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{{Header Nav|game=Paper Mario: The Thousand-Year Door}}
{{Header Nav|game=Paper Mario: The Thousand-Year Door}}


{{floatingtoc}}
To start Chapter 6, head to Don Pianta's office and talk to him before heading to Keelhaul Key. Now, go to Keelhaul Key (use Cortez's ship or the shortcut pipe in the sewers). Talk to Francesca and go to the screen with the skull rock and 'stached rocks. Get the {{TTYD Important Thing|Wedding Ring}} Wedding Ring near the tree that Bobbery was hiding in, and take it back to Francesa. Return to Don Pianta in Rogueport for his retirement. You'll receive the {{TTYD Important Thing|Train Ticket}} there.
 
Chapter 6 is primarily spent on the Excess Express, a super expensive train. For this reason, Mario isn't able to leave and purchase different items or make upgrades on the trip, so be prepared before you leave. Having a lot of coins coming into the chapter (about 100) can also help prepare for the boss fight. Doing this is ''highly'' encouraged. Store enough items you might need in the shop system, and head off. This chapter also features a four-part day-evening-night-midnight cycle, where completing certain objectives progresses time. Once time has reached midnight (indicated by dimmer lights, the shop being closed, and many characters missing from the main train), Mario is intended to bypass time by sleeping in his own room, 005.


==Day 1: Errand Boy==
==Day 1: Errand Boy==
'''Excess Express:'''
Watch the opening cutscene and get the {{TTYD Shine Sprite|Excess Express 1}} behind the table. Open the nightstand for a {{TTYD Item|Dried Shroom}} and leave your cabin. Walk to the west end of the train and talk to the conductor (the toad at the far left in front of the door). Go east to the dining area and talk to the penguin with the magnifying glass. Watch the mystery unfold and talk to Pennington again. Examine the stains on the floor (this must be done) and follow them to Cabin 003. Talk to the large toad inside and check the nightstand for the pot. Return it to Chef Shimi (the Cheep-Cheep in the chef's hat). You'll get a {{TTYD Star Piece|Excess Express 4}}. Keep going left to Cabin 006. Talk to Pennington inside and he'll name you his assistant detective. Leave the room and it will turn into the evening. Go down the hall to Cabin 008. Talk to the two Bob-ombs that are arguing and Bub (the small Bob-omb) will tell you what he wants for his birthday. Talk to him two more times for some clues. Check the nightstand for a {{TTYD Star Piece|Excess Express 3}}. Leave and go to the conductor.


''Though Mario and his party expected the retrieval of the sixth crystal star to be relatively relaxing, the journey proves to be anything but. You’ll be surprised how much can happen on a three-day train ride.''
Go to the other end of the train and talk to the engineer (the one driving the train). He will create an autograph to give to Bub, which is what he would most like. Before leaving, Spin Jump by the machinery for a {{TTYD Star Piece|Excess Express 2}}. Bring the {{TTYD Important Thing|Autograph}} to Bub and he'll give you a {{TTYD Shine Sprite|Excess Express 2}} in return. Leave the room and it will turn into nighttime. Go back to Pennington's room (Cabin 006) and he'll give you your next assignment. Talk to the conductor at the rear of the train and go to Cabin 004. Uncover the underground {{TTYD Star Piece|Excess Express 1}} and use Vivian's ability to pull you into the shadows. When Ghost T. appears, talk to him and say ''yes'' to his question. Go back to the conductor and talk to him - he'll move out of the way so you can search the storage area. Go through the door and slip through the two boxes to get the {{TTYD Important Thing|Ragged Diary}}. Now, return the diary to the ghost in Cabin 004. You really shouldn't read it, but, if you are curious and want to read the diary, '''save first''', because after you read it, the ghost will appear and instantly Game Over you. Ghost T. will give you the {{TTYD Important Thing|Blanket}} in exchange for his diary, so now return that to the conductor, and head to Pennington's room. Talk to him and head to the dining area. Talk to the waitress there, and she'll ask you to search for her {{TTYD Important Thing|Shell Earrings}}. You can't do much about that now, but keep it in mind as you go on. Then go to Cabin 002 and talk to Toodles, who will ask you if you could look for her {{TTYD Important Thing|Gold Ring}}, which you can't do anything about right now either. Finally, you can go back to your room (Cabin 005) and get some much needed rest for the next day of sleuthing.


You’ll mostly be doing problem solving while on this train (along with a boss battle). Nothing much happens other than that, INSIDE the train.
==Day 2: More Detective Work==
When you wake up, go back to Pennington's room for your next assignment. Go all the way to Cabin 001. Bring the {{TTYD Important Thing|Vital Paper}} to Pennington and go back to your room. Examine the paper on the floor and use Vivian to hide in the shadows. When Zip Toad appears, reemerge and chase him around the room. Watch the scene when you catch him. After returning the {{TTYD Important Thing|Briefcase}} to the Ratooey Businessman, the train will make a stop at Riverside Station. Before leaving, return the stolen items to their proper owners. Returning the ring & earrings will get you 30 coins and a {{TTYD Star Piece|Excess Express 5}}. Afterwards, leave the train through the door near the front of the train.


Enemies: None
{{TTYD Area Summary
 
|areaname=The Excess Express
Watch the scene and get the shine sprite behind the table. Open the nightstand for a dried shroom and leave your cabin. Walk to the West End of the train and  talk to the conductor (the toad at the far left in front of the door). Go east to the dining area and talk to the Penguin with the magnifying glass. Watch the scene and talk to Pennington again. Examine the stains on the floor and follow them to Cabin 003. Talk to the fat toad inside and check the nightstand for the  pot, so return it to the chef (the cheep-cheep in the chef’s hat). You’ll get a star piece. Keep going left to Cabin 006. Talk to Pennington inside and he’ll name you his assistant detective. Leave the room and it will turn into the afternoon. Go down the hall to Cabin 008. Talk to the two Bob-ombs that are arguing and Bub (the small Bob-omb) will tell you what he wants for his birthday. Talk to him two more times for some clues. Leave and go to the conductor.
|items=
 
*{{TTYD Item|Dried Shroom}}
Go to the other end of the train and talk to the engineer. Bring the autograph to Bub and he’ll give you a shine sprite. Leave the room and it will turn into nighttime. Go back to Pennington’s room (Cabin 006) and he’ll give you your next assignment. Talk to the conductor at the rear of the train and go to Cabin 004. Uncover the underground Star Piece and use Vivian’s ability to pull you into the shadows. When the ghost appears, talk to him and say ''yes'' to his question. Go back to the conductor and talk to him - he'll move out of the way so you can search the storage area. Go through the door and slip through the two boxes to get the diary. Now, return the diary to the ghost in Cabin 004.  If you are curious and want to read the diary, save first, because after you read it, the ghost will appear and instantly Game Over you. He will give you the blanket, so now return that to the conductor, and head to Pennington's room.  Talk to him and head to the dining area. Talk to the waitress there, and she'll ask you to search for her Shell Earrings.  You can't do much about that now, but keep it in mind as you go on.  Then go to Cabin 002 and talk to Toodles, who will ask you if you could look for her Gold Ring, which you can't do anything about right now either. Finally, you can go back to your room (Cabin 005) and get some much needed rest for the next day of sleuthing.
|important=
 
