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(Expand, reword, boss template, merge sidebar into text. I've never noticed these things screech, WII version only?)
(Energy Tank #2)
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==Ruined Shrine Access==
===Ruined Shrine Access===
There are two groups of Scarabs are in this room, clear them as in Nursery Access.
There are two groups of Scarabs are in this room, clear them as in Nursery Access.


==Ruined Shrine==
===Ruined Shrine===
{{sidebar
{{sidebar
|float=right
|float=right
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'''Advanced strategy (WII):''' You'll be able to kill this Plated Beetle immediately after it rams by rapidly firing Missiles ({{control|{{gc|y}} followed by {{gc|a}}|{{wii|Down|Dpad}} followed by {{wii|a}} (on default settings)}}). If done at close range, all the Missiles it takes to defeat the Plated Beetle will make contact before it turns around for another run.
'''Advanced strategy (WII):''' You'll be able to kill this Plated Beetle immediately after it rams by rapidly firing Missiles ({{control|{{gc|y}} followed by {{gc|a}}|{{wii|Down|Dpad}} followed by {{wii|a}} (on default settings)}}). If done at close range, all the Missiles it takes to defeat the Plated Beetle will make contact before it turns around for another run.
}}
}}
==Secondary items (Chozo Ruins)==
===Transport Access North===
Go back to Transport Access North (the room behind the platform where you picked up the Missile Launcher. The path is a bit easier with the Morph Ball since you can just plow through Scarabs with little damage and you can roll under Plazmites. When you get there, switch to the Morph Ball and go through the hole in the far side of the room. The tunnel is just big enough for the Morph Ball to fit and it leads to a kind of vertical maze where you have to guide the Morph Ball through in side view. There are several of these mazes in the game and this one is relatively simple. Move the Morph Ball until you encounter a piston moving up and down, then ride the piston up to the next higher level like an elevator and move to the next piston. Go through the tunnel at the top level to come out at a door leading to the next room.
===Transport to Magmoor Caverns North===
This is a transport similar to the one use to go from Tallon Overworld and Chozo Ruins, but it leads to a dead end at the moment. There are two other doors here, but only the one on the right leads to anything useful now.
===Vault Access===
Follow the passage and switch to Morph Ball to ride the piston elevator to a tunnel. Switch back to normal when the tunnel ends to hop up some ledges, then switch to Morph Ball again an follow the next tunnel.
===Vault===
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Chozo Lore: Beginnings
}}
The vault for which this room is named in right in the middle and you can see a Missile Expansion inside. It's not reachable at the moment though so save it for later. Go around to the right of the vault and scan the inscription there, then continue to the door at the far side.
===Plaza Access===
This is a cave with glowing walls. A small group of Beetles attacks but they are easy to deal with. Follow the passage to the end.
===Plaza===
{{sidebar
|float=right
|width=150px
|title=Upgrade
|contents=Energy Tank #2
}}
You're now on a ledge high above the Plaza. There is an Energy Tank here which you may have noticed before but there was no way reach it until now. Get the tank and drop down to the main level.


{{Footer Nav|game=Metroid Prime||prevpage=Missile Launcher|nextpage=Charge Beam}}
{{Footer Nav|game=Metroid Prime||prevpage=Missile Launcher|nextpage=Charge Beam}}

Revision as of 02:56, 26 November 2016

Control selector Select controller:
GameCube, Wii

By now the hint system should be pointing you to an unexplored section of the Chozo Ruins; this is the location of the next equipment upgrade.

Chozo Ruins

Main Plaza

You may notice that Beetles now appear near the Nursery Access door and there are War Wasps near the bridge. In general, new enemies appear and occasionally disappear from certain areas when you get equipment upgrades.

Take this door

Find the Missile Lock Door that was on the left when you first entered from the Ruins Entrance. (If you're coming from Nursery Access then go right, down the ledges, and it's the door on the right.) Fire a missile to blast it open and go in.

Ruined Shrine Access

There are two groups of Scarabs are in this room, clear them as in Nursery Access.

Ruined Shrine

Log Book
Creatures: Plated Beetle

This room is divided into two sections by a wall. There are ledges you can use to climb over the wall on one side, but once you drop into the far section there is no going back until you get the Morph Ball visible on the far side of this room. The upgrade is guarded of course so when you approach a battle begins.

Beetles and Plated Beetle

First you'll be attacked by a swarm of Beetles. There are a large number of them and you're fighting in close quarters, so don't be afraid to use missiles if there are several Beetles grouped together, but keep some in reserve since the battle is just getting started.

Defeat this creature to claim the Morph Ball

After you slay the swarm, you'll be attacked by a Plated Beetle. This creature behaves like a normal Beetle, however it is invulnerable to frontal attack and it always turns to face you. You need to wait for it to charge, then dodge out of the way toreador style and fire at its red abdomen before it can face you again. It dances around a bit as it works itself up for a charge, and you can soon learn the pattern to predict when you need to dodge. Missiles do the most damage but you can defeat it with your Power Beam if you run out.

Advanced strategy (WII): You'll be able to kill this Plated Beetle immediately after it rams by rapidly firing Missiles (Y button followed by A button). If done at close range, all the Missiles it takes to defeat the Plated Beetle will make contact before it turns around for another run.

Secondary items (Chozo Ruins)

Transport Access North

Go back to Transport Access North (the room behind the platform where you picked up the Missile Launcher. The path is a bit easier with the Morph Ball since you can just plow through Scarabs with little damage and you can roll under Plazmites. When you get there, switch to the Morph Ball and go through the hole in the far side of the room. The tunnel is just big enough for the Morph Ball to fit and it leads to a kind of vertical maze where you have to guide the Morph Ball through in side view. There are several of these mazes in the game and this one is relatively simple. Move the Morph Ball until you encounter a piston moving up and down, then ride the piston up to the next higher level like an elevator and move to the next piston. Go through the tunnel at the top level to come out at a door leading to the next room.

Transport to Magmoor Caverns North

This is a transport similar to the one use to go from Tallon Overworld and Chozo Ruins, but it leads to a dead end at the moment. There are two other doors here, but only the one on the right leads to anything useful now.

Vault Access

Follow the passage and switch to Morph Ball to ride the piston elevator to a tunnel. Switch back to normal when the tunnel ends to hop up some ledges, then switch to Morph Ball again an follow the next tunnel.

Vault

Log Book
Chozo Lore: Beginnings

The vault for which this room is named in right in the middle and you can see a Missile Expansion inside. It's not reachable at the moment though so save it for later. Go around to the right of the vault and scan the inscription there, then continue to the door at the far side.

Plaza Access

This is a cave with glowing walls. A small group of Beetles attacks but they are easy to deal with. Follow the passage to the end.

Plaza

Upgrade
Energy Tank #2

You're now on a ledge high above the Plaza. There is an Energy Tank here which you may have noticed before but there was no way reach it until now. Get the tank and drop down to the main level.