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*Attacks +1 (not on a panel)
*Attacks +1 (not on a panel)
*ATK +50 (not on a panel)
*ATK +50 (not on a panel)
This map is exactly like the end of the first episode of the Laharl story, just without Laharl. To weaken the overpowered enemies, throw a sword or magic user over to the three Geo Symbols and move him/her over next to them. Then, nail them with a 3-square arrangement (Third option in range cue) spell, or with Blade Rush/Dimensional Slash. Then take out the enemies on the panels that formerly recieved the benefits. Everything becomes a generic beat-em-up until Mid-Boss is the last enemy standing. Note that he may enter the fray himself if you are either too close to him, or if the battle drags out for too long. (I'd say a minimum of 2 turns.) Here's the hard part. Gang up on him and attack him in a combo of attacks. Hitting him with one attack at a time will take too long and will be weaker. DO NOT get into a counterattack war with him. He will pummel you into the ground if your weak enough. He also can hit you with a special attack that can damage any character standing in a 3-square line. Watch out for that.


{{Footer Nav|game=Disgaea: Afternoon of Darkness|prevpage=Walkthrough|nextpage=Episode II: Space Detective Etna}}
{{Footer Nav|game=Disgaea: Afternoon of Darkness|prevpage=Walkthrough|nextpage=Episode II: Space Detective Etna}}