*{{TTYD Important Thing|Wedding Ring}}
==Day 2: More Detective Work==
*{{TTYD Important Thing|Train Ticket}}
When you wake up, go back to Pennington’s room for your next assignment. Go all the way to Cabin 001. Bring the contract to Pennington and go back to your room. Examine the paper on the floor and use Vivian to hide in the shadows. When Zip Toad appears, reemerge and chase him around the room. Watch the scene when you catch him. After returning the briefcase to the businessman, the train will make a stop at riverside station. Before leaving, return the items to their proper owners. Returning the ring & earrings will get you 30 coins and a star piece.  Afterwards, leave the train through the door near the front of the train.
*{{TTYD Important Thing|Galley Pot}}
*{{TTYD Important Thing|Autograph}}
*{{TTYD Important Thing|Ragged Diary}}
*{{TTYD Important Thing|Blanket}}
*{{TTYD Important Thing|Shell Earrings}}
*{{TTYD Important Thing|Gold Ring}}
*{{TTYD Important Thing|Briefcase}}
*{{TTYD Important Thing|Vital Paper}}
|starpieces=
*Given by the waitress for returning her Shell Earrings.
*Given by Chef Shimi for returning the Galley Pot.
*Hiding in the drawer of room 008
*In a hidden panel in the front of the train by the engine.
*In a hidden panel in room 004
|shinesprites=
*In Mario's room in the bottom left.
*Given to Mario by Bub for giving him the Autograph. This Shine Sprite cannot be bypassed.
}}


==Delayed!==
==Delayed!==
'''Riverside Station:'''
The train usually makes a brief stop here. It’s different this time since the bridge isn’t lowered. Guess who has to fix THAT?
Enemies:
*Goomba - 2 HP, 1 ATK, 0 DEF
*Goomba - 2 HP, 1 ATK, 0 DEF
*Poison Pokey - 8 HP, 4 ATK, 0 DEF
*Poison Pokey - 8 HP, 4 ATK, 0 DEF
Line 31: Line 45:
*Spiky Parabuzzy - 5 HP, 3 ATK, 4 DEF
*Spiky Parabuzzy - 5 HP, 3 ATK, 4 DEF


Go and talk to the conductor in front of the bridge and answer ''yes'' to retrieve the station key. Go up the stairs to the front door and save. Unlock the door and go through it. Once inside, go right past the elevator into the door. Roll under the small hole under the left gate. Hitting the switch will create some stairs for you to advance. Go back under the hole and go up the stairs. Go in the door and defeat the two Ruff Puffs inside. Go up the stairs and jump across the rotating gears. They each stop briefly, so study the timing first. When you pass them, roll under the large cylinder and jump on the gear next to it. When there’s a big enough opening, jump onto the next gear and then the gear after that. Use Koops’ shell to grab the key when the barrier in front of you rises. There's a star piece on the ground near the pillar the key was on.
Welcome to Riverside Station! It's seen better days. Go and talk to the conductor in front of the bridge and answer ''yes'' to retrieve the {{TTYD Important Thing|Station Key}}. Go up the stairs to the front door and save. Unlock the door and go through it. Once inside, go right past the elevator into the door. Roll under the small hole under the left gate. Hitting the switch will create some stairs for you to advance. Go back under the hole and go up the stairs. Go in the door and defeat the two Ruff Puffs inside. These enemies can shock those that make physical contact, so be careful. Go up the stairs and jump across the rotating gears. They each stop briefly, so study the timing first. When you pass them, roll under the large cylinder and jump on the gear next to it. When there's a big enough opening, jump onto the next gear and then the gear after that. Use Koops' shell to grab the key when the barrier in front of you rises. There's a {{TTYD Star Piece|Riverside Station}} on the ground near the pillar the key was on—it is the only one here.


Go back to the previous room with the locked door and unlock it. Go through and defeat the poison pokeys and roll under the small hole under the first set of steps. You’ll be able to get a ''HP Plus'' badge. Now roll back up the hidden passage you used to get to the badge and head to the right. You'll find an empty block on the ground - if you jump on top of it, there's an invisible block that has a Thunder Rage in it. Keep going, and make sure to grab the shine sprite as you head down the stairs. Head to what looks like a dead end, and have Flurrie blow off the papers to reveal a hidden door. Defeat the two spiky  parabuzzies if you like, and roll through the small hole in the wall to the left. Go right at the fork and jump (Press A while in tube mode) over the gap that comes soon after. Fall through the hole and jump left over the other gap to get a ''P-Up, D-Down'' Badge. Jump over the gap again when you go back and turn around. Make sure that you fall into the left side of the hole. Follow the tunnel and you’ll find yourself in a Dumpster. Get the dried shroom if you want and head to the next room on your left.
Go back to the previous room with the locked door and unlock it. Go through and defeat the Poison Pokeys first, before coming back to the top and rolling under the small hole under the first set of steps. You'll be able to get a {{TTYD Badge|HP Plus}} badge. If Mario or his partner get severely poisoned, don't forget that Sweet Treat cures this status. Other helpful items exist in this outside portion too: You'll find an empty block on the ground—if you jump on top of it, there's an invisible block that has a {{TTYD Item|Thunder Rage}} in it. Keep going, and make sure to grab the {{TTYD Shine Sprite|Riverside Station 1}} as you head down the stairs. Head to what looks like a dead end, and have Flurrie blow off the papers to reveal a hidden door. Blowing off other posters in the Nintendo Switch version can drop tons of other items, like an {{TTYD Item|Ice Storm}}, a {{TTYD Item|Super Shroom}}, a {{TTYD Item|Spite Pouch}}, and a {{TTYD Item|Thunder Rage}}.  


Go into the left door and go into the next door to the left. Defeat the goombas in here and three switches will be revealed. Hit them  with your hammer the number of times indicated on the switch (Ex: if one of them has a ''3'' on it, hit it with your hammer 3 times) and it will turn red. When all of them are red, some stairs will appear. Go to the top of them and  use Koops to get the shine sprite near the top. Go into the door and open the big chest for the Ultra Boots. Now you can use the Spring Jump (make sure  Mario jumps when you hold A) Use your new move at the end of the trail of the drops of water to grab a pipe on the ceiling.  
Defeat the two Spiky Parabuzzies if you like, and roll through the small hole in the wall to the left. Go right at the fork and jump (Press {{gc|A}} while in Tube Mode) over the gap that comes soon after. Fall through the hole and jump left over the other gap to get a {{TTYD Badge|P-Up, D-Down}} badge. Jump over the gap again when you go back and turn around. Make sure that you fall into the left side of the hole. Follow the tunnel and you'll find yourself in a dumpster. Get the {{TTYD Item|Dried Shroom}} if you want, and head to the next room on your left.


Go to the right and jump off when you cant go any further. Turn into paper to slip through the grate. jump on to the boxes to the right and use Yoshi to cross the gap to the other stack of  boxes. Use your Spring Jump to grab on the pipes above and shimmy left. Drop  down and Spring Jump under the platform to knock down the Elevator Key. Get it and go out of the room with the elevator (use the pipes to get out of the ''cage''). Go right off the ledge and fight the 3 Poison Pokeys. Use the spring to get back to the upper part of the room. Return to the elevator room at the entrance and go left to the badge on the ledge. Go to the elevator and use the key on the switch on the wall.
You can't do anything in this next room, so progress to the next room. Defeat the Goombas in here and three switches will be revealed. Hit them with your hammer the number of times indicated on the switch (that is, if one of them has a ''3'' on it, hit it with your hammer 3 times) and it will turn red. When all of them are red, some stairs will appear. Go to the top of them and use Koops to get the {{TTYD Shine Sprite|Riverside Station 2}} near the top. Go into the door and open the big chest for the Ultra Boots. Now you can use the Spring Jump (make sure Mario jumps when you hold A)! Use your new move at the end of the trail of the drops of water to grab a pipe on the ceiling.  


