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(Expanded the page for the environments)
(A minor correction to this page, after over a decade; the correct Japanese for "collection" is "korekushon", written in Katakana as "コレクション")
 
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{{Header Nav|game=Beraboh Man}}
{{Header Nav|game=Bravoman}}
There are five different types of stages that Beraboh Man will travel through in his quest to stop [[Beraboh Man/Controls and Characters#Dr. Bakuda (爆田博士)|Dr. Bakuda]]'s plot for world domination; as he progresses through this game, new and tougher enemies will be introduced to each of the five environments, building on and mixing with the enemies that had been previously introduced. New obstacles will also be introduced to each of them for Beraboh Man to jump over - some of them have Katakana text on them.
There are five different types of stages that Bravoman will travel through in his quest to stop [[Bravoman/Gameplay#Dr. Bomb (爆田博士)|Dr. Bomb]]'s plot for world domination; as he progresses through this game, new and tougher enemies will be introduced to each of the five environments, building on and mixing with the enemies that had been previously introduced. New obstacles will also be introduced to each of them for Bravoman to jump over - some of them have Katakana text on them.


==City (町)==
==City (町)==
This environment forms the basis for the [[Beraboh Man/Stage 1|first]], [[Beraboh Man/Stage 2|second]], [[Beraboh Man/Stage 5|fifth]], [[Beraboh Man/Stage 6|sixth]], [[Beraboh Man/Stage 10|tenth]], [[Beraboh Man/Stage 14|fourteenth]], [[Beraboh Man/Stage 15|fifteenth]], [[Beraboh Man/Stage 19|nineteenth]], and [[Beraboh Man/Stage 20|twentieth]] stages of this game; a "nocturnal" variation of this environment also forms the basis for the [[Beraboh Man/Stage 18|eighteenth stage]], which is the second "immediate boss fight". Obstacles which must be jumped over in this environment include pipes, telephone boxes, buildings (some of which have Katakana-text signs sticking out of them and one of which has a [[wp:Victor Entertainment|Victor Records]] sign on top of it), telegraph poles, oil drums, industrial platforms, petrol pumps, electricity pylons and light clouds - and the primary forces of Dr. Bakuda's army are employed against Beraboh Man in this environment, including [[Beraboh Man/Controls and Characters#Unbaba (ウンババ)|Unbaba]], [[Beraboh Man/Controls and Characters#Mini Tanks (ミニタンクス)|Mini Tanks]], [[Beraboh Man/Controls and Characters#Dokanga (ドカンガー)|Dokanga]], [[Beraboh Man/Controls and Characters#Mogura Drills (モグラドリルズ)|Mogura Drills]], [[Beraboh Man/Controls and Characters#Baninga (バーニンガー)|Baninga]], [[Beraboh Man/Controls and Characters#Mokera (モケラ)|Mokera]], [[Beraboh Man/Controls and Characters#Maguneiza NP1 (マグネイザーNP1)|Maguneiza NP1]], [[Beraboh