Wild Gunman: Difference between revisions

Jump to navigation Jump to search
297 bytes removed ,  18 December 2021
m
Update infobox
No edit summary
m (Update infobox)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Header Nav|game=Wild Gunman|num=4|onepage=true}}
{{Header Bar|game=Wild Gunman}}
{{Infobox
{{Game
|completion=4
|image=Wild Gunman FC box.jpg
|title=Wild Gunman
|title=Wild Gunman
|image=Wild Gunman FC box.jpg
|japanese=ワイルドガンマン
|developer=[[Nintendo]]
|developer=[[Nintendo]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|distributor={{sys|wiiuvc|top=1}}[[Nintendo eShop]]
|year=1984
|japanese=ワイルドガンマン
|systems={{syslist|nes|wiiu}}
|released={{sys|nes|top=1}}{{jp|1984|February 18}}{{na|1985|February 18}}{{ca|1986|February 3}}{{eu|1988|February 15}}
{{sys|wii u}}{{eu|2015|October 22}}{{au|2015|October 23}}{{na|2016|January 7}}{{jp|2016|June 22}}
|genre=[[Light gun]]
|genre=[[Light gun]]
|systems=[[NES]], [[Wii U]]
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
}}
}}
'''Wild Gunman''' was the twelfth game that [[Nintendo]] released for the [[NES|Famicom]], and the very first game compatible with the NES Light Gun known as the Zapper. As such, it was the pack-in game that came with the Zapper in Japan. It is based on a much older mechanical style arcade game that Nintendo sold for use in amusement centers. In addition to two difficultly levels involving a shootout with a computer generated cowboy, it also contained a mode where the player was involved in a shootout at a saloon. It was released worldwide. It was also released in arcades as '''Vs. Wild Gunman''', as part of Nintendo's Vs. arcade system, and contained two light guns so that two players could compete.
'''Wild Gunman''' was the twelfth game that [[Nintendo]] released for the [[Famicom]], and the very first game compatible with the NES Light Gun known as the Zapper. As such, it was the pack-in game that came with the Zapper in Japan. It is based on a much older mechanical style arcade game that Nintendo sold for use in amusement centers. In addition to two difficultly levels involving a shootout with a computer generated cowboy, it also contained a mode where the player was involved in a shootout at a saloon. It was released worldwide. It was also released in arcades as '''Vs. Wild Gunman''', as part of Nintendo's Vs. arcade system, and contained two light guns so that two players could compete.


<gallery>
<gallery>
Line 24: Line 24:
This game is meant to be played using an [[NES Zapper]], although a normal controller is still needed to navigate the title screen.
This game is meant to be played using an [[NES Zapper]], although a normal controller is still needed to navigate the title screen.


*{{nes|Start}}: Pauses the game.
* {{nes|Start}}: Pauses the game.
*{{nes|Select}}: Switch between Games A, B, and C.
* {{nes|Select}}: Switch between Games A, B, and C.
*NES Zapper: Selecting menu options and shooting outlaws.
* NES Zapper: Selecting menu options and shooting outlaws.
*{{nes|Neutral|Dpad}}, {{nes|A}}, {{nes|B}}: Unused.
* {{nes|Neutral|Dpad}}, {{nes|A}}, {{nes|B}}: Unused.


==Walkthrough==
==Walkthrough==
Line 35: Line 35:


The elements on the HUD are as follows:
The elements on the HUD are as follows:
*TIME.YOU: The time it takes for you to shoot the gunman. The timer starts ticking up the instant the gunman yells "Fire!". In Game B, it displays the time you took to hit each outlaw.
* TIME.YOU: The time it takes for you to shoot the gunman. The timer starts ticking up the instant the gunman yells "Fire!". In Game B, it displays the time you took to hit each outlaw.
*GUNMAN: The outlaw's reaction time. Shoot before your time matches his to win, otherwise you'll lose a life. The tenth digit of your time is subtracted from this value, then multiplied by 10000 to be rewarded as bonus points after each successful duel. In Game B, it displays the individual reaction time of either gunmen.
* GUNMAN: The outlaw's reaction time. Shoot before your time matches his to win, otherwise you'll lose a life. The tenth digit of your time is subtracted from this value, then multiplied by 10000 to be rewarded as bonus points after each successful duel. In Game B, it displays the individual reaction time of either gunmen.
*REWARD: The base score you receive for defeating the outlaw. This score varies seemingly at random, but it does gradually increase from the start up to a certain point. In Game B, the separate bounties for each gunman is displayed under their side of the screen.
* REWARD: The base score you receive for defeating the outlaw. This score varies seemingly at random, but it does gradually increase from the start up to a certain point. In Game B, the separate bounties for each gunman is displayed under their side of the screen.
*SCORE: Your score so far. This is the main measurement of your success, and your goal is to get as many points as you can to increase this value. Only the highest score on each game is saved and displayed on the title screen.
* SCORE: Your score so far. This is the main measurement of your success, and your goal is to get as many points as you can to increase this value. Only the highest score on each game is saved and displayed on the title screen.
*W.: Records the number of foes you have bested.
* W.: Records the number of foes you have bested.
*Handgun: Represents the number of lives left, which reduces with each Foul and loss. You get three chances to fail before your mistake results in a game over.
* Handgun: Represents the number of lives left, which reduces with each Foul and loss. You get three chances to fail before your mistake results in a game over.


===Game B - Two Outlaws===
===Game B - Two Outlaws===
Line 51: Line 51:


The HUD elements of Game C is slightly different:
The HUD elements of Game C is slightly different:
*BULLET: The ammunition you have left in your gun. You get 15 bullets which is replenished by the end of each wave.
* BULLET: The ammunition you have left in your gun. You get 15 bullets which is replenished by the end of each wave.
*SCORE: Your point counter. Kill more gunmen to raise this value. The No. 1 high score will be displayed on the title screen.
* SCORE: Your point counter. Kill more gunmen to raise this value. The No. 1 high score will be displayed on the title screen.
*W.: The amount of waves you've cleared.
* W.: The amount of waves you've cleared.
*Handgun: The amount of lives you have left. You get three chances before getting killed results in a game over.
* Handgun: The amount of lives you have left. You get three chances before getting killed results in a game over.


[[Category:Arcade]]
[[Category:Nintendo]]
[[Category:Nintendo]]
[[Category:NES]]
[[Category:NES Zapper]]
[[Category:Light gun]]
[[Category:Light gun]]
[[Category:February 18]]
[[Category:1984]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:NES Zapper]]

Navigation menu