==What the Heck?==
Go to the right and jump off when you can't go any further. Turn into Paper Mode to slip through the grate. Jump on to the boxes to the right and use Yoshi to cross the gap to the other stack of boxes. Use your Spring Jump to grab on the pipes above and shimmy left. Drop down and Spring Jump under the platform to knock down the {{TTYD Important Thing|Elevator Key}}. Get it and use the pipes to get out of the cage. In the Nintendo Switch version, the lock can be broken by using Mario's hammer. Go right off the ledge and fight the three Poison Pokeys (or ignore them, if you'd prefer). Use the spring to get back to the upper part of the room. Return to the elevator room at the entrance and go left to use the Spring Jump under the badge on the ledge. You'll gain a {{TTYD Badge|Close Call P}}. Go to the elevator and use the key on the switch on the wall.
Those are probably the first three words that come out of your mouth when you get out of the elevator. You won’t fight these guys – ''yet'' – so either whack them with your hammer a few times or use Flurrie to blow them away. They’ll eventually run away. Press A when near the lever to reveal the switch. Hit it and the bridge will be lowered. Press the button next to the elevator to go back up. Leave the station and go back on the train (you’ll get a chance to save and heal soon).


'''Excess Express:'''
==What are those things?==
The bridge switch is totally swarmed with a bunch of strange creatures. You won't fight these guys ''yet'', so either whack them with your hammer a few times or use Flurrie to blow them away. They'll eventually run away. Press {{gc|A}} when near the lever to reveal the switch. Hit it and the bridge will be lowered. Press the button next to the elevator to go back up. Leave the station and go back on the train (you'll get a chance to save and heal soon).


Once back in your room, go out of it to save. Afterwards, sleep in your room, to advance to the next day.
{{TTYD Area Summary
|areaname=Riverside Station
|items=
*{{TTYD Item|Thunder Rage}} <small>(x2 in the Switch version)</small>
*{{TTYD Item|Dried Shroom}}
*{{TTYD Item|Ice Storm}} <small>(Switch version only)</small>
*{{TTYD Item|Super Shroom}} <small>(Switch version only)</small>
*{{TTYD Item|Spite Pouch}} <small>(Switch version only)</small>
|important=
*{{TTYD Important Thing|Station Key 2}}
*{{TTYD Important Thing|Station Key}}
*{{TTYD Important Thing|Elevator Key}}
|badges=
*{{TTYD Badge|HP Plus}}
*{{TTYD Badge|P-Up, D-Down}}
*{{TTYD Badge|Close Call P}}
|starpieces=
*Behind the far-right gear in the gear room.
|shinesprites=
*In the outside portion.
*In the records room, above the staircase.
|other=
*Ultra Boots
}}
 
Once back in your room, go out of it to save your progress. Afterwards, sleep in your room, to advance to the next day.


==Day 3: Train Battle==
==Day 3: Train Battle==
Go back to the engineer (the room in the far right) and watch the scene. Also, there’s an underground star piece near the machinery. Save before leaving and talk to the guy in the item shop if you want to buy something. After that, go into Cabin 008 and check the nightstand for a star piece. Go into the baggage room and have Flurrie blow the creatures away until the rest run off again. I suggest saving at the nearest save point because the next boss can be hard if you’re not careful. After saving, Go back to the baggage car and use your spring jump when you’re next to the wall in the background. Shimmy to the left and jump off when above the crate. Go into the door and use your hammer to bash your way to the front of the train.
Go back to the engineer (the room in the far right) and watch as the train gets overrun by Smorgs. Save before leaving, and talk to the guy in the item shop if you want to buy something—you may need to startle him awake by hammering him first. If you have the coinage and want to breeze through this fight, buy around 5-6 {{TTYD Item|Thunder Rage}} items. Go into the baggage room and have Flurrie blow the creatures away until the rest run off again. Use your Spring Jump when you're next to the wall in the background. Shimmy to the left and jump off when above the crate. Go into the door and use your hammer to bash your way to the front of the train.


===Boss Battle===
===Boss Battle===
'''Smorg:'''
'''Smorg:'''


Goombella’s Tattle: ''That’s a Smorg. Lots of Smorgs gathered to create this huge monster. It attacks with weird tentacles. Defeating the tentacles will drop the body’s defense to 0, making it easier to attack. The tentacles will regenerate, but use that time to deal a ton of damage, OK? It may also take other forms with higher Attack powers, I don’t really know. Let’s just hurry and beat this thing so we can save those trapped passengers!"''
Goombella's Tattle: ''That's a Smorg. Lots of Smorgs gathered to create this huge monster. It attacks with weird tentacles. Defeating the tentacles will drop the body's defense to 0, making it easier to attack. The tentacles will regenerate, but use that time to deal a ton of damage, OK? It may also take other forms with higher Attack powers, I don't really know. Let's just hurry and beat this thing so we can save those trapped passengers!"''


*HP: 50 (Miasma’s HP: 4; Miasma Pincher’s HP: 6)
*HP: 50 (Miasmas HP: 4; Miasma Pincher's HP: 6)
*ATK: 5 (ATK is 10 when in Pincher form)
*ATK: 5 (ATK is 10 when in Pincher form)
*DEF: 1 (w/tentacles)
*DEF: 1 (w/tentacles)
Line 61: Line 100:
**Miasma Pinch (only in Pincher form)
**Miasma Pinch (only in Pincher form)


Oh, a tentacle monster. Typical coming from an originally Japanese game. Anyway, attack the tentacles (or Smorg Miasmas as the game calls them) first.  Flurrie (and also Vivian’s Feiry Jinx, but it’s bettter if you save the FP for the main part) is very useful here. Once the tentacles are gone use your most powerful attacks on the main part. Each of the tentacles attacks once so guard well. Items can also work against the tentacles. When you beat the tentacles for a second time, start using special attacks because when they reappear they’ll turn into a giant pincher with a dangerously powerful attack. Use Power lift if you have any star points left and finish him off quickly.
This fight can be tricky if not prepared, but one of the easiest ways to completely shred this boss fight is to purchase a lot of {{TTYD Item|Thunder Rage}}s prior to battle, about 5-6. Each Smorg Miasma has exactly 5 health, which means one item will wipe the entire enemy in a single turn, ''and'' not waste any FP, ''and'' leave another character open to attack, ''and'' not receive damage on the following turn. The moment the Miasmas regrow, just use another Thunder Rage. This trick can be expanded slightly with {{TTYD Item|Shooting Star}}s as well, in particular to bypass the Pincher; Given that Thunder Rages are sold on the train moments before the fight, that is typically the easiest location to acquire them. Once the Miasmas are destroyed, lay into the red part with your strongest attacks. Spring Jump deals a ton of damage if you time it properly—mixed with a Power Lift [[Paper Mario: The Thousand-Year Door/Special Moves|Special Move]], it can absolutely shred through Smorg in a heartbeat. It's totally immune to any Status Effect changes, so don't rely on them.


After another scene, you’ll finally arrive at Poshley Heights. Leave the train when it ends.
For those not opting to use the Thunder Rage method, each of the Miasmas attacks once so guard well. Koops' Shell Shield can help absorb blows to stall another turn or so. When you beat the Miasmas for a second time, they turn into the Pincher, which can deal a devastating 10 points of damage unguarded. Even with a guard, you'll be taking a lot of damage. Special Moves are your friend: An Art Attack or a perfectly executed Earth Tremor can take out the Pincher, and a Power Lift can help deal extra damage in the meantime.


==An Easy Crystal Star==
After another scene, you'll finally arrive at Poshley Heights. Leave the train when it ends.
'''Poshley Heights:'''


Another peaceful town. There’s no danger here. Just try to find the crystal star before anyone else does.
==An easy Crystal Star==
Another peaceful town. There's no danger here. Just try to find the Crystal Star before anyone else does.


