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{{series disambig|King's Quest}}
{{series disambig|King's Quest}}
'''King's Quest: Quest for the Crown''' is a [[1984]] computer game, originally published for the [[IBM PCjr]] simply as King's Quest. The story and the general design of the game was developed by Roberta Williams. Williams was the chief designer of all official releases of King's Quest, working with the series all the way through to the last official release, [[King's Quest: Mask of Eternity.]]
'''King's Quest: Quest for the Crown''' is a [[1984]] computer game, originally published for the [[IBM PCjr]] simply as King's Quest. The story and the general design of the game was developed by Roberta Williams. Williams was the chief designer of all official releases of King's Quest, working with the series all the way through to the last official release, [[King's Quest: Mask of Eternity]].


The game was re-released on [[September 19]], [[1990]]. This release is the "Enhanced" version of King's Quest. It uses the Sierra's Creative Interpreter (SCI) engine, the same engine used in titles such as [[King's Quest IV]]; while it still used 16-color graphics, it featured twice the resolution as well as music card support instead of the PC speaker.
The game was re-released on [[September 19]], [[1990]]. This release is the "Enhanced" version of King's Quest. It uses the Sierra's Creative Interpreter (SCI) engine, the same engine used in titles such as [[King's Quest IV]]; while it still used 16-color graphics, it featured twice the resolution as well as music card support instead of the PC speaker.