Man/Controls and Characters#Totems (トーテムズ)|Totems]], [[Beraboh Man/Controls and Characters#Miteguys (マイトガイズ)|Miteguys]], [[Beraboh Man/Controls and Characters#Kikyuu (気球)|Kikyuu]], [[Beraboh Man/Controls and Characters#Mad Stampers (マッドスタンパーズ)|Mad Stampers]], [[Beraboh Man/Controls and Characters#Purazuma (プラズマー)|Purazuma]], [[Beraboh Man/Controls and Characters#Attack Bomber V9 (アタックボンバーV9)|Attack Bomber V9]], [[Beraboh Man/Controls and Characters#Toriga (トリガー)|Toriga]], and [[Beraboh Man/Controls and Characters#Bakudan (爆弾)|Bakudan]]. Bosses that await Beraboh Man at the end of stages that are set in this environment include [[Beraboh Man/Controls and Characters#Black Beraboh (ブラックベラボー)|Black Beraboh]] and [[Beraboh Man/Controls and Characters#Zortan (ゾルタン)|Zortan]]; this environment's Kanji character also reads as ''machi'', meaning ''town''.
This environment forms the basis for the [[Bravoman/Stage 1|first]], [[Bravoman/Stage 2|second]], [[Bravoman/Stage 5|fifth]], [[Bravoman/Stage 6|sixth]], [[Bravoman/Stage 10|tenth]], [[Bravoman/Stage 14|fourteenth]], [[Bravoman/Stage 15|fifteenth]], [[Bravoman/Stage 19|nineteenth]], and [[Bravoman/Stage 20|twentieth]] stages of this game; a "nocturnal" variation of this environment also forms the basis for the [[Bravoman/Stage 18|eighteenth stage]], which is the second "immediate boss fight". Obstacles which must be jumped over in this environment include pipes, telephone boxes, buildings (some of which have Katakana-text signs sticking out of them and one of which has a [[wp:Victor Entertainment|Victor Records]] sign on top of it), telegraph poles, oil drums, industrial platforms, petrol pumps, electricity pylons and light clouds - and the primary forces of Dr. Bomb's army are employed against Bravoman in this environment, including [[Bravoman/Gameplay#Unbaba (ウンババ)|Unbaba]], [[Bravoman/Gameplay#Mini Tanks (ミニタンクス)|Mini Tanks]], [[Bravoman/Gameplay#Dokanga (ドカンガー)|Dokanga]], [[Bravoman/Gameplay#Mogura Drills (モグラドリルズ)|Mogura Drills]], [[Bravoman/Gameplay#Baninga (バーニンガー)|Baninga]], [[Bravoman/Gameplay#Mokera (モケラ)|Mokera]], [[Bravoman/Gameplay#Magneiza NP1 (マグネイザーNP1)|Magneiza NP1]], [[Bravoman/Gameplay#Totems (トーテムズ)|Totems]], [[Bravoman/Gameplay#Miteguys (マイトガイズ)|Miteguys]], [[Bravoman/Gameplay#Kikyuu (気球)|Kikyuu]], [[Bravoman/Gameplay#Mad Stampers (マッドスタンパーズ)|Mad Stampers]], [[Bravoman/Gameplay#Purazuma (プラズマー)|Purazuma]], [[Bravoman/Gameplay#Attack Bomber V9 (アタックボンバーV9)|Attack Bomber V9]], [[Bravoman/Gameplay#Triga (トリガー)|Triga]], and [[Bravoman/Gameplay#Bakudan (爆弾)|Bakudan]]. Bosses that await Bravoman at the end of stages that are set in this environment include [[Bravoman/Gameplay#Black Bravo (ブラックベラボー)|Black Bravo]] and [[Bravoman/Gameplay#Zortan (ゾルタン)|Zortan]]; this environment's Kanji character also reads as ''machi'', meaning ''town''.
 