Enemies: None
First, focus on collectibles. Start by going left and get the {{TTYD Star Piece|Poshley Heights 3}} behind the blue fold-up chair. Go inside the nearby house—there's a small crevice inside. It's kind of hard to see, but it's under the middle picture. Open the chest on the other side for a {{TTYD Badge|HP Drain P}} badge. There's also an underground {{TTYD Star Piece|Poshley Heights 2}} in the center of the area with the Ratooey Salesman and Goldbob. On the right side of the screen by the table, there's an opening in the hedge. Go through it (you don't have to turn into paper) and go through until you get a {{TTYD Star Piece|Poshley Heights 1}}. Go back through the bushes and continue on to the next area. Go behind the rose hedge near the part you entered to find another {{TTYD Star Piece|Poshley Heights 4}}. You can get some {{TTYD Item|Fresh Pasta}} (can be used alone to make {{TTYD Item|Spaghetti}} with Zess T. or other culinary items) from the nearby stand, but it will cost you 50 coins. There's an {{TTYD Item|Inn Coupon}} behind the upper right corner of the stand. You can use this coupon to sleep in the inn. When you wake up, they'll have a special dish ({{TTYD Item|Omlette Meal|nolink}}) ready for you on the left table. When you're ready, head on to the next screen. To the right of the sanctum is a {{TTYD Shine Sprite|Poshley Heights 1}}. Use your Spring Jump to get it. Afterwards, go up to the sanctum and inspect the letter on the door. After the scene, Pennington will let you inside.


First, go left and get the star piece behind the blue fold-up chair. Go inside the nearby house. There’s a small crevice inside. It’s kind of hard to see, but it’s under the middle picture. Open the chest on the other side for a ''HP Drain  P'' Badge. There’s also an underground star piece in the center of the area with the Ratooey salesman. On the right side of the screen by the table, there’s an opening in the hedge. Go through it (you don’t have to turn into paper) and go through until you get a star piece. Go back through and continue on to the next screen. Go behind the rose hedge near the part you entered to find another star piece. You can get some Fresh Pasta (can be used alone to make Spaghetti with Zess T.) from the nearby stand, but it will cost you 50 coins. There’s an Inn Coupon behind the upper right corner of the stand. You can use this coupon to sleep in the inn. When you wake up, they’ll have a special dish ready for you on the left table. When you’re ready, head on to the next screen. To the right of the sanctum is a shine sprite. Use your spring jump to get it. Afterwards, go up to the sanctum and inspect the letter on the door. After the scene, Pennington will let you inside.
The Crystal Star is in here, but where?


'''Poshley Sanctum:'''
Enemies:
*Dark Boo - 8 HP, 5 ATK, 0 DEF


The Crystal star is in here, but where?
Watch the cutscene inside and go up to the red star mark on the ground. Use your Spring Jump when standing on it and shimmy to the right when you grab the bar. Jump off when over the ledge and use your Spring Jump on the next mark. Shimmy to the right again and do the same thing until you reach the top. Go to the airplane panel and use it to fly to the other side. Spring Jump on the next red star mark and shimmy to the left. Hit the blue switch and jump down to the ground. Go into the pipe and go into the door.


Enemies:
Inside, there are several Dark Boos. They're not hard compared to Smorg, so beat them all before continuing on. This is an excellent time to get some extra Star Points, if so desired. There are some items here, so go to the red star mark on the ground and use your Spring Jump. Remember to keep shimmying to the right when on the bars until you use the airplane panel to fly to the other side. When you land, go down and get the {{TTYD Shine Sprite|Poshley Heights 2}}. Grab the {{TTYD Badge|L Emblem}} badge in the top left of this room (it's required for a trouble later on). After everything is collected, take the Crystal Star. The chapter doesn't quite end here, so go back out of the room and use the pipe. After speaking to Pennington, go out of the sanctum. Here, the chapter will REALLY end.


*Dark Boo - 8 HP, 5 ATK, 0 DEF
The Nintendo Switch version adds a few items to the Scantums: A {{TTYD Item|Mystery}} in the first, and a {{TTYD Item|Boo's Sheet}} in the second.


Watch the scene inside and go up to the red star mark on the ground. Use your spring jump when standing on it and shimmy to the right when you grab the bar. Jump off when over the ledge and use your spring jump on the next mark. Shimmy to the right again and do the same thing until you reach the top. Go to the airplane panel and use it to fly to the other side. Spring jump on the next red  star mark and shimmy to the left. Hit the blue switch and jump down to the ground. Go into the pipe and go into the door. Inside, there are several Dark Boos. They’re not hard compared to Smorg, so beat them all before continuing on (besides, anyone could use some star point then and now, right?). Now, there are some items here, so go to the red star mark on the ground and use your spring jump. Remember to keep shimmying to the right when on the bars until you use the airplane panel to fly to the other side. When you land, go down and get the shine sprite. Go up and use the red star mark to go up to the bar above. Shimmy left and drop down. Get the ''L Emblem'' badge (it’s required for a trouble later on). Drop down to the ground and get the star piece. The chapter  doesn’t quite end here, so go back out of the room and use the pipe. After  speaking to Pennington, go out of the sanctum. And the chapter will REALLY end.
{{TTYD Area Summary
|areaname=Poshley Heights
|items=
*{{TTYD Item|Inn Coupon}}
*{{TTYD Item|Mystery}} <small>(Switch version only)</small>
*{{TTYD Item|Boo's Sheet}} <small>(Switch version only)</small>
|badges=
*{{TTYD Badge|HP Drain P}}
*{{TTYD Badge|L Emblem}}
|starpieces=
*Behind the chair next to Goldbob's house.
*Under a flippable panel in the circle in front of the station.
*Inside the hedge next to Toodles's home.
*Within the corner of the hedge in the second area.
|shinesprites=
*Outside the Scantum to the right.
*Inside the true Scantum on the left side, towards the front.
}}


==Interlude==
==Interlude==
Watch another scene with Grodus and go to TEC’s room when the door opens. Watch the scene. Watch another scene with Bowser, and you’ll be in the final side scrolling stage. Yeah, sad, isn’t it. Anyway, when you finish it, you’ll watch a funny  scene with Rawk Hawk and Bowser.
===Peach===
Watch another scene with Grodus and go to TEC's room when the door opens. You only need to watch the cutscene.
===Bowser===
Watch another cutscene with Bowser, and you'll be in the final side-scrolling stage. There are a lot more enemies and lava can defeat you instantly. Be careful: if Bowser gets to the largest size, he can create a gap at the end of the stage he cannot cross. Jump on top of the brick blocks to avoid falling through. Anyway, when you finish it, you'll watch Bowser show Rawk Hawk who's boss.


==Intermission==
==Intermission==
'''Rogueport:'''
Present the Crystal Star to the Thousand-Year Door. After speaking to Frankly, go outside to the plaza. Go under the wooden platform and use your Spring Jump to knock down the big treasure chest. Open it to get the Ultra Hammer. Go back to Frankly and talk to him for another cutscene. When you leave, you should upgrade your partners. Slip through the space between the Trouble Center and Bobbery's house and use the boat panel to go under the bridge to the other boat panel. Open the chest for {{TTYD Badge|Double Dip}} badge. Return to the sewers on the east side for some more items.
 
You’ll soon be in Rogueport. Before doing anything else, go back to the sewers.
 
'''Rogueport Sewers:'''
 
Make your way to the thousand-year door and go on the pedestal. Watch the scene that follows.


'''Rogueport:'''
Go to Dazzle to trade any {{TTYD Star Piece|Dazzle}}s you have. After that, go to the room with the pipe to Petal Meadows (where you fought Blooper). Use your Spring Jump to the right of the pole and shimmy to the right to the end and let go. Go into the pipe and go into the house and get the {{TTYD Star Piece|Rogueport Sewers 13}}. Return to the main area, and use the Boat Panel to get to a {{TTYD Shine Sprite|Rogueport Sewers 4}}.


