two such spells are extremely useful to explore dungeons: Pass-wall and Surface.

The races that fit best a cleric are Dwarf and Human. In fact, an elf would have no discount at game start, while a hobbit would double the starting bonus to wisdom, but that attribute is useless at game start.

Speed run character (fighter)[edit]

Female
human
fighter

(APL & remakes)

(C64)
Strength 31 = 16 +15 (fighter) 26 = 16 +10 (fighter)
Agility 29
Stamina 10
Charisma 20 = 10 +10 (female)
Wisdom (unused) (10)
Intelligence 20 = 15 +5 (human)
TOTAL 110 105
Weapon 5- Sword (84G)
Armor 3- Chain (136G)
Food 500 meals (5 x 32 G = 160G)

A speed run is a game where all optional areas and all optional elements of the game are skipped, and every possible advantage is exploited. If you were told that Ultima 2 is the worst Ultima game, but you still want to give it a quick look, you might choose this option.

The Fighter has no access to magic, but his starting bonus is +15 (instead of +10 for the other three classes). Magic is useless in a speed run, because it can only be used in optional areas (i.e. dungeons and towers).

Note that in the C64 version, the Fighter's starting bonus is +10, the same as the other three classes.

Hard game challenge (thief)[edit]

Male
elf
thief

(APL)

(remakes)
Strength 31 = 26 +5 (male) 25 = 20 +5 (male)
Agility 25 = 10 +15 (elf thief)
Stamina 10
Charisma 20
Wisdom (unused) (10)
Intelligence 14 20
TOTAL 100
Weapon 4- Bow (84G) 4- Bow (52G)
Armor 2- Leather (84G) 3- Chain (136G)
Food 400 meals (208G) 600 meals (192G)

Let's go against all the strategies explained so far, and let's consider the character that makes Ultima 2 as hard and tedious as possible: the Male Elf Thief.

Strange enough, this character is extremely popular in forums, guides and playthroughs around the web; at the same time, Ultima 2 is often reviewed as the lowest point in the series. Coincidence?

Let's see how this character is the worst:

  • Gender: male gender gives a bonus that is half the bonus of a female.
  • Class: a thief is equivalent to "a fighter with less strength" or to a "wizard without magic".
  • Race: it was noted above that matching race and class to the same attribute is a bad strategy; let's do it now, and choose an elf.

In the Apple II original, a Male Elf Thief cannot get any discount at the beginning of the game; therefore, he'll start with a lighter armor and less food than the other classes.