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m (→‎VampireKiller: fixed grammar)
m (Text replacement - "Getting Started" to "Gameplay")
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=== [[Castlevania: Circle of the Moon/Magician|Magician]] ===
=== [[Castlevania: Circle of the Moon/Magician|Magician]] ===


Unlike [[#Cerberus|Cerberus]], who had two different [[Castlevania: Circle of the Moon/Getting Started#Elements|elemental]] attacks, the Necromancer only uses dark attacks. Just turn on [[Castlevania: Circle of the Moon/DSS#Neptune/Black Dog|Neptune/Black Dog]] so all his attacks drain MP instead of HP. You still need to avoid getting hit too much since once your MP is gone he can take away HP again. Another option is to use [[Castlevania: Circle of the Moon/DSS#Uranus combinations|Uranus's summons]], though be careful of using the expensive ones like [[Castlevania: Circle of the Moon/DSS#Uranus/Thunderbird|Thunderbird]] too much as it can drain your MP rapidly and this is a fairly long fight.
Unlike [[#Cerberus|Cerberus]], who had two different [[Castlevania: Circle of the Moon/Gameplay#Elements|elemental]] attacks, the Necromancer only uses dark attacks. Just turn on [[Castlevania: Circle of the Moon/DSS#Neptune/Black Dog|Neptune/Black Dog]] so all his attacks drain MP instead of HP. You still need to avoid getting hit too much since once your MP is gone he can take away HP again. Another option is to use [[Castlevania: Circle of the Moon/DSS#Uranus combinations|Uranus's summons]], though be careful of using the expensive ones like [[Castlevania: Circle of the Moon/DSS#Uranus/Thunderbird|Thunderbird]] too much as it can drain your MP rapidly and this is a fairly long fight.


The simplest strategy (Nearly cheating) is the Diana/Griffin DDS. An average Magician will be able to take his first form down in two shots, his second in one more direct hit of the Wind wave. A skilled magician can use the big bone trick again, while risky, this can skip its second form with a single hit.
The simplest strategy (Nearly cheating) is the Diana/Griffin DDS. An average Magician will be able to take his first form down in two shots, his second in one more direct hit of the Wind wave. A skilled magician can use the big bone trick again, while risky, this can skip its second form with a single hit.
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=== [[Castlevania: Circle of the Moon/VampireKiller|VampireKiller]] ===
=== [[Castlevania: Circle of the Moon/VampireKiller|VampireKiller]] ===


Even with boosted defense his attacks cause a lot of damage and you can't yet use [[Castlevania: Circle of the Moon/DSS#Neptune/Black Dog|Neptune/Black Dog]] to absorb his [[Castlevania: Circle of the Moon/Getting Started#Elements|dark]] attacks. The next best option is [[Castlevania: Circle of the Moon/DSS#Jupiter/Golem|Jupiter/Golem]] which makes you invincible for four times as long after taking a hit. This gives you a lot more time to get back up and throw axes or [[Castlevania: Circle of the Moon/Weapons#Boomerang|boomerangs]] at his head without having to worry about getting hit again. If you are using the boomerang, stand back exactly far enough so that Alramelech's head is precisely where the boomerang turns around. It hangs in the air at that point and will do extra damage (as opposed to only two hits going and coming). Hopefully you've been stockpiling  [[Castlevania: Circle of the Moon/Items#Potions|healing items]] as now is the time to use them.
Even with boosted defense his attacks cause a lot of damage and you can't yet use [[Castlevania: Circle of the Moon/DSS#Neptune/Black Dog|Neptune/Black Dog]] to absorb his [[Castlevania: Circle of the Moon/Gameplay#Elements|dark]] attacks. The next best option is [[Castlevania: Circle of the Moon/DSS#Jupiter/Golem|Jupiter/Golem]] which makes you invincible for four times as long after taking a hit. This gives you a lot more time to get back up and throw axes or [[Castlevania: Circle of the Moon/Weapons#Boomerang|boomerangs]] at his head without having to worry about getting hit again. If you are using the boomerang, stand back exactly far enough so that Alramelech's head is precisely where the boomerang turns around. It hangs in the air at that point and will do extra damage (as opposed to only two hits going and coming). Hopefully you've been stockpiling  [[Castlevania: Circle of the Moon/Items#Potions|healing items]] as now is the time to use them.


