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As you solve problems for the people, clear out objects barring the way and direct them in building, the people will slowly grow in population.
As you solve problems for the people, clear out objects barring the way and direct them in building, the people will slowly grow in population.


{{Footer Nav|game=ActRaiser|nextpage=Controls}}
==Controls==
* {{snes|L}}, {{snes|R}} and {{snes|Select}} are unused.
* {{snes|Start}} Pause the game.
 
===Menu Navigation===
 
{| {{prettytable}}
!Control!!Effect
|-
!width=60px|{{snes|Up|Dpad}} {{snes|Down|Dpad}}
|Select
|-
!{{snes|Y}}
|Cancel, backup a menu.
|-
!{{snes|B}}
|Accept
|}
 
===Sidescrolling===
{| {{prettytable}}
!Control!!Effect
|-
!width=60px|{{snes|Left|Dpad}} {{snes|Right|Dpad}}
|Move
|-
!{{snes|Down|Dpad}}
|Duck
|-
!{{snes|B}}
|Jump
|-
!{{snes|Y}}
|Attack
|-
!{{snes|X}} {{snes|A}}
|Magic
|}
 
===Controlling the Angel===
{| {{prettytable}}
!Control!!Effect
|-
!width=60px|{{snes|Neutral|Dpad}}
|Move
|-
!{{snes|Y}}
|Fire an arrow.
|-
!{{snes|B}}
|Access menu.
|}
 
===Controlling the Palace in the Sky===
{| {{prettytable}}
!Control!!Effect
|-
!width=60px|{{snes|Neutral|Dpad}}
|Move
|-
!{{snes|Y}}
|Zoom Out.
|-
!{{snes|A}}
|Zoom In.
|-
!{{snes|B}}
|Back to menu.
|}
 
==Magic==
Magic are special abilities that are only usable when in an Act.  They are gained from the various citizens of the world.  Magic takes one scroll to use and makes the Master invincible while casting.
 
{|{{prettytable}}
! !!Name!!Effect
|-
![[Image:ActRaiser magicalfire.gif]]!!Magical Fire
|Sends several fireballs horizontally in both directions.  Enemies caught within can sustain multiple hits.
|-
![[Image:ActRaiser magicalaura.gif]]!!Magical Aura
|Creates a shield made of four orbs, which instantly kills any enemy that touches one.
|-
![[Image:ActRaiser magicalstardust.gif]]!!Magical Stardust
|Rains down stars from the top right.  Great against bosses who are in the top right of the viewing window since it will strike them many times.
|-
![[Image:ActRaiser magicallight.gif]]!!Magical Light
|Sends a wall of light in either direction around the Master.
|}
 
==Miracles==
Miracles are abilities used by the Master and targeted with by the Angel.  Each miracle costs SP to use.
 
{|{{prettytable}}
! !!Name
!SP!!Target!!Effect
|-
![[Image:ActRaiser lightning.gif]]!!Lightning
|10||Bushes, palm trees, and enemies.||Lightning strikes the targeted square, burning the ground.
|-
![[Image:ActRaiser rain.gif]]!!Rain
|20||Sand and crops.||A cloud forms over the targeted square and pours down water.
|-
![[Image:ActRaiser sun.gif]]!!Sun
|30||Marshes and snow.||The sun is focused towards the targeted square, drying up the land.
|-
![[Image:ActRaiser wind.gif]]!!Wind
|80||Entire map, including enemies.||The wind is forced to blow at high speeds. All enemies on screen are blown off; no SP is gained.
|-
![[Image:ActRaiser earthquake.gif]]!! Earthquake
|160||Entire map: low level houses and crops.||The earthquake ability only has two uses in the game. The first being that whenever it is used, for whatever purpose, all low level buildings and crops will be destroyed. In doing so, you'll allow the city to rebuild with modern buildings, thus increasing the population above what it was once able to reach. The second is to move the game forward; by using the ability in Marahna, you'll raise part of the continent so the citizens can reach a monster lair.
|}
{{Footer Nav|game=ActRaiser|nextpage=Walkthrough}}

Revision as of 19:50, 28 January 2009

Act Gameplay

When in an Act, The Master comes down to earth and inhabits the statue of a warrior, animating the stone and bringing to life a mighty crusader. Some people refer to this warrior as the avatar.

Simulation Gameplay

After beating a region of the world's first Act, you'll get to help the citizens of the area to grow. Since The Master has no worldly form, the Angel gladly takes its place to serve as a tool.

Fighting

As the Angel, you fight aerial beasts by shooting them with arrows. When a beast is destroyed, their spirit is sent to the temple at the center of town and you gain SP.

Civilization Development

As you solve problems for the people, clear out objects barring the way and direct them in building, the people will slowly grow in population.

Controls

  • L Button, R Button and Select Button are unused.
  • Start Button Pause the game.

Menu Navigation

Control Effect
Up Dpad Down Dpad Select
Y Button Cancel, backup a menu.
B Button Accept

Sidescrolling

Control Effect
Left Dpad Right Dpad Move
Down Dpad Duck
B Button Jump
Y Button Attack
X Button A Button Magic

Controlling the Angel

Control Effect
Neutral Dpad Move
Y Button Fire an arrow.
B Button Access menu.

Controlling the Palace in the Sky

Control Effect
Neutral Dpad Move
Y Button Zoom Out.
A Button Zoom In.
B Button Back to menu.

Magic

Magic are special abilities that are only usable when in an Act. They are gained from the various citizens of the world. Magic takes one scroll to use and makes the Master invincible while casting.

Name Effect
File:ActRaiser magicalfire.gif Magical Fire Sends several fireballs horizontally in both directions. Enemies caught within can sustain multiple hits.
File:ActRaiser magicalaura.gif Magical Aura Creates a shield made of four orbs, which instantly kills any enemy that touches one.
File:ActRaiser magicalstardust.gif Magical Stardust Rains down stars from the top right. Great against bosses who are in the top right of the viewing window since it will strike them many times.
File:ActRaiser magicallight.gif Magical Light Sends a wall of light in either direction around the Master.

Miracles

Miracles are abilities used by the Master and targeted with by the Angel. Each miracle costs SP to use.

Name SP Target Effect
File:ActRaiser lightning.gif Lightning 10 Bushes, palm trees, and enemies. Lightning strikes the targeted square, burning the ground.
File:ActRaiser rain.gif Rain 20 Sand and crops. A cloud forms over the targeted square and pours down water.
File:ActRaiser sun.gif Sun 30 Marshes and snow. The sun is focused towards the targeted square, drying up the land.
File:ActRaiser wind.gif Wind 80 Entire map, including enemies. The wind is forced to blow at high speeds. All enemies on screen are blown off; no SP is gained.
File:ActRaiser earthquake.gif Earthquake 160 Entire map: low level houses and crops. The earthquake ability only has two uses in the game. The first being that whenever it is used, for whatever purpose, all low level buildings and crops will be destroyed. In doing so, you'll allow the city to rebuild with modern buildings, thus increasing the population above what it was once able to reach. The second is to move the game forward; by using the ability in Marahna, you'll raise part of the continent so the citizens can reach a monster lair.