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{{Header Nav|game=The Legend of Zelda: Skyward Sword|num=1}}
{{Header Nav|game=The Legend of Zelda: Skyward Sword|num=1}}
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On [[June 15]], [[2010]], at Nintendo's E3 conference, Shigeru Miyamoto introduced the game, showing a demo of the new control system, and announcing that it would now be released in 2011. The game will feature a graphical style similar to that of [[The Legend of Zelda: Twilight Princess]], albeit with more cel-shading effects. The main features of the new control system are that the sword is controlled by the motion of the Wii Remote, and the shield can be moved by moving the Nunchuk. The Wii MotionPlus allows for near-exact replication of the player's movements of the Wii Remote on the game screen. The Wii Remote's pointer is used for targeting. The game will also feature a redesigned item selection system, and new items designed to take advantage of the new control system.
On [[June 15]], [[2010]], at Nintendo's E3 conference, Shigeru Miyamoto introduced the game, showing a demo of the new control system, and announcing that it would now be released in 2011. The game will feature a graphical style similar to that of [[The Legend of Zelda: Twilight Princess]], albeit with more cel-shading effects. The main features of the new control system are that the sword is controlled by the motion of the Wii Remote, and the shield can be moved by moving the Nunchuk. The Wii MotionPlus allows for near-exact replication of the player's movements of the Wii Remote on the game screen. The Wii Remote's pointer is used for targeting. The game will also feature a redesigned item selection system, and new items designed to take advantage of the new control system.
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==Artwork==
<gallery>
<gallery>
  File:LOZ-SS E3 2009 art.png|Artwork from E3 2009.
  File:LOZ-SS E3 2009 art.png|Artwork from E3 2009.
</gallery>
</gallery>
{{ToC}}
{{ToC}}
{{The Legend of Zelda}}
{{The Legend of Zelda}}
{{DEFAULTSORT:Legend of Zelda: Skyward Sword, The}}
{{DEFAULTSORT:Legend of Zelda: Skyward Sword, The}}
[[Category:Nintendo Entertainment Analysis and Development]]
[[Category:Nintendo Entertainment Analysis and Development]]

Revision as of 17:07, 3 July 2012

Template:Infobox

The Legend of Zelda: Skyward Sword is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the Wii video game console. It is the sixteenth installment in The Legend of Zelda series. The game is confirmed to utilize the Wii MotionPlus peripheral for sword-fighting and archery, both staples of the series.

On June 15, 2010, at Nintendo's E3 conference, Shigeru Miyamoto introduced the game, showing a demo of the new control system, and announcing that it would now be released in 2011. The game will feature a graphical style similar to that of The Legend of Zelda: Twilight Princess, albeit with more cel-shading effects. The main features of the new control system are that the sword is controlled by the motion of the Wii Remote, and the shield can be moved by moving the Nunchuk. The Wii MotionPlus allows for near-exact replication of the player's movements of the Wii Remote on the game screen. The Wii Remote's pointer is used for targeting. The game will also feature a redesigned item selection system, and new items designed to take advantage of the new control system. Template:Continue Nav

Artwork

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