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(Part 3. I'll do more later.)
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=== Ocarina of Time 3D ===
=== Ocarina of Time 3D ===
There was a lot of pressure put on Ocarina of Time 3D. After all, even though it was a port, it was arguably the biggest project yet for the system, with earlier games being ports, anemic, simple, or otherwise bad.
There was a lot of pressure put on Ocarina of Time 3D. After all, even though it was a port, it was arguably the biggest project yet for the system, with earlier games being ports, anemic, simple, or otherwise bad. But despite the familiarity many had with the game, going into it was a mystery. After all, this wasn't a Nintendo-made product; it was outsourrced to some little studio called Grezzo. Would it still be a quality product.
 
Short answer, [http://www.metacritic.com/game/3ds/the-legend-of-zelda-ocarina-of-time-3d yes].
 
Ocarina 3D was a fairly conservative remake. The graphics were revamped, and now resembled a GameCube title, but used the original architecture of the N64 game. The inventory, menus, and various functions were moved to the touchscreen. Gyroscope camera controls, a boss mode, and some hint videos were also added. Otherwise, it was the same game as the original, plus the Master Quest version of the game as an unlockable. There was no added multiplayer, no Streetpass functionality. Just a relatively straight remake that made careful use of the new hardware.
 
It was a massive hit. Ocarina of Time 3D has a 94 on Metacritic, making it the highest rated handheld game since the [[Game Boy Advance]] era. The game sold half a million copies its first two weeks on the market worldwide, and would go on to be the first game to sell a million units to consumers, even though Nintendogs + cats and Street Fighter shipped a million a while before that. 3DS sales went back up to over 100,000 a week for a little while.
 
=== The Summer of our Discontent ===
After Ocarina of Time 3D, the next big game was [[Resident Evil: The Mercenaries 3D]]. Although ''Revelations'' was the more anticipated title, this had the potential to help Ocarina fill in for the summer. After all, the Mercenaries minigames for Resident Evils 4 and 5 were good fun, and this promised to expand upon the idea.
 
Unfortunately for everybody involved, Mercenaries 3D had a flaw that struck many with anger: the inability to clear data. In short, this greatly reduced the game's resale value and made it hard to grant the game as a gift. Furthermore, when the reviews cam out, they simply weren't very positive. It was anemic and it was full of recycled content, with little incentive for either newcomers or veterans of the series to play.
 
Although not a crippling blow in of itself, the poor reception of Mercenaries 3D, both on a critical and a sales level, was disheartening. It meant that between the February/March launch and Fall seasons, the only major title was Ocarina 3D, not even an original game.
 
Meanwhile, things were looking bad for the 3DS's future. The Saint's Row game announced in 2010 had been cancelled, along with Assassin's Creed and the much anticipated Mega Man Legends 3. Metal Gear Solid 3D was delayed to 2012. The eShop, starved for content, was reliant on re-releasing Game Boy titles and, on a special occasion, an iOS port.
 
Then, the bomb dropped.
 
'''AN $80 PRICE CUT'''
 
Announced July 28, it would go into effect on August 12. Apparently, this was Nintendo's reaction to both the 3DS's low sales, which were about 100,000 that week, and the surprisingly low price of the upcoming Vita, which would sell for as low as $250. For the first time, Nintendo would sell their hardware at a loss. Many early adopters were outraged at the early and dramatic price drop, and doubted the 20 free Virtual Console games they'd receive as compensation at a later date would suffice.
 
The week before the price drop, only 40,000 3DS's were sold.
 
=== Getting Better all the Time ===
The 3DS price drop had an immediate effect. Sales improved eight-fold week over week, the strongest it had been since launch. In Japan, where the drop coincided with the release of [[Pokemon Rumble Blast]], sales increased twenty-fold. In total, over 300,000 were sold in a week, and numbers never dipped below 170,000 a week for the rest of the year.
 
Meanwhile, the holidays were coming. Nintendo announced their lineup, which included [[Super Mario 3D Land]] in November and [[Mario Kart 7]] in December. Meanwhile, Star Fox 64 3D provided players new and old with more content, admittedly aged, to play. It was not as well received as Ocarina 3D, but was a solid critical and sales success, albeit at a small scale.  


=== Sources ===
=== Sources ===