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Enemies that you will encounter in this region: | Enemies that you will encounter in this region: | ||
* [[Dragon Warrior/Enemies#Knight|Knights]] | * [[Dragon Warrior/Enemies#Knight|Knights]] | ||
* [[Dragon Warrior/Enemies#Demon Knight| | * [[Dragon Warrior/Enemies#Demon Knight|Demon Knights]] | ||
* [[Dragon Warrior/Enemies#Werewolf|Werewolves]] | * [[Dragon Warrior/Enemies#Werewolf|Werewolves]] | ||
* [[Dragon Warrior/Enemies#Magiwyvern|Magiwyverns]] | * [[Dragon Warrior/Enemies#Magiwyvern|Magiwyverns]] |
Revision as of 06:06, 3 August 2009
Enemies that you will encounter in this region:
The final frontier
The enemies that you will encounter in this, the last unexplored region in Alefgard, are amongst the strongest enemies that dare to roam the surface of the land. Although werewolves can be put to sleep like their weaker brethren, they are far more resistant to it. Starwyverns have flame breath and know the helpful magic of Healmore which, if left unblocked, can extend battles far longer than necessary. Wizards, meanwhile, know the ultimate spell of Hurtmore, and use it against you frequently. But the toughest challenge of all may be the Green Dragons that you may chance upon, and they'd like nothing more than to make you their next dinner. Truly, you must be of high experience if you intend to survive in this realm.
The final town of Cantlin
With its high protective walls that keep out monsters, and a Golem guarding the entrance, the citizens of Cantlin have faired well against the rise in powerful monsters in their region. As such, when you finally make it in, you'll find a bustling town with several shops and secrets to discover. But first you have to make it in. That's the hard part. The Golem blocking the entrance is a monster that makes the surrounding enemies pale in comparison. There is one way to give yourself an advantage over the Golem, and that is to put him to sleep…but he's not susceptible to your Sleep magic. You'll need to find another way to do that, and the secret lies in Kol. Check the "Unlocking Secrets" section if you don't know the answer.
Once inside, you'll find a number of sections of the town are closed off behind locked doors. Hopefully you brought a key along with you. If you only brought one key and you need more, make sure you open the door near the upper right corner of town so that you can access the third magic key shop in Alefgard. However, at 98 gold per key, they don't come cheap. When you access the key shop, you'll also access the only armor and weapons shop that have something new and useful to sell to you: the Flame Sword and the Silver Shield. Both of these items are incredibly expensive, but also incredibly invaluable to your efforts to level up, so buy them as soon as possible.
Discussion around the town are about a number of subjects:
- A strong sword that once belonged to your ancestor Edrick.
- A way to find proof of your ancestry.
- An old shop owner who once had a store in Hauksness.
- The very nature of the Dragon Lord himself.
You will hear quite a bit about the store that once existed in Hauksness, and the fact that a man buried something of immense value at the foot of a tree behind his shop. When you are strong enough to face the dangers outside of Cantlin, it is worth taking your time to explore the remains of the ruined town.
WEAPON SHOP 1 | |
---|---|
Bamboo Pole | 10G |
Club | 60G |
Copper Sword | 180G |
Leather Armor | 70G |
Chain Mail | 300G |
Large Shield | 800G |
WEAPON SHOP 2 | |
Iron Axe | 560G |
Broad Sword | 1500G |
Full Plate | 3000G |
Magic Armor | 7700G |
WEAPON SHOP 3 | |
Flame Sword | 9800G |
Silver Shield | 14800G |
ITEM SHOP 1 | |
Herb | 24G |
Torch | 8G |
ITEM SHOP 2 | |
Dragon's Scale | 20G |
Wyvern Wings | 70G |
MISC | |
Fairy Water | 38G |
Magic Key | 98G |
INN | |
One night | 100G |
Finding the proof you need
The most important information that you can obtain in Cantlin is hidden behind locked doors and very dangerous floor tiles. If you've managed to collect Edrick's Armor, than you have nothing to fear from the damaging tiles. If you haven't, you'll have to keep a watchful eye on your hit points if you intend to talk to the man beyond them. Heal with each step to ensure that you don't lose your life. The man will tell you that proof can be found in the coordinates of 70 steps south of Tantegel and 40 steps east. Unless you are capable of counting every step that you take from the castle as you move along, you'll need a tool to help you locate such a specific position. Such a tool comes in a very unexpected guise.
By the time you reach Cantlin, chances are very likely that you may just be strong enough to take on the Green Dragon that guards the entrance to the chamber in the interior of the Swamp Cave. With the spell of Healmore (received at level 17), the fight should be no problem even if you find your hit points dwindling. Once you best the Dragon, you can unlock the door on the other side of the pathway and rescue Princess Gwaelin. Once she is in your care, you need only return her to her father, and you will receive a great reward: Gwaelin's Love.
While the idea of receiving the love of a princess is a nice idea, Gwaelin's Love is an actual object in your inventory. Upon using it, you will learn exactly how many experience points you need until you reach the next level and, if you are standing outside, exactly how many steps you are away from the castle; perfect for finding a specific coordinate. Using this item, you can figure out exactly when you are 70 steps south and 40 steps west of Tantegel, just as the man informed you. Once there, search around and you'll find the Proof that you need. Only one step remains before you visit Castle Charlock.