Another good way to take him down is to use the [[Castlevania: Circle of the Moon/DSS#Mercury/Golem|Mercury/Golem]] this will give you longer reach. You then just stand on the left or right side by a door and avoid attacks. When he stops attacking, jump hit him, get back in the hole and repeat. It takes a while, but is less detrimental on health.
Another good way to take him down is to use the [[Castlevania: Circle of the Moon/DSS#Mercury/Golem|Mercury/Golem]] this will give you longer reach. You then just stand on the left or right side by a door and avoid attacks. When he stops attacking, jump hit him, get back in the hole and repeat. It takes a while, but is less detrimental on health.
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Stay in the left doorway, and wait for her to come to you. The bubbles usually come first, so whip them to prevent them from hitting you while you attack her. Jump up and throw three [[Castlevania: Circle of the Moon/Weapons#Boomerang|boomerangs]] at her when she's coming at you. She'll turn around without being able to ram you, then jump up to the upper left platform and hit her in the back of the head with either a whip or another boomerang. ''Don't'' chase her at this point as you won't get any good shots in, can't easily pass her to get to the other doorway, and will most likely take damage in the process. Instead, return to the doorway and wait for her to come back. Repeat until she's dead (won't take too long if you're using the boomerang).
Stay in the left doorway, and wait for her to come to you. The bubbles usually come first, so whip them to prevent them from hitting you while you attack her. Jump up and throw three [[Castlevania: Circle of the Moon/Weapons#Boomerang|boomerangs]] at her when she's coming at you. She'll turn around without being able to ram you, then jump up to the upper left platform and hit her in the back of the head with either a whip or another boomerang. ''Don't'' chase her at this point as you won't get any good shots in, can't easily pass her to get to the other doorway, and will most likely take damage in the process. Instead, return to the doorway and wait for her to come back. Repeat until she's dead (won't take too long if you're using the boomerang).


The only attack that could be problematic from the doorway is her laser, which she uses from the far right side so you can't see it coming and could easily kill a Magician in one hit. However, the beam is a [[Castlevania: Circle of the Moon/Getting Started#Elements|dark elemental]] attack, so keep the [[Castlevania: Circle of the Moon/DSS#Neptune/Black Dog|Neptune/Black Dog]] combo active at all times and not only will you be immune to the beam, but it'll heal any damage that you take from the bubbles. It shouldn't be able to deplete your MP has you likely have such high intelligence at this point that any MP lost will be recovered in a few seconds.
The only attack that could be problematic from the doorway is her laser, which she uses from the far right side so you can't see it coming and could easily kill a Magician in one hit. However, the beam is a [[Castlevania: Circle of the Moon/Gameplay#Elements|dark elemental]] attack, so keep the [[Castlevania: Circle of the Moon/DSS#Neptune/Black Dog|Neptune/Black Dog]] combo active at all times and not only will you be immune to the beam, but it'll heal any damage that you take from the bubbles. It shouldn't be able to deplete your MP has you likely have such high intelligence at this point that any MP lost will be recovered in a few seconds.


The DDS Diana/Griffin (Wind wave) will hit Camilla twice with one use, making it an extremely effective damage dealer. A normal Magician will not exhaust their supply of mp before killing Camilla. This will require some dodging and waiting, however.
The DDS Diana/Griffin (Wind wave) will hit Camilla twice with one use, making it an extremely effective damage dealer. A normal Magician will not exhaust their supply of mp before killing Camilla. This will require some dodging and waiting, however.
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=== Demon form ===
=== Demon form ===
{{CotMboss|Dracula (second form)|Ceremonial Room|3000|1000|1000| |Dark}}
{{CotMboss|Dracula (second form)|Ceremonial Room|3000|1000|1000| |Dark}}
He still resembles Dracula (which is much different than usual in Castlevania games), however he is now huge, has several more mouths, and a giant eye in his chest, among other changes. The eye is his only weak point, and can only be hit while open. Regardless of what [[Castlevania: Circle of the Moon/Getting Started#Modes|mode]] you're playing through, get the [[Castlevania: Circle of the Moon/Weapons#Boomerang|boomerang]] for this fight.
He still resembles Dracula (which is much different than usual in Castlevania games), however he is now huge, has several more mouths, and a giant eye in his chest, among other changes. The eye is his only weak point, and can only be hit while open. Regardless of what [[Castlevania: Circle of the Moon/Gameplay#Modes|mode]] you're playing through, get the [[Castlevania: Circle of the Moon/Weapons#Boomerang|boomerang]] for this fight.


At first, Dracula randomly uses his poison bubbles, laser, or comet attacks, and after each attack ends, transports to a new location. You can tell which attack he is about to use by looking at where a flash of light comes from. Once he's taken enough damage, he'll start to flash. From then on he'll only alternate between charging and transforming. At this point he can only be damaged when transformed. He makes 2–4 charges before transforming, and when he transforms, he appears from off screen. So, if he doesn't reappear immediately after a charge, he just transformed. The second phase attacks are much stronger than the first, but easier to dodge.
At first, Dracula randomly uses his poison bubbles, laser, or comet attacks, and after each attack ends, transports to a new location. You can tell which attack he is about to use by looking at where a flash of light comes from. Once he's taken enough damage, he'll start to flash. From then on he'll only alternate between charging and transforming. At this point he can only be damaged when transformed. He makes 2–4 charges before transforming, and when he transforms, he appears from off screen. So, if he doesn't reappear immediately after a charge, he just transformed. The second phase attacks are much stronger than the first, but easier to dodge.