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{{TemplateStyles|Template:Pokemon/Wild/styles.css}}
{{TemplateStyles|Template:Pokemon/Wild/styles.css}}
This template is to be used for Pokémon games that do not have a day/night cycle. For games that do have a day/night cycle, see [[template:Pokemon/Wildtime]].


==Usage==
#<code>game</code>: Game version. Expressed as 1-3 characters. <br/>The text and colour of the column titles change appropriately depending on the input. Legal combinations of the characters are:
#*D / Dia - Diamond
#*P / Pea - Pearl
#*PT / Pla - Platinum
#*DP - Diamond and Pearl
#*DPPT - Diamon, Pearl, and Platinum
#<code>pkmn''x''</code>: Determines the PokePic and Name of the Pokémon.
#<code>level''x''</code>: Determines the level of the Pokémon.
#<code>rate''x''</code>: Determines the chance of encountering that Pokémon.
==Examples==
The below code shows a simple encounters table including the maximum three games, and only one method of encountering.
{{Pokemon Trainer Group
{{Pokemon Trainer Group
|{{Pokemon/Wild
|{{Pokemon/Wild

Revision as of 16:53, 29 July 2023

This template is to be used for Pokémon games that do not have a day/night cycle. For games that do have a day/night cycle, see template:Pokemon/Wildtime.

Usage

  1. game: Game version. Expressed as 1-3 characters.
    The text and colour of the column titles change appropriately depending on the input. Legal combinations of the characters are:
    • D / Dia - Diamond
    • P / Pea - Pearl
    • PT / Pla - Platinum
    • DP - Diamond and Pearl
    • DPPT - Diamon, Pearl, and Platinum
  2. pkmnx: Determines the PokePic and Name of the Pokémon.
  3. levelx: Determines the level of the Pokémon.
  4. ratex: Determines the chance of encountering that Pokémon.

Examples

The below code shows a simple encounters table including the maximum three games, and only one method of encountering.

Pokémon Level Rate
Pokémon Level Rate
Pokémon Level Rate