==Ocean (海)==
==Ocean (海)==
This environment forms the basis for the [[Beraboh Man/Stage 3|third]], [[Beraboh Man/Stage 7|seventh]], [[Beraboh Man/Stage 11|eleventh]], [[Beraboh Man/Stage 16|sixteenth]], [[Beraboh Man/Stage 21|twenty-first]], [[Beraboh Man/Stage 25|twenty-fifth]], and [[Beraboh Man/Stage 27|twenty-seventh]] stages; the only obstacles that must be swum around (in the cases of the seventh, sixteenth, twenty-fifth, and twenty-seventh stages) are rocks, which will slowly drain Beraboh Man's energy if he gets trapped between one and the left side of the screen. The underwater forces of Dr. Bakuda's army are employed against Beraboh Man in this environment, including: [[Beraboh Man/Controls and Characters#Kurage (クラゲ)|Kurage]], [[Beraboh Man/Controls and Characters#Maimai Men (マイマイ男)|Maimai Men]], [[Beraboh Man/Controls and Characters#Doragon (ドラゴン)|Doragon]], [[Beraboh Man/Controls and Characters#Ika (イカ)|Ika]], [[Beraboh Man/Controls and Characters#Isogin (イソギン)|Isogin]], [[Beraboh Man/Controls and Characters#Tamashii (魂)|Tamashii]], [[Beraboh Man/Controls and Characters#Pirania (ピラニア)|Pirania]], [[Beraboh Man/Controls and Characters#Tako (タコ)|Tako]], [[Beraboh Man/Controls and Characters#Umihebi (海ヘビ)|Umihebi]], [[Beraboh Man/Controls and Characters#Shells (貝)|Shells]], [[Beraboh Man/Controls and Characters#Tatsunoko (タツノコ)|Tatsunoko]], [[Beraboh Man/Controls and Characters#Kame (カメ)|Kame]], and [[Beraboh Man/Controls and Characters#Gupi (グッピー)|Gupi]] - also, bosses awaiting Beraboh Man at various points throughout stages that are set in this environment include the [[Beraboh Man/Controls and Characters#Twin Scuren (ツインスキュレーン)|Twin Scuren]], the [[Beraboh Man/Controls and Characters#King of Atlantis (アトランチスの大王)|King of Atlantis]] and the [[Beraboh Man/Controls and Characters#Mecha-King of Atlantis (メカアトランチスの大王)|Mecha-King of Atlantis]] (the second and third attack by using their four [[Beraboh Man/Controls and Characters#King of Atlantis's Henchmen (アトランチスの大王の子分)|henchmen]]). This environment's Kanji character also reads as ''umi'', meaning ''sea''.  
This environment forms the basis for the [[Bravoman/Stage 3|third]], [[Bravoman/Stage 7|seventh]], [[Bravoman/Stage 11|eleventh]], [[Bravoman/Stage 16|sixteenth]], [[Bravoman/Stage 21|twenty-first]], [[Bravoman/Stage 25|twenty-fifth]], and [[Bravoman/Stage 27|twenty-seventh]] stages; the only obstacles that must be swum around (in the cases of the seventh, sixteenth, twenty-fifth, and twenty-seventh stages) are rocks, which will slowly drain Bravoman's energy if he gets trapped between one and the left side of the screen. The underwater forces of Dr. Bomb's army are employed against Bravoman in this environment, including: [[Bravoman/Gameplay#Kurage (クラゲ)|Kurage]], [[Bravoman/Gameplay#Maimai Men (マイマイ男)|Maimai Men]], [[Bravoman/Gameplay#Dragons (ドラゴンズ)|Dragons]], [[Bravoman/Gameplay#Ika (イカ)|Ika]], [[Bravoman/Gameplay#Isogin (イソギン)|Isogin]], [[Bravoman/Gameplay#Tamashii (魂)|Tamashii]], [[Bravoman/Gameplay#Pirania (ピラニア)|Pirania]], [[Bravoman/Gameplay#Tako (タコ)|Tako]], [[Bravoman/Gameplay#Umihebi (海ヘビ)|Umihebi]], [[Bravoman/Gameplay#Shells (貝)|Shells]], [[Bravoman/Gameplay#Tatsunoko (タツノコ)|Tatsunoko]], [[Bravoman/Gameplay#Kame (カメ)|Kame]], and [[Bravoman/Gameplay#Gupi (グッピー)|Gupi]] - also, bosses awaiting Bravoman at various points throughout stages that are set in this environment include the [[Bravoman/Gameplay#Twin Scuren (ツインスキュレーン)|Twin Scuren]], the [[Bravoman/Gameplay#King of Atlantis (アトランチスの大王)|King of Atlantis]] and the [[Bravoman/Gameplay#Mecha-King of Atlantis (メカアトランチスの大王)|Mecha-King of Atlantis]] (the second and third attack by using their four [[Bravoman/Gameplay#King of Atlantis's Henchmen (アトランチスの大王の子分)|henchmen]]). This environment's Kanji character also reads as ''umi'', meaning ''sea''.
 
