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There are over 200 different types units in Rise of Nations, ranging from the Ancient Age Hoplite to the Information Age AH-64 Apache Choppers. Most military units are created from either the barracks, stable, siege engine|siege factory, docks, airfield or fortress. Unit types such as Light Infantry, Heavy Infantry and Ranged Cavalry are upgraded as the player advances through the ages. These upgrades usually represent revolutionary changes in their particular field, for example the Arquebusier of the Gunpowder Age becomes the Musketeer of the Enlightenment Age, representing the great advantage of flintlock muskets over the earlier matchlock muskets, shown by increased atack power and reload speed. Also, each nation gets its own set of unique units like the Greeks get the Companion cavalry and the Russians get the Cossack. Because of the wide variety of units in the game the strategy factor becomes more diverse allowing the player to make more choices and decisions regarding units. Units in Rise of Nations are very heavily balanced with one another, each having its own counter and each having a roughly equal cost, although perhaps a cost in different Rise of Nations Resources|resources, discouraging any great diversity in armies. Units scale in cost as well, increasing in cost as their numbers increase. This, too, discourages diversity and is maligned by many players.
There are over 200 different types units in Rise of Nations, ranging from the Ancient Age Hoplite to the Information Age Attack Helicopter. All military units are created from military buildings, including the barracks, stable, siege factory|factory, dock, airfield, missile silo and fortress. All unit types, such as Light Infantry, Heavy Infantry, and Ranged Cavalry, are upgraded as the player advances through the ages. These upgrades usually represent revolutionary changes in their particular field; for example, the Arquebusier of the Gunpowder Age becomes the Musketeer of the Enlightenment Age, representing the great advantage of flintlock muskets over the earlier matchlock muskets and shown by increased attack power and reload speed. Also, each nation gets its own set of unique units; the Greeks get the Companion Cavalry and the Russians get the Cossack. Because of the wide variety of units in the game, the strategy factor becomes more diverse, allowing the player to make more choices and decisions regarding units. Units in Rise of Nations are very heavily balanced against each other, each having its own counter and a roughly equal cost, although perhaps in different Rise of Nations Resources|resources, discouraging any great diversity in armies. Units scale in cost as well, increasing in cost as their numbers increase. This, too, discourages diversity and is maligned by many players.


=== Barracks ===
=== Barracks ===