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{{Mergewith|Namco Classic Collection Vol. 2]] 
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{{Unreferenced|date=December 2006}}
{{Unreferenced|date=December 2006}}
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==Gameplay==
==Gameplay==
On the screen where you are prompted to choose "1P" or "2P", the ghosts are listed, and the "alternate" names (Urchin, Romp, Stylist and Crybaby) are paired with the more familiar "nicknames". There is also new ghost named "Kinky" (his other name is listed as "?????"), who wears glasses and is edible at all times. If Pac-Man eats him, he acts as an energizer, making the other ghosts edible. If Pac-Man doesn't catch him, he will eventually "merge" with one or more of the other ghosts which makes them larger and gives them super powers:  
On the screen where you are prompted to choose "1P" or "2P", the ghosts are listed, and the "alternate" names (Urchin, Romp, Stylist and Crybaby) are paired with the more familiar "nicknames". There is also new ghost named "Kinky" (his other name is listed as "?????"), who wears sunglasses and is edible at all times. If Pac-Man eats him, he acts as an energizer, making the other ghosts edible. If Pac-Man doesn't catch him, he will eventually "merge" with one or more of the other ghosts which makes them larger and gives them super powers:  


* Clyde grows a pair of horns and behaves like an enraged bull; he can charge across the screen towards Pac-Man when he is in the same aisle. For reasons unknown, he also has a pair of boxing gloves.
* Blinky grows a pair of horns and behaves like an enraged bull; he can charge across the screen towards Pac-Man when he is in the same aisle. For reasons unknown, he also has a pair of boxing gloves.
* Pinky takes on the look of a rabbit, and can hop from one side of the board to the other. His landing target is depicted by glowing concentric circles.
* Pinky takes on the look of a rabbit, and can hop from one side of the board to the other. His landing target is depicted by glowing concentric circles.
* Inky sports sunglasses and spawns a transparent copy of himself that mirrors his position on the opposite side of the board, providing a ghost of a ghost for the player to contend with. Inky's transparent copy disappears when an energizer is eaten.  
* Inky sports sunglasses and spawns a transparent copy of himself that mirrors his position on the opposite side of the board, providing a ghost of a ghost for the player to contend with. Inky's transparent copy disappears when an energizer is eaten.  
* Blinky becomes obese, and attempts to slow Pac-Man down by spitting out new larger 50 point pills.  
* Clyde becomes obese, and attempts to slow Pac-Man down by spitting out new larger 50 point pills.  


In later levels, there are "DASH" arrows on the ground that allow Pac-Man to rapidly zip from one end of the board to the other end.  When on the dash, hitting ghosts will make them dizzy and temporarily motionless; hitting them while they are edible will eat them up. Also, there are additional powerup items.  
In later levels, there are "DASH" arrows on the ground that allow Pac-Man to rapidly zip from one end of the board to the other end.  When on the dash, hitting ghosts will make them dizzy and temporarily motionless; hitting them while they are edible will eat them up. Also, there are additional powerup items.  
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* The blue one gives Pac-Man the same power Inky takes on, with a transparent Pac-Man on the opposite side of the board that eats pills and ghosts, but cannot be caught.  
* The blue one gives Pac-Man the same power Inky takes on, with a transparent Pac-Man on the opposite side of the board that eats pills and ghosts, but cannot be caught.  
* The orange one only seems to be worth extra points.
* The orange one only seems to be worth extra points.
* The brown sack has the same effect as the pink powerup
* The brown sack has the same effect as the pink powerup.
* The magic wand turns all ghosts into presents.
* The magic wand turns all ghosts into presents.
* The one that resembles Pac-Man gives an extra life.
* The one that resembles Pac-Man gives an extra life.
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* Mazes change every level.
* Mazes change every level.
* There are larger 20 point and 50 point pills, including certain levels in which the pills "flutter" to different sizes in waves.
* There are larger 20 point and 50 point pills, including certain levels in which the pills "flutter" to different sizes in waves.
* Clyde and Blinky's names have switched.
* Pac-Man moves much faster than before.
* Pac-Man moves much faster than before.
==Glitches==
==Glitches==
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[[Category:1996 arcade games]]
[[Category:1996 arcade games]]
[[Category:Arcade games]]
[[Category:Arcade games]]
[[Category:Namco games]]
[[Category:Pac-Man]]
[[Category:Pac-Man]]