==Ninja Dojo (忍者屋敷)==
==Ninja Dojo (忍者屋敷)==
This environment forms the basis for the [[Beraboh Man/Stage 4|fourth]],[[Beraboh Man/Stage 8|eighth]], [[Beraboh Man/Stage 12|twelfth]], [[Beraboh Man/Stage 17|seventeenth]], [[Beraboh Man/Stage 22|twenty-second]], [[Beraboh Man/Stage 26|twenty-sixth]], [[Beraboh Man/Stage 29|twenty-ninth]], [[Beraboh Man/Stage 30|thirtieth]], and [[Beraboh Man/Stage 31|thirty-first]] stages; a "statue-filled" variation of this environment also forms the basis for the thirteenth stage (which is the first of the six "immediate boss fight" stages), along with a "darkened" variation for the twenty-third stage (which is the third of the "IBF" stages) and a "wintry" variation for the twenty-ninth stage (this is the fourth of them). Obstacles which must be jumped over in this environment include tree trunks, receding spikes (technically named ''Takeken''), statues of Buddha, and monuments of Dr. Bakuda - the secondary forces of Dr. Bakuda's army are employed against Beraboh Man in this environment, including [[Beraboh Man/Controls and Characters#Kakuremino (隠れ蓑)|Kakuremino]], [[Beraboh Man/Controls and Characters#Ninjas (忍者)|Ninjas]], [[Beraboh Man/Controls and Characters#Komuso (虚無僧)|Komuso]], [[Beraboh Man/Controls and Characters#Popo (ポポ)|Popo]], [[Beraboh Man/Controls and Characters#Yogandohito (妖岩道人)|Yogandohito]], [[Beraboh Man/Controls and Characters#Babito (ばびっと)|Babito]], [[Beraboh Man/Controls and Characters#Umbrellas (傘)|Umbrellas]], and [[Beraboh Man/Controls and Characters#Karasu Tengu (カラス天狗)|Karasu Tengu]]. Bosses that await Beraboh Man at various points throughout stages that are set in this environment include pairs of [[Beraboh Man/Controls and Characters#Kaname (カナメ)|Kaname]], [[Beraboh Man/Controls and Characters#Pistol Daimyo (ピストル大名)|Pistol Daimyo]] (who after Bakuda's defeat will go on to get [[Pistol Daimyo no Bōken|a game of his own]] in [[1990]]), [[Beraboh Man/Controls and Characters#Kazaguruma Ninja (風車忍者)|Kazaguruma Ninja]], several [[Beraboh Man/Controls and Characters#Raigan (雷丸)|Raigan]], and [[Beraboh Man/Controls and Characters#Waya Hime (わや姫)|Waya Hime]]; the third and fourth Kanji characters also read as ''yashiki'', meaning ''mansion'' ('''道場''' reads as ''dojo'').
This environment forms the basis for the [[Bravoman/Stage 4|fourth]],[[Bravoman/Stage 8|eighth]], [[Bravoman/Stage 12|twelfth]], [[Bravoman/Stage 17|seventeenth]], [[Bravoman/Stage 22|twenty-second]], [[Bravoman/Stage 26|twenty-sixth]], [[Bravoman/Stage 29|twenty-ninth]], [[Bravoman/Stage 30|thirtieth]], and [[Bravoman/Stage 31|thirty-first]] stages; a "statue-filled" variation of this environment also forms the basis for the thirteenth stage (which is the first of the six "immediate boss fight" stages), along with a "darkened" variation for the twenty-third stage (which is the third of the "IBF" stages) and a "wintry" variation for the twenty-ninth stage (this is the fourth of them). Obstacles which must be jumped over in this environment include tree trunks, receding spikes (technically named ''Takeken''), statues of Buddha, and monuments of Dr. Bomb - the secondary forces of Dr. Bomb's army are employed against Bravoman in this environment, including [[Bravoman/Gameplay#Kakuremino (隠れ蓑)|Kakuremino]], [[Bravoman/Gameplay#Ninjas (忍者)|Ninjas]], [[Bravoman/Gameplay#Komuso (虚無僧)|Komuso]], [[Bravoman/Gameplay#Popo (ポポ)|Popo]], [[Bravoman/Gameplay#Yogandohito (妖岩道人)|Yogandohito]], [[Bravoman/Gameplay#Babito (ばびっと)|Babito]], [[Bravoman/Gameplay#Umbrellas (傘)|Umbrellas]], and [[Bravoman/Gameplay#Karasu Tengu (カラス天狗)|Karasu Tengu]]. Bosses that await Bravoman at various points throughout stages that are set in this environment include pairs of [[Bravoman/Gameplay#Kaname (カナメ)|Kaname]], [[Bravoman/Gameplay#Pistol Daimyo (ピストル大名)|Pistol Daimyo]] (who after Bomb's defeat will go on to get [[Pistol Daimyo no Bōken|a game of his own]] in [[1990]]), [[Bravoman/Gameplay#Kazaguruma Ninja (風車忍者)|Kazaguruma Ninja]], several [[Bravoman/Gameplay#Raigan (雷丸)|Raigan]], and [[Bravoman/Gameplay#Waya Hime (わや姫)|Waya Hime]]; the third and fourth Kanji characters also read as ''yashiki'', meaning ''mansion'' ('''道場''' reads as ''dōjō'').
==Bonus Collection (ボーナスクレックション)==
 