''Don Pianta retires! Frankie to take mantle! Get a fat envelope ready!''
Once again, return to the main area of this room. Go to the other side of the pole and Spring Jump. Shimmy to the left and jump off. Have Bobbery blow up the wall and go through to get the {{TTYD Badge|Defend Plus P}} badge. Move left towards the pipe that leads to Rogueport and use Bobbery again to blow up the cracked wall. You can use the pipe to go to [[Paper Mario: The Thousand-Year Door/Notable characters#Chet Rippo|Chet Rippo]], who'll take points from your HP, FP, or BP and apply them to one of the other two categories (for a fee of course). He can also take a rank from one of your parters and give it to another (which won't be useful if you've been following this guide).


After speaking to Frankly, go outside to the plaza. Go under the wooden platform and use your spring jump to knock down the big treasure chest. Open it  to get the Ultra Hammer. Go back to Frankly and talk to him for another scene. When you leave, you should upgrade your partners. Slip through the space  between the trouble center and bobbery’s house and use the boat panel to go under the bridge to the other boat panel. Open the chest for ''Double Dip'' badge. Return to the sewers on the east side for some more items.
For the Nintendo Gamecube version only, go back to the room with the shortcuts to Petalburg and the Great Tree and go into the room to the left. Use your Ultra Hammer to break the large grey block and use the rising platform to go on the ledge and jump to the switch. Use your Spin Jump to activate them. The treasure chest on the ledge contains a {{TTYD Badge|FP Plus}} badge. Now, you have shortcuts to Keelhaul Key and Poshley Heights.


'''Rogueport Sewers:'''
The Nintendo Switch version simply has pipes emerge in the central room, and the {{TTYD Badge|FP Plus}} is located behind the block in the back instead.


Go to Dazzle to trade any star pieces you have. After that, go to the room with the pipe to Petal Meadows (where you fought Blooper). Use your spring jump to the right of the pole and shimmy to the right to the end and let go. Go into the pipe and go into the house and get the star piece. By jumping on the crates. Return to the pipe and go in it. Go to the upper part of the platform  and spring jump to the pipe above. Go back to the other side and jump down. Go to the other side of the pole and spring jump. Shimmy to the right and jump  off. Have Bobbery blow up the wall and go through. Get the ''Defend Plus P'' badge. GO back to the pipe that leads to Rogueport and use Bobbery again to  blow up the cracked wall. You can use the pipe to go to Chet Rippo, who’ll can take points from your HP, FP, or BP and apply them to one of the other two  categories (for a fee of course). He can also take a rank from one of your parnters and give it to another (which won’t be useful if you’ve been following  this guide). Go back to the room with the shortcuts to Petalburg and the great tree and go into the room to the left.  
Go into the room left of the shortcut pipes, collecting items ({{TTYD Item|Slow Shroom|nolink}} and {{TTYD Item|Gradual Syrup|nolink}}) from the blocks. Have Flurrie blow off the wall that sticks out and go through the tunnel to the Boat Panel. Keep sailing through the rooms. When you reach the last room you'll find three {{TTYD Shine Sprite|Rogueport Sewers 5}}s and about half a dozen Spanias (and a Spunia)! Defeat them all and get the Shine Sprites (use your Spring Jump to get the one that's highest up. Use Yoshi to get to the far off moving platform. Use him again to reach the {{TTYD Badge|Defend Plus}} badge.  


Use your Ultra hammer to break the large grey block and use the rising platform to go on the ledge and jump to the switch. Use your spin jump to activate them. The treasure chest on the ledge contains a ''FP Plus'' badge. Now, you have shortcuts to Keelhaul Key and Poshley Heights. Go into the next room and collect the items from the blocks and defeat the enemies. Have Flurrie blow off the wall that sticks out and go through the tunnel to the boat panel. Keep sailing through the rooms. When you reach the last room you’ll find 3 Shine Sprites and about HALF A DOZEN SPANIAS (and a Spunia)! Defeat them all and get the Shine Sprites (use your spring jump to get  the one that’s highest up. Use Yoshi to get to the far off moving platform. Use him again to reach the ''Defend Plus'' badge. Go back to the other boat panel and  dock. Now, Return to Dazzle’s spot and roll under the fallen cylinder (you can also use Bobbery to blow up the cylinder, if you wish.) Ride the lift between the two buildings and walk to the pole when the lift stops at the top. Use your spring jump to grab the pipe overhead. Jump off when above the rooftops and jump across them to reach the shine sprite on the pillar to the right. Return to the surface and Upgrade another partner. Now you can go to the trouble center.
Return to Dazzle's spot and use Bobbery to blow up the cylinder for an easy connection to the underground city. Ride the lift between the two buildings and walk to the pole when the lift stops at the top. Use your Spring Jump to grab the pipe overhead. Jump off when above the rooftops and jump across them to reach the {{TTYD Shine Sprite|Rogueport Sewers 8}} on the pillar to the right. Return to the surface and Upgrade another partner (if able). Now you can go to the [[Paper Mario: The Thousand-Year Door/Trouble Center|Trouble Center]].


*Client: Frankie (Rogueport)
*Client: Frankie (Rogueport)
*Title: Important thing!
*Title: Important thing!
*Reward: Gold Card (for use in the Pianta Parlor)
*Reward: {{TTYD Important Thing|Gold Card}} (for use in the [[Paper Mario: The Thousand-Year Door/Pianta Parlor|Pianta Parlor]])


Go to West Rogueport and talk to Frankie (he’s the blue pianta, in case you forgot). Go back to the East Side and you’ll find the wedding ring to the south of the gate across the river. Use Yoshi to get it. Return it to Frankie and you’ll get your reward.
Go to West Rogueport and talk to Frankie (he's the blue pianta, in case you forgot). Go back to the East Side and you'll find the {{TTYD Important Thing|Wedding Ring}} either in front of Garf's house (International GameCube releases) or above the wall where Gus was fought (Japanese GameCube and Switch versions). Use Yoshi to get it. Return it to Frankie and you'll get your reward.


*Client: Chef Shimi (Excess Express)
*Client: Chef Shimi (Excess Express)
Line 118: Line 172:
*Reward: 40 coins
*Reward: 40 coins


(You’ll need some space in your inventory, as all of these items are counted as regular ones) First, go to Creepy Steeple. Go into the corridor north of the main hallway and slip through the gap between the fences that are near the door on the other side. Go right and hit the tree for a golden leaf. Now, return to Rogueport sewers and use the shortcut to the Great Tree. Go inside and talk to Petuni. Play her game and choose ''Mario'', ''likes'', ''which person'', and ''the most''. You’ll get a Mystic Egg. Finally, go to Keelhaul Key and whack the big palm tree at the left part of the screen. Get the Keel Mango and go back in the pipe. Return to the sewers, go into the shortcut to Poshley Heights, and ride the Excess Express. Give the three items to Chef Shimi, The good news: he’ll give you 40 coins. The bad news: you’ll have to go though the whole train ride to Rogueport. Continue to take a rest in your bed when you regain control until you arrive there.
You'll need some space in your inventory, as all of these items are counted as regular ones. First, go to Creepy Steeple. Go into the corridor north of the main hallway and slip through the gap between the fences that are near the door on the other side. Go right and hit the tree for a {{TTYD Item|Golden Leaf}}. Now, return to Rogueport Sewers and use the shortcut to the Great Tree. Go inside and talk to Petuni. Play her game and choose ''Mario'', ''likes'', ''which person'', and ''the most''. You'll get a {{TTYD Item|Mystic Egg}}. Finally, go to Keelhaul Key and whack the big palm tree at the left part of the screen. Get the {{TTYD Item|Keel Mango}} and go back in the pipe. Return to the sewers, go into the shortcut to Poshley Heights, and ride the Excess Express. Give the three items to Chef Shimi, The good news: he'll give you 40 coins. The bad news: you'll have to go though the whole train ride to Rogueport. Continue to take a rest in your bed when you regain control until you arrive there.


