No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
==Graphics== | ==Graphics== | ||
All terrain tiles, some landscape features, all monsters and objects, and some spell/effect graphics take the form of Windows | All terrain tiles, some landscape features, all monsters and objects, and some spell/effect graphics take the form of [[icon (computing)|Windows icon]]s. A tile is thus the size of an icon, 32 [[pixels]] square. This means that they can be applied to shortcuts, if desired, with no extraction process. Since they are [[w:public domain]], they can also be used for other software. | ||
Multi-tile graphics, such as ball spells and town buildings, are | Multi-tile graphics, such as ball spells and town buildings, are [[w:bitmap]]s included in the executable file. | ||
No graphics use colours other than the Windows standard 16-colour palette (plus transparent). They exist in monochrome versions as well, suggesting that the game will run even | No graphics use colours other than the Windows standard 16-colour palette (plus transparent). They exist in monochrome versions as well, suggesting that the game will run even if Windows’ video mode is set to [[w:monochrome]]. | ||
The map view is identical to the playing-field view, except for being scaled to fit on one screen. (This actually ''increases'' the size of some levels on 1280x1024 screens.) A simplified map view is available to improve performance on even slower computers. | The map view is identical to the playing-field view, except for being scaled to fit on one screen. (This actually ''increases'' the size of some levels on 1280x1024 screens.) A simplified map view is available to improve performance on even slower computers. |
Revision as of 00:45, 5 December 2005
Graphics
All terrain tiles, some landscape features, all monsters and objects, and some spell/effect graphics take the form of Windows icons. A tile is thus the size of an icon, 32 pixels square. This means that they can be applied to shortcuts, if desired, with no extraction process. Since they are w:public domain, they can also be used for other software.
Multi-tile graphics, such as ball spells and town buildings, are w:bitmaps included in the executable file.
No graphics use colours other than the Windows standard 16-colour palette (plus transparent). They exist in monochrome versions as well, suggesting that the game will run even if Windows’ video mode is set to w:monochrome.
The map view is identical to the playing-field view, except for being scaled to fit on one screen. (This actually increases the size of some levels on 1280x1024 screens.) A simplified map view is available to improve performance on even slower computers.