This environment forms the basis for the [[Beraboh Man/Stage 9|ninth]] and [[Beraboh Man/Stage 28|twenty-eighth]] stages of the game; the ninth stage has a "heavenly" theme, and the twenty-eighth one has a "cavernous" theme. In both stages, there are no enemies present at all - Beraboh Man simply has to collect as many powerups as he can in order to restore his energy and boost his score. However, unless you collected a Shinkansen powerup, Zortan will be awaiting Beraboh Man at the end of that ninth stage, and a pair of Kaname will be awaiting him at the end of that twenty-eighth stage; with a Hadō-dan powerup, the fights are somewhat easier.
==Bonus Collection (ボーナスコレクション)==
This environment forms the basis for the [[Bravoman/Stage 9|ninth]] and [[Bravoman/Stage 28|twenty-eighth]] stages of the game; the ninth stage has a "heavenly" theme, and the twenty-eighth one has a "cavernous" theme. In both stages, there are no enemies present at all - Bravoman simply has to collect as many powerups as he can in order to restore his energy (however, if his energy has been restored to full by the Onigiri energy bonuses that [[Bravoman/Gameplay#Lottery Man (福引男)|Lottery Man]] gave him at the end of the eighth stage, or the single Onigiri powerup at the end of the twenty-seventh one, the latter of which is unlikely, the Onigiri, Rāmen and Sushi powerups on both stages shall only be worth the 500 points when collected), increase his attack power, and increase his score. However, unless you collect a Shinkansen powerup on either stage, Zortan will be awaiting Bravoman at the end of that ninth stage and a pair of Kaname will be awaiting him at the end of that twenty-eighth stage; if you can collect a Kantsūken or Hadō-dan powerup during the course of either stage, they shall make the fights somewhat easier.
 