*Client: Toodles (Poshley Heights)
*Client: Toodles (Poshley Heights)
*Title: I must have that book.
*Title: I must have that book.
*Reward: Platinum Card (For use in the Pianta Parlor)
*Reward: {{TTYD Important Thing|Platinum Card}} (For use in the [[Paper Mario: The Thousand-Year Door/Pianta Parlor|Pianta Parlor]])
Take the blimp to Glitzville and go to Jolene’s office. Talk to her and she’ll give you the book. Return to Rogueport and head to Poshley heights. Toodles is in the pink house at the station. Give her the book and you’ll get your reward.
Take the blimp to Glitzville and go to Jolene's office. Talk to her and she'll give you the {{TTYD Important Thing|Wrestling Mag}}. Return to Rogueport and head to Poshley Heights. Toodles is in the pink house near the station. Give her the book and you'll get your reward.


*Client: Businessman (Glitzville)
*Client: Businessman (Glitzville)
*Title: Security Code...
*Title: Security Code...
*Reward: Hot Sauce
*Reward: {{TTYD Item|Hot Sauce}}


Talk to the Ratooey businessman near the save point. Talk to him again and give him the security code, which is ''2625''. You’ll receive your reward after that.
Talk to the Ratooey businessman near the save point. Talk to him again and give him the security code, which is ''2625''. You'll receive your reward after that. Mario is able to purchase bottles of Hot Sauce for ten coins each after completing this trouble.


When you’re fully healed and stocked up, go into the sewers from the West Side. Go to the door that leads to the pipe to Twilight Town. Instead of heading inside, bash the nearby gray block and go inside the pipe past it.
When you're fully healed and stocked up, go into the sewers from the West Side. Go to the door that leads to the pipe to Twilight Town. Instead of heading inside, bash the nearby gray block and go inside the pipe past it.


{{Footer Nav|game=Paper Mario: The Thousand-Year Door|prevpage=Chapter 5: The Key to Pirates|nextpage=Chapter 7: Mario Shoots the Moon}}
{{Footer Nav|game=Paper Mario: The Thousand-Year Door|prevpage=Chapter 5: The Key to Pirates|nextpage=Chapter 7: Mario Shoots the Moon}}

Latest revision as of 05:32, 4 June 2024

To start Chapter 6, head to Don Pianta's office and talk to him before heading to Keelhaul Key. Now, go to Keelhaul Key (use Cortez's ship or the shortcut pipe in the sewers). Talk to Francesca and go to the screen with the skull rock and 'stached rocks. Get the Wedding Ring Wedding Ring Wedding Ring near the tree that Bobbery was hiding in, and take it back to Francesa. Return to Don Pianta in Rogueport for his retirement. You'll receive the Train Ticket Train Ticket there.

Chapter 6 is primarily spent on the Excess Express, a super expensive train. For this reason, Mario isn't able to leave and purchase different items or make upgrades on the trip, so be prepared before you leave. Having a lot of coins coming into the chapter (about 100) can also help prepare for the boss fight. Doing this is highly encouraged. Store enough items you might need in the shop system, and head off. This chapter also features a four-part day-evening-night-midnight cycle, where completing certain objectives progresses time. Once time has reached midnight (indicated by dimmer lights, the shop being closed, and many characters missing from the main train), Mario is intended to bypass time by sleeping in his own room, 005.

Day 1: Errand Boy[edit]

Watch the opening cutscene and get the A Shine Sprite Shine Sprite behind the table. Open the nightstand for a Dried Shroom Dried Shroom and leave your cabin. Walk to the west end of the train and talk to the conductor (the toad at the far left in front of the door). Go east to the dining area and talk to the penguin with the magnifying glass. Watch the mystery unfold and talk to Pennington again. Examine the stains on the floor (this must be done) and follow them to Cabin 003. Talk to the large toad inside and check the nightstand for the pot. Return it to Chef Shimi (the Cheep-Cheep in the chef's hat). You'll get a A Star Piece Star Piece. Keep going left to Cabin 006. Talk to Pennington inside and he'll name you his assistant detective. Leave the room and it will turn into the evening. Go down the hall to Cabin 008. Talk to the two Bob-ombs that are arguing and Bub (the small Bob-omb) will tell you what he wants for his birthday. Talk to him two more times for some clues. Check the nightstand for a A Star Piece Star Piece. Leave and go to the conductor.

Go to the other end of the train and talk to the engineer (the one driving the train). He will create an autograph to give to Bub, which is what he would most like. Before leaving, Spin Jump by the machinery for a A Star Piece Star Piece. Bring the Autograph Autograph to Bub and he'll give you a A Shine Sprite Shine Sprite in return. Leave the room and it will turn into nighttime. Go back to Pennington's room (Cabin 006) and he'll give you your next assignment. Talk to the conductor at the rear of the train and go to Cabin 004. Uncover the underground A Star Piece Star Piece and use Vivian's ability to pull you into the shadows. When Ghost T. appears, talk to him and say yes to his question. Go back to the conductor and talk to him - he'll move out of the way so you can search the storage area. Go through the door and slip through the two boxes to get the Ragged Diary Ragged Diary. Now, return the diary to the ghost in Cabin 004. You really shouldn't read it, but, if you are curious and want to read the diary, save first, because after you read it, the ghost will appear and instantly Game Over you. Ghost T. will give you the Blanket Blanket in exchange for his diary, so now return that to the conductor, and head to Pennington's room. Talk to him and head to the dining area. Talk to the waitress there, and she'll ask you to search for her Shell Earrings Shell Earrings. You can't do much about that now, but keep it in mind as you go on. Then go to Cabin 002 and talk to Toodles, who will ask you if you could look for her Gold Ring Gold Ring, which you can't do anything about right now either. Finally, you can go back to your room (Cabin 005) and get some much needed rest for the next day of sleuthing.

Day 2: More Detective Work[edit]

When you wake up, go back to Pennington's room for your next assignment. Go all the way to Cabin 001. Bring the Vital Paper Vital Paper to Pennington and go back to your room. Examine the paper on the floor and use Vivian to hide in the shadows. When Zip Toad appears, reemerge and chase him around the room. Watch the scene when you catch him. After returning the Briefcase Briefcase to the Ratooey Businessman, the train will make a stop at Riverside Station. Before leaving, return the stolen items to their proper owners. Returning the ring & earrings will get you 30 coins and a A Star Piece Star Piece. Afterwards, leave the train through the door near the front of the train.

The Excess Express
  • Given by the waitress for returning her Shell Earrings.
  • Given by Chef Shimi for returning the Galley Pot.
  • Hiding in the drawer of room 008
  • In a hidden panel in the front of the train by the engine.
  • In a hidden panel in room 004
  • In Mario's room in the bottom left.
  • Given to Mario by Bub for giving him the Autograph. This Shine Sprite cannot be bypassed.

