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! GameCube
! GameCube
! Wii
! Wii
! Switch
! Action
! Action
|-
|-
| {{gc|Neutral|Control}}
| {{gc|Neutral|Control}}
| {{wii|Neutral|Nunchuk}}
| {{wii|Neutral|Nunchuk}}
| {{switch|Neutral|Lstick}}
| {{desc}} Move Olimar. The purple circle shows the direction Olimar is facing and where Pikmin will land if thrown.
| {{desc}} Move Olimar. The purple circle shows the direction Olimar is facing and where Pikmin will land if thrown.
|-
|-
| {{gc|Neutral|Cstick}}
| {{gc|Neutral|Cstick}}
| {{wii|down|Dpad}}
| {{wii|down|Dpad}}
| {{Switch|L}}+{{Switch|Neutral|Rstick}}
| {{desc}} Swarm Pikmin in your party. Pikmin will automatically interact (attack enemy, move box, etc.) with anything they are moved toward.
| {{desc}} Swarm Pikmin in your party. Pikmin will automatically interact (attack enemy, move box, etc.) with anything they are moved toward.
|-
|-
| {{gc|A}}
| {{gc|A}}
| {{wii|A}}
| {{wii|A}}
| {{Switch|A}}
| {{desc}} Punch enemy, pluck Pikmin, throw Pikmin. Hold with Pikmin to separate by color. Move Pikmin in or out of onion if standing underneath. Repair spacesuit and get status report if standing in light near ship.
| {{desc}} Punch enemy, pluck Pikmin, throw Pikmin. Hold with Pikmin to separate by color. Move Pikmin in or out of onion if standing underneath. Repair spacesuit and get status report if standing in light near ship.
|-
|-
| {{gc|B}}
| {{gc|B}}
| {{wii|B}}
| {{wii|B}}
| {{Switch|B}}
| {{desc}} Call Pikmin. Hold for larger area of effect.
| {{desc}} Call Pikmin. Hold for larger area of effect.
|-
|-
| {{gc|X}}
| {{gc|X}}
| {{wii|C}}
| {{wii|C}}
| {{Switch|X}}
| {{desc}} Dismiss Pikmin; this separates them by color.
| {{desc}} Dismiss Pikmin; this separates them by color.
|-
|-
| {{gc|Y}}
| {{gc|Y}}
| {{wii|Plus}}
| {{wii|Plus}}
| {{Switch|Plus}}
| {{desc}} View Pikmin numbers & Map (after getting radar).
| {{desc}} View Pikmin numbers & Map (after getting radar).
|-
|-
| {{gc|L}}
| {{gc|L}}
| {{wii|Z}}
| {{wii|Z}}
| {{desc}} Rotate camera behind Olimar.
| {{Switch|ZL}}
| {{desc}} Face camera forward
|-
| {{gc|L}}{{plus}}{{gc|Left|Control}}/{{gc|Right|Control}}
| {{wii|Z}}{{plus}}{{Wii|Left|Nunchuk}}/{{Wii|Right|Nunchuk}}
| {{Switch|Left|Rstick}}/{{Switch|Right|Rstick}}
| {{desc}} Rotate camera
|-
|-
| {{gc|R}}
| {{gc|R}}
| {{wii|left|Dpad}} or {{wii|right|Dpad}}
| {{wii|left|Dpad}}/{{wii|right|Dpad}}
| {{Switch|ZR}}
| {{desc}} Zoom camera; cycles between close, medium and far.
| {{desc}} Zoom camera; cycles between close, medium and far.
|-
|-
| {{gc|Z}}
| {{gc|Z}}
| {{wii|up|Dpad}}
| {{wii|up|Dpad}}
| {{Switch|Up|Rstick}}/{{Switch|Down|Rstick}}
| {{desc}} Change camera angle; either low or high angle.
| {{desc}} Change camera angle; either low or high angle.
|-
|-
| {{gc|Start}}
| {{gc|Start}}
| {{wii|Minus}}
| {{wii|Minus}}
| {{Switch|Minus}}
| {{desc}} Pause game, view end of the day options.
| {{desc}} Pause game, view end of the day options.
|}
|}


Exclusive to New Play Control, while holding a Pikmin, you can press {{wii|B}} to swap the Pikmin you are holding
Exclusive to New Play Control, while holding a Pikmin, you can press {{wii|B}} to swap the Pikmin you are holding or {{wii|down|Dpad}} to swap its maturity. On the Switch, {{Switch|R}} swaps Pikmin type, {{Switch|X}} swaps Pikmin maturity and {{Switch|A}}+{{Switch|B}} releases the Pikmin you’re holding.
 
Exclusive to the original GameCube verison, pressing {{gc|Down|Dpad}} will cause Olimar to lay down, where he can't be hurt nor move. After a while, up to two Pikmin nearby will pick you up and take you to your ship.


{{Footer Nav|game=Pikmin|nextpage=Flow}}
{{Footer Nav|game=Pikmin|nextpage=Flow}}

Latest revision as of 03:53, 25 February 2024

GameCube Wii Switch Action
Neutral control Neutral nunchuk Neutral lstick Move Olimar. The purple circle shows the direction Olimar is facing and where Pikmin will land if thrown.
Neutral cstick Down dpad L button+Neutral rstick Swarm Pikmin in your party. Pikmin will automatically interact (attack enemy, move box, etc.) with anything they are moved toward.
A button A button A button Punch enemy, pluck Pikmin, throw Pikmin. Hold with Pikmin to separate by color. Move Pikmin in or out of onion if standing underneath. Repair spacesuit and get status report if standing in light near ship.
B button B button B button Call Pikmin. Hold for larger area of effect.
X button C button X button Dismiss Pikmin; this separates them by color.
Y button Plus button Plus button View Pikmin numbers & Map (after getting radar).
L button Z button ZL button Face camera forward
L button+Left control/Right control Z button+Left nunchuk/Right nunchuk Left rstick/Right rstick Rotate camera
R button Left dpad/Right dpad ZR button Zoom camera; cycles between close, medium and far.
Z button Up dpad Up rstick/Down rstick Change camera angle; either low or high angle.
Start button Minus button Minus button Pause game, view end of the day options.

Exclusive to New Play Control, while holding a Pikmin, you can press B button to swap the Pikmin you are holding or Down dpad to swap its maturity. On the Switch, R button swaps Pikmin type, X button swaps Pikmin maturity and A button+B button releases the Pikmin you’re holding.

Exclusive to the original GameCube verison, pressing Down dpad will cause Olimar to lay down, where he can't be hurt nor move. After a while, up to two Pikmin nearby will pick you up and take you to your ship.