==Secret Laboratory (爆田基地)==
==Secret Laboratory (爆田基地)==
This environment forms that basis for the [[Beraboh Man/Stage 24|twenty-fourth]] and [[Beraboh Man/Stage 32|thirty-second]] stages; that twenty-fourth stage employs some of Dr. Bakuda's primary forces against Beraboh Man, including five Unbaba, an Attack Bomber V9, a pair of Purazuma, a lot of Totems (including some Black and Gray ones), and the never-before-seen [[Beraboh Man/Controls and Characters#Block Brains (ブロックブレインズ)|Block Brains]], but the thirty-second stage is the domain of Dr. Bakuda himself. Two pairs of Kaname will be awaiting Beraboh Man at the start of the stage, along with the instantly-appearing [[Beraboh Man/Controls and Characters#Ugo 401 (ウ号401)|Ugo 401]] - and once he has collected the Hadō-dan powerup and fired an atom at each of them to kill them, he will have to fight Black Beraboh for the last time and he will take twenty-two more hits than usual to defeat here. Once Beraboh Man has registered the final hit on his "evil twin", he will give him five Onigiri energy bonuses to aid him in the final battle; the environment's four Kanji characters also read as ''Bakudakichi'', meaning ''Bakuda base'' (even though the doctor himself doesn't appear on the twenty-fourth stage, just the thirty-second one).
This environment forms that basis for the [[Bravoman/Stage 24|twenty-fourth]] and [[Bravoman/Stage 32|thirty-second]] stages; that twenty-fourth stage employs some of Dr. Bomb's primary forces against Bravoman, including five Unbaba, an Attack Bomber V9, a pair of Purazuma, a lot of Totems (including some Black and Gray ones), and the never-before-seen [[Bravoman/Gameplay#Block Brains (ブロックブレインズ)|Block Brains]], but the thirty-second stage is the domain of Dr. Bomb himself. Two pairs of Kaname will be awaiting Bravoman at the start of the stage, along with the instantly-appearing [[Bravoman/Gameplay#Ugo 401 (ウ号401)|Ugo 401]] - and once he has collected the Hadō-dan powerup and fired an atom at each of them to kill them, he will have to fight Black Bravo for the last time and he will take twenty-two more hits than usual to defeat here. Once Bravoman has registered the final hit on his "evil twin", he will give him five Onigiri energy bonuses to aid him in the final battle; he must then collect the Sushi powerup just before he comes to Dr. Bomb to restore his energy to full if the five Onigiri energy bonuses did not do so. The environment's four Kanji characters also read as ''Bakudakichi'', meaning ''Bomb base'' (even though the doctor himself doesn't appear on the twenty-fourth stage, just the thirty-second one).
{{Footer Nav|game=Beraboh Man|prevpage=Controls and Characters|nextpage=Walkthrough}}
 
{{Footer Nav|game=Bravoman|prevpage=Gameplay|nextpage=Walkthrough}}

Latest revision as of 10:00, 22 April 2022

There are five different types of stages that Bravoman will travel through in his quest to stop Dr. Bomb's plot for world domination; as he progresses through this game, new and tougher enemies will be introduced to each of the five environments, building on and mixing with the enemies that had been previously introduced. New obstacles will also be introduced to each of them for Bravoman to jump over - some of them have Katakana text on them.

City (町)[edit]

This environment forms the basis for the first, second, fifth, sixth, tenth, fourteenth, fifteenth, nineteenth, and twentieth stages of this game; a "nocturnal" variation of this environment also forms the basis for the eighteenth stage, which is the second "immediate boss fight". Obstacles which must be jumped over in this environment include pipes, telephone boxes, buildings (some of which have Katakana-text signs sticking out of them and one of which has a Victor Records sign on top of it), telegraph poles, oil drums, industrial platforms, petrol pumps, electricity pylons and light clouds - and the primary forces of Dr. Bomb's army are employed against Bravoman in this environment, including Unbaba, Mini Tanks, Dokanga, Mogura Drills, Baninga, Mokera, Magneiza NP1, Totems, Miteguys, Kikyuu, Mad Stampers, Purazuma, Attack Bomber V9, Triga, and Bakudan. Bosses that await Bravoman at the end of stages that are set in this environment include Black Bravo and Zortan; this environment's Kanji character also reads as machi, meaning town.