Delayed![edit]

  • Goomba - 2 HP, 1 ATK, 0 DEF
  • Poison Pokey - 8 HP, 4 ATK, 0 DEF
  • Ruff Puff - 7 HP, 4 ATK, 0 DEF
  • Spiky Parabuzzy - 5 HP, 3 ATK, 4 DEF

Welcome to Riverside Station! It's seen better days. Go and talk to the conductor in front of the bridge and answer yes to retrieve the Station Key Station Key. Go up the stairs to the front door and save. Unlock the door and go through it. Once inside, go right past the elevator into the door. Roll under the small hole under the left gate. Hitting the switch will create some stairs for you to advance. Go back under the hole and go up the stairs. Go in the door and defeat the two Ruff Puffs inside. These enemies can shock those that make physical contact, so be careful. Go up the stairs and jump across the rotating gears. They each stop briefly, so study the timing first. When you pass them, roll under the large cylinder and jump on the gear next to it. When there's a big enough opening, jump onto the next gear and then the gear after that. Use Koops' shell to grab the key when the barrier in front of you rises. There's a A Star Piece Star Piece on the ground near the pillar the key was on—it is the only one here.

Go back to the previous room with the locked door and unlock it. Go through and defeat the Poison Pokeys first, before coming back to the top and rolling under the small hole under the first set of steps. You'll be able to get a HP Plus HP Plus badge. If Mario or his partner get severely poisoned, don't forget that Sweet Treat cures this status. Other helpful items exist in this outside portion too: You'll find an empty block on the ground—if you jump on top of it, there's an invisible block that has a Thunder Rage Thunder Rage in it. Keep going, and make sure to grab the A Shine Sprite Shine Sprite as you head down the stairs. Head to what looks like a dead end, and have Flurrie blow off the papers to reveal a hidden door. Blowing off other posters in the Nintendo Switch version can drop tons of other items, like an Ice Storm Ice Storm, a Super Shroom Super Shroom, a Spite Pouch Spite Pouch, and a Thunder Rage Thunder Rage.

Defeat the two Spiky Parabuzzies if you like, and roll through the small hole in the wall to the left. Go right at the fork and jump (Press A button while in Tube Mode) over the gap that comes soon after. Fall through the hole and jump left over the other gap to get a P-Up, D-Down P-Up, D-Down badge. Jump over the gap again when you go back and turn around. Make sure that you fall into the left side of the hole. Follow the tunnel and you'll find yourself in a dumpster. Get the Dried Shroom Dried Shroom if you want, and head to the next room on your left.

You can't do anything in this next room, so progress to the next room. Defeat the Goombas in here and three switches will be revealed. Hit them with your hammer the number of times indicated on the switch (that is, if one of them has a 3 on it, hit it with your hammer 3 times) and it will turn red. When all of them are red, some stairs will appear. Go to the top of them and use Koops to get the A Shine Sprite Shine Sprite near the top. Go into the door and open the big chest for the Ultra Boots. Now you can use the Spring Jump (make sure Mario jumps when you hold A)! Use your new move at the end of the trail of the drops of water to grab a pipe on the ceiling.

Go to the right and jump off when you can't go any further. Turn into Paper Mode to slip through the grate. Jump on to the boxes to the right and use Yoshi to cross the gap to the other stack of boxes. Use your Spring Jump to grab on the pipes above and shimmy left. Drop down and Spring Jump under the platform to knock down the Elevator Key Elevator Key. Get it and use the pipes to get out of the cage. In the Nintendo Switch version, the lock can be broken by using Mario's hammer. Go right off the ledge and fight the three Poison Pokeys (or ignore them, if you'd prefer). Use the spring to get back to the upper part of the room. Return to the elevator room at the entrance and go left to use the Spring Jump under the badge on the ledge. You'll gain a Close Call P Close Call P. Go to the elevator and use the key on the switch on the wall.

What are those things?[edit]

The bridge switch is totally swarmed with a bunch of strange creatures. You won't fight these guys yet, so either whack them with your hammer a few times or use Flurrie to blow them away. They'll eventually run away. Press A button when near the lever to reveal the switch. Hit it and the bridge will be lowered. Press the button next to the elevator to go back up. Leave the station and go back on the train (you'll get a chance to save and heal soon).

Riverside Station
  • Behind the far-right gear in the gear room.
  • In the outside portion.
  • In the records room, above the staircase.
Other
  • Ultra Boots

Once back in your room, go out of it to save your progress. Afterwards, sleep in your room, to advance to the next day.

Day 3: Train Battle[edit]

Go back to the engineer (the room in the far right) and watch as the train gets overrun by Smorgs. Save before leaving, and talk to the guy in the item shop if you want to buy something—you may need to startle him awake by hammering him first. If you have the coinage and want to breeze through this fight, buy around 5-6 Thunder Rage Thunder Rage items. Go into the baggage room and have Flurrie blow the creatures away until the rest run off again. Use your Spring Jump when you're next to the wall in the background. Shimmy to the left and jump off when above the crate. Go into the door and use your hammer to bash your way to the front of the train.

Boss Battle[edit]

Smorg:

Goombella's Tattle: That's a Smorg. Lots of Smorgs gathered to create this huge monster. It attacks with weird tentacles. Defeating the tentacles will drop the body's defense to 0, making it easier to attack. The tentacles will regenerate, but use that time to deal a ton of damage, OK? It may also take other forms with higher Attack powers, I don't really know. Let's just hurry and beat this thing so we can save those trapped passengers!"

  • HP: 50 (Miasmas HP: 4; Miasma Pincher's HP: 6)
  • ATK: 5 (ATK is 10 when in Pincher form)
  • DEF: 1 (w/tentacles)
  • Attacks:
    • Miasma Slap
    • Miasma Pinch (only in Pincher form)

This fight can be tricky if not prepared, but one of the easiest ways to completely shred this boss fight is to purchase a lot of Thunder Rage Thunder Rages prior to battle, about 5-6. Each Smorg Miasma has exactly 5 health, which means one item will wipe the entire enemy in a single turn, and not waste any FP, and leave another character open to attack, and not receive damage on the following turn. The moment the Miasmas regrow, just use another Thunder Rage. This trick can be expanded slightly with Shooting Star Shooting Stars as well, in particular to bypass the Pincher; Given that Thunder Rages are sold on the train moments before the fight, that is typically the easiest location to acquire them. Once the Miasmas are destroyed, lay into the red part with your strongest attacks. Spring Jump deals a ton of damage if you time it properly—mixed with a Power Lift Special Move, it can absolutely shred through Smorg in a heartbeat. It's totally immune to any Status Effect changes, so don't rely on them.

For those not opting to use the Thunder Rage method, each of the Miasmas attacks once so guard well. Koops' Shell Shield can help absorb blows to stall another turn or so. When you beat the Miasmas for a second time, they turn into the Pincher, which can deal a devastating 10 points of damage unguarded. Even with a guard, you'll be taking a lot of damage. Special Moves are your friend: An Art Attack or a perfectly executed Earth Tremor can take out the Pincher, and a Power Lift can help deal extra damage in the meantime.

After another scene, you'll finally arrive at Poshley Heights. Leave the train when it ends.

An easy Crystal Star[edit]

Another peaceful town. There's no danger here. Just try to find the Crystal Star before anyone else does.

First, focus on collectibles. Start by going left and get the A Star Piece Star Piece behind the blue fold-up chair. Go inside the nearby house—there's a small crevice inside. It's kind of hard to see, but it's under the middle picture. Open the chest on the other side for a HP Drain P HP Drain P badge. There's also an underground A Star Piece Star Piece in the center of the area with the Ratooey Salesman and Goldbob. On the right side of the screen by the table, there's an opening in the hedge. Go through it (you don't have to turn into paper) and go through until you get a A Star Piece Star Piece. Go back through the bushes and continue on to the next area. Go behind the rose hedge near the part you entered to find another A Star Piece Star Piece. You can get some Fresh Pasta Fresh Pasta (can be used alone to make Spaghetti Spaghetti with Zess T. or other culinary items) from the nearby stand, but it will cost you 50 coins. There's an Inn Coupon Inn Coupon behind the upper right corner of the stand. You can use this coupon to sleep in the inn. When you wake up, they'll have a special dish (Omlette Meal ​) ready for you on the left table. When you're ready, head on to the next screen. To the right of the sanctum is a A Shine Sprite Shine Sprite. Use your Spring Jump to get it. Afterwards, go up to the sanctum and inspect the letter on the door. After the scene, Pennington will let you inside.

