From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (Auto Prod Bot moved page Mother/Battles to EarthBound Beginnings/Battles without leaving a redirect: Moving guide Mother to EarthBound Beginnings)
(fix name, merge in part of EarthBound Beginnings/In the Field. content by User:Zelda164)
 
Line 1: Line 1:
{{Header Nav|game=Mother}}
{{Header Nav|game=EarthBound Beginnings}}
The battle system in Mother isn't hard to understand, but here are some hints that could help you on this journey.
As you explore the world of EarthBound Beginnings, you will encounter enemies which you must battle.


==Before the Battle==
==Enemy encounters==
The only way to level up in Mother is by battling enemies. For each enemy you defeat, all your party members receive a set amount of experience points. As the game progresses, the enemies get tougher, so don't fret if you die a couple of times.
The encounters in EarthBound Beginnings are entirely random, so you'll just have to be prepared. Because the encounter rate is so high, it's easier to run away. After you defeat an enemy, all your party members receive a set amount of experience points. As the game progresses the enemies will get tougher.


===Enemy Encounters===
==Battle commands==
The encounters in Mother are entirely random, so you'll just have to be prepared. Because the encounter rate is so high, it's easier to run away. Remember that.
Just like outside the field, there are numerous commands you can perform inside the battle:
* '''Fight''' - Attack the enemy. If there are multiple enemies, you are allowed to choose. If the enemy you choose is defeated by someone else before you go, you will not attack anything.
* '''PSI''' - Opens up the PSI Menu. You can then cycle through the PSI options (assuming you know PSI) and choose a PSI attack to perform (if you have enough PP).
* '''Goods''' - Opens up the Goods Menu where you can select items.
* '''Check''' - Allows you to check the enemy's weaknesses.
* '''Auto''' - Put the game on Auto Fight, where the game fights for you. This affects all members of your party.
* '''Guard''' - Increases defense for one turn.
* '''Run''' - The entire party tries to run away from the battle.


===Use the Check Function! (Mother only!)===
==Status ailments==
In the Japanese version of the game, using the check function could be your trump card. If you use "Check" and get a message that says "もんだいなし。" (mondai nashi, "There's no problem."), then the area's safe; but a message that says "あやしげなけはいが・・・・・・。" (ayashige nake hai ga, "It feels suspicious."), then expect a battle to take place! It can be pretty helpful to know where battles are going to take place, so why was this removed from the English version?
Sometimes an enemy may attack you and give you a ''status ailment''. These have varying effects, ranging from not-so-harmful to being KOd. These are the possible ailments and how to cure them:


==Battle Commands==
* '''Asleep''': The character falls asleep and is unable to participate. Cure it with: Cured after the battle; cured after a few rounds; Healing π
Just like outside the field, there are numerous commands you can perform inside the battle:
* '''Asthma Attack''': Ninten gets an asthma attack and is unable to participate. Cure it with: Cured after the battle; Asthma Spray
:*'''Fight''' - Attack the enemy. If there are multiple enemies, you are allowed to choose. If the enemy you choose is defeated by someone else before you go, you will not attack anything.
* '''Blind''': The character becomes blind which makes them less likely to hit the enemy. Cure it with: Cured after the battle
:*'''PSI''' - Opens up the PSI Menu. You can then cycle through the PSI options (assuming you know PSI) and choose a PSI attack to perform (if you have enough PP).
* '''Cold''': The character becomes blind which makes them less likely to hit. Cure it with: Cured after the battle
:*'''Goods''' - Opens up the Goods Menu where you can select items.
* '''Confsd''': The character gets confused and begins to attack allies. Cure it with: Cured after the battle; the Noble Seed
:*'''Check''' - Allows you to check the enemy's weaknesses.
* '''Faintd''': The character has no HP left and cannot participate. Cure it with: the Doctor; Super Healing
:*'''Auto''' - Put the game on Auto Fight, where the game fights for you. This affects all members of your party.
* '''Paralzd''': The character becomes stunned and cannot participate. The game ends when all characters are stunned. Cure it with: Cured after the battle; Healing β
:*'''Guard''' - Increases defense for one turn.
* '''Poison''': The character becomes poisoned and gradually loses HP. Cure it with: the Doctor; Healing α; an Antidote
:*'''Run''' - The entire party tries to run away from the battle.
* '''Puzzld''': The character begins to daydream instead of fight. Cure it with: Cured after the battle
* '''Stone''': The character becomes petrified and cannot participate. If all characters are petrified, the game ends. Cure it with: the Healer; Healing γ
Keep in mind that there are also status effects like Stuck, Tied-Up, and PSI Block that you don't show up on the Quick-Status Screen (most of the ailments we listed are shown on this screen and replace your Exp).


{{Footer_Nav|game=Mother|prevpage=Characters|nextpage=In the Field}}
{{Footer Nav|game=EarthBound Beginnings|prevpage=Characters|nextpage=Versions}}

Latest revision as of 04:00, 20 March 2024

As you explore the world of EarthBound Beginnings, you will encounter enemies which you must battle.

Enemy encounters[edit]

The encounters in EarthBound Beginnings are entirely random, so you'll just have to be prepared. Because the encounter rate is so high, it's easier to run away. After you defeat an enemy, all your party members receive a set amount of experience points. As the game progresses the enemies will get tougher.

Battle commands[edit]

Just like outside the field, there are numerous commands you can perform inside the battle:

  • Fight - Attack the enemy. If there are multiple enemies, you are allowed to choose. If the enemy you choose is defeated by someone else before you go, you will not attack anything.
  • PSI - Opens up the PSI Menu. You can then cycle through the PSI options (assuming you know PSI) and choose a PSI attack to perform (if you have enough PP).
  • Goods - Opens up the Goods Menu where you can select items.
  • Check - Allows you to check the enemy's weaknesses.
  • Auto - Put the game on Auto Fight, where the game fights for you. This affects all members of your party.
  • Guard - Increases defense for one turn.
  • Run - The entire party tries to run away from the battle.

Status ailments[edit]

Sometimes an enemy may attack you and give you a status ailment. These have varying effects, ranging from not-so-harmful to being KOd. These are the possible ailments and how to cure them:

  • Asleep: The character falls asleep and is unable to participate. Cure it with: Cured after the battle; cured after a few rounds; Healing π
  • Asthma Attack: Ninten gets an asthma attack and is unable to participate. Cure it with: Cured after the battle; Asthma Spray
  • Blind: The character becomes blind which makes them less likely to hit the enemy. Cure it with: Cured after the battle
  • Cold: The character becomes blind which makes them less likely to hit. Cure it with: Cured after the battle
  • Confsd: The character gets confused and begins to attack allies. Cure it with: Cured after the battle; the Noble Seed
  • Faintd: The character has no HP left and cannot participate. Cure it with: the Doctor; Super Healing
  • Paralzd: The character becomes stunned and cannot participate. The game ends when all characters are stunned. Cure it with: Cured after the battle; Healing β
  • Poison: The character becomes poisoned and gradually loses HP. Cure it with: the Doctor; Healing α; an Antidote
  • Puzzld: The character begins to daydream instead of fight. Cure it with: Cured after the battle
  • Stone: The character becomes petrified and cannot participate. If all characters are petrified, the game ends. Cure it with: the Healer; Healing γ

Keep in mind that there are also status effects like Stuck, Tied-Up, and PSI Block that you don't show up on the Quick-Status Screen (most of the ailments we listed are shown on this screen and replace your Exp).