Ocean (海)[edit]

This environment forms the basis for the third, seventh, eleventh, sixteenth, twenty-first, twenty-fifth, and twenty-seventh stages; the only obstacles that must be swum around (in the cases of the seventh, sixteenth, twenty-fifth, and twenty-seventh stages) are rocks, which will slowly drain Bravoman's energy if he gets trapped between one and the left side of the screen. The underwater forces of Dr. Bomb's army are employed against Bravoman in this environment, including: Kurage, Maimai Men, Dragons, Ika, Isogin, Tamashii, Pirania, Tako, Umihebi, Shells, Tatsunoko, Kame, and Gupi - also, bosses awaiting Bravoman at various points throughout stages that are set in this environment include the Twin Scuren, the King of Atlantis and the Mecha-King of Atlantis (the second and third attack by using their four henchmen). This environment's Kanji character also reads as umi, meaning sea.

Ninja Dojo (忍者屋敷)[edit]

This environment forms the basis for the fourth,eighth, twelfth, seventeenth, twenty-second, twenty-sixth, twenty-ninth, thirtieth, and thirty-first stages; a "statue-filled" variation of this environment also forms the basis for the thirteenth stage (which is the first of the six "immediate boss fight" stages), along with a "darkened" variation for the twenty-third stage (which is the third of the "IBF" stages) and a "wintry" variation for the twenty-ninth stage (this is the fourth of them). Obstacles which must be jumped over in this environment include tree trunks, receding spikes (technically named Takeken), statues of Buddha, and monuments of Dr. Bomb - the secondary forces of Dr. Bomb's army are employed against Bravoman in this environment, including Kakuremino, Ninjas, Komuso, Popo, Yogandohito, Babito, Umbrellas, and Karasu Tengu. Bosses that await Bravoman at various points throughout stages that are set in this environment include pairs of Kaname, Pistol Daimyo (who after Bomb's defeat will go on to get a game of his own in 1990), Kazaguruma Ninja, several Raigan, and Waya Hime; the third and fourth Kanji characters also read as yashiki, meaning mansion (道場 reads as dōjō).

Bonus Collection (ボーナスコレクション)[edit]

This environment forms the basis for the ninth and twenty-eighth stages of the game; the ninth stage has a "heavenly" theme, and the twenty-eighth one has a "cavernous" theme. In both stages, there are no enemies present at all - Bravoman simply has to collect as many powerups as he can in order to restore his energy (however, if his energy has been restored to full by the Onigiri energy bonuses that Lottery Man gave him at the end of the eighth stage, or the single Onigiri powerup at the end of the twenty-seventh one, the latter of which is unlikely, the Onigiri, Rāmen and Sushi powerups on both stages shall only be worth the 500 points when collected), increase his attack power, and increase his score. However, unless you collect a Shinkansen powerup on either stage, Zortan will be awaiting Bravoman at the end of that ninth stage and a pair of Kaname will be awaiting him at the end of that twenty-eighth stage; if you can collect a Kantsūken or Hadō-dan powerup during the course of either stage, they shall make the fights somewhat easier.

Secret Laboratory (爆田基地)[edit]

This environment forms that basis for the twenty-fourth and thirty-second stages; that twenty-fourth stage employs some of Dr. Bomb's primary forces against Bravoman, including five Unbaba, an Attack Bomber V9, a pair of Purazuma, a lot of Totems (including some Black and Gray ones), and the never-before-seen Block Brains, but the thirty-second stage is the domain of Dr. Bomb himself. Two pairs of Kaname will be awaiting Bravoman at the start of the stage, along with the instantly-appearing Ugo 401 - and once he has collected the Hadō-dan powerup and fired an atom at each of them to kill them, he will have to fight Black Bravo for the last time and he will take twenty-two more hits than usual to defeat here. Once Bravoman has registered the final hit on his "evil twin", he will give him five Onigiri energy bonuses to aid him in the final battle; he must then collect the Sushi powerup just before he comes to Dr. Bomb to restore his energy to full if the five Onigiri energy bonuses did not do so. The environment's four Kanji characters also read as Bakudakichi, meaning Bomb base (even though the doctor himself doesn't appear on the twenty-fourth stage, just the thirty-second one).