The Crystal Star is in here, but where?

Enemies:

  • Dark Boo - 8 HP, 5 ATK, 0 DEF

Watch the cutscene inside and go up to the red star mark on the ground. Use your Spring Jump when standing on it and shimmy to the right when you grab the bar. Jump off when over the ledge and use your Spring Jump on the next mark. Shimmy to the right again and do the same thing until you reach the top. Go to the airplane panel and use it to fly to the other side. Spring Jump on the next red star mark and shimmy to the left. Hit the blue switch and jump down to the ground. Go into the pipe and go into the door.

Inside, there are several Dark Boos. They're not hard compared to Smorg, so beat them all before continuing on. This is an excellent time to get some extra Star Points, if so desired. There are some items here, so go to the red star mark on the ground and use your Spring Jump. Remember to keep shimmying to the right when on the bars until you use the airplane panel to fly to the other side. When you land, go down and get the A Shine Sprite Shine Sprite. Grab the L Emblem L Emblem badge in the top left of this room (it's required for a trouble later on). After everything is collected, take the Crystal Star. The chapter doesn't quite end here, so go back out of the room and use the pipe. After speaking to Pennington, go out of the sanctum. Here, the chapter will REALLY end.

The Nintendo Switch version adds a few items to the Scantums: A Mystery Mystery in the first, and a Boo's Sheet Boo's Sheet in the second.

Poshley Heights
  • Behind the chair next to Goldbob's house.
  • Under a flippable panel in the circle in front of the station.
  • Inside the hedge next to Toodles's home.
  • Within the corner of the hedge in the second area.
  • Outside the Scantum to the right.
  • Inside the true Scantum on the left side, towards the front.

Interlude[edit]

Peach[edit]

Watch another scene with Grodus and go to TEC's room when the door opens. You only need to watch the cutscene.

Bowser[edit]

Watch another cutscene with Bowser, and you'll be in the final side-scrolling stage. There are a lot more enemies and lava can defeat you instantly. Be careful: if Bowser gets to the largest size, he can create a gap at the end of the stage he cannot cross. Jump on top of the brick blocks to avoid falling through. Anyway, when you finish it, you'll watch Bowser show Rawk Hawk who's boss.

Intermission[edit]

Present the Crystal Star to the Thousand-Year Door. After speaking to Frankly, go outside to the plaza. Go under the wooden platform and use your Spring Jump to knock down the big treasure chest. Open it to get the Ultra Hammer. Go back to Frankly and talk to him for another cutscene. When you leave, you should upgrade your partners. Slip through the space between the Trouble Center and Bobbery's house and use the boat panel to go under the bridge to the other boat panel. Open the chest for Double Dip Double Dip badge. Return to the sewers on the east side for some more items.

Go to Dazzle to trade any A Star Piece Star Pieces you have. After that, go to the room with the pipe to Petal Meadows (where you fought Blooper). Use your Spring Jump to the right of the pole and shimmy to the right to the end and let go. Go into the pipe and go into the house and get the A Star Piece Star Piece. Return to the main area, and use the Boat Panel to get to a A Shine Sprite Shine Sprite.

Once again, return to the main area of this room. Go to the other side of the pole and Spring Jump. Shimmy to the left and jump off. Have Bobbery blow up the wall and go through to get the Defend Plus P Defend Plus P badge. Move left towards the pipe that leads to Rogueport and use Bobbery again to blow up the cracked wall. You can use the pipe to go to Chet Rippo, who'll take points from your HP, FP, or BP and apply them to one of the other two categories (for a fee of course). He can also take a rank from one of your parters and give it to another (which won't be useful if you've been following this guide).

For the Nintendo Gamecube version only, go back to the room with the shortcuts to Petalburg and the Great Tree and go into the room to the left. Use your Ultra Hammer to break the large grey block and use the rising platform to go on the ledge and jump to the switch. Use your Spin Jump to activate them. The treasure chest on the ledge contains a FP Plus FP Plus badge. Now, you have shortcuts to Keelhaul Key and Poshley Heights.

The Nintendo Switch version simply has pipes emerge in the central room, and the FP Plus FP Plus is located behind the block in the back instead.

Go into the room left of the shortcut pipes, collecting items (Slow Shroom ​ and Gradual Syrup ​) from the blocks. Have Flurrie blow off the wall that sticks out and go through the tunnel to the Boat Panel. Keep sailing through the rooms. When you reach the last room you'll find three A Shine Sprite Shine Sprites and about half a dozen Spanias (and a Spunia)! Defeat them all and get the Shine Sprites (use your Spring Jump to get the one that's highest up. Use Yoshi to get to the far off moving platform. Use him again to reach the Defend Plus Defend Plus badge.

Return to Dazzle's spot and use Bobbery to blow up the cylinder for an easy connection to the underground city. Ride the lift between the two buildings and walk to the pole when the lift stops at the top. Use your Spring Jump to grab the pipe overhead. Jump off when above the rooftops and jump across them to reach the A Shine Sprite Shine Sprite on the pillar to the right. Return to the surface and Upgrade another partner (if able). Now you can go to the Trouble Center.

Go to West Rogueport and talk to Frankie (he's the blue pianta, in case you forgot). Go back to the East Side and you'll find the Wedding Ring Wedding Ring either in front of Garf's house (International GameCube releases) or above the wall where Gus was fought (Japanese GameCube and Switch versions). Use Yoshi to get it. Return it to Frankie and you'll get your reward.

  • Client: Chef Shimi (Excess Express)
  • Title: Get these ingredients!
  • Reward: 40 coins

You'll need some space in your inventory, as all of these items are counted as regular ones. First, go to Creepy Steeple. Go into the corridor north of the main hallway and slip through the gap between the fences that are near the door on the other side. Go right and hit the tree for a Golden Leaf Golden Leaf. Now, return to Rogueport Sewers and use the shortcut to the Great Tree. Go inside and talk to Petuni. Play her game and choose Mario, likes, which person, and the most. You'll get a Mystic Egg Mystic Egg. Finally, go to Keelhaul Key and whack the big palm tree at the left part of the screen. Get the Keel Mango Keel Mango and go back in the pipe. Return to the sewers, go into the shortcut to Poshley Heights, and ride the Excess Express. Give the three items to Chef Shimi, The good news: he'll give you 40 coins. The bad news: you'll have to go though the whole train ride to Rogueport. Continue to take a rest in your bed when you regain control until you arrive there.

Take the blimp to Glitzville and go to Jolene's office. Talk to her and she'll give you the Wrestling Mag Wrestling Mag. Return to Rogueport and head to Poshley Heights. Toodles is in the pink house near the station. Give her the book and you'll get your reward.

  • Client: Businessman (Glitzville)
  • Title: Security Code...
  • Reward: Hot Sauce Hot Sauce

Talk to the Ratooey businessman near the save point. Talk to him again and give him the security code, which is 2625. You'll receive your reward after that. Mario is able to purchase bottles of Hot Sauce for ten coins each after completing this trouble.

When you're fully healed and stocked up, go into the sewers from the West Side. Go to the door that leads to the pipe to Twilight Town. Instead of heading inside, bash the nearby gray block and go inside the pipe past it.