From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Line 504: Line 504:
===Defensive Spell Mastery===
===Defensive Spell Mastery===


Effect: Increases the level of all defensive magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.
Effect: Increases the level of all defensive magic spells. Spells can be found or bought and fall under the spells tab in your inventory.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1}}
Line 516: Line 516:


;Tier 4
;Tier 4
===Frailty===
===Frailty===



Revision as of 18:26, 6 September 2012

While the Alchemist lacks brute force, he is a very powerful spell-caster. The Alchemist can make the most use out of spells with his high mana and magic ratings.

Magic is considered the key attribute for Alchemists, however, note that Magic only affects your elemental (most wands and staffs) attacks and several skills (see below). Stacking Elemental damage improvement (e.g. +1% Fire damage, etc.) will be vital if you plan to focus on offensive spells. Note that skills with "+N% Weapon Damage" add exactly N% of your main hand (left on the character sheet) weapon damage, and only do so if the weapon is not an entirely physical damage weapon. Any second weapon or shield is only provides whatever stats and other bonus effects it has to your skills. A wand or staff which is listed as partially physical and partially magical damage will still give its full bonus. This bonus weapon damage is not affected by any additional scaling from Magic or other stats, and the key number is the damage per attack, not the large damage per second number.

Starting attributes
  • Strength: 6
  • Dexterity: 7
  • Magic: 10
  • Defense: 5
  • Health: 200
  • Mana: 30

Each level adds 40 health. Mana gain varies, with 7 points average.

Arcane

Tier 1

Ember Bolt

Effect: Bolts of ember energy seek out their target.

50% magic

1 2 3 4 5 6 7 8 9 10
Level required 0 2 3 5 7 10 13 17 21 26
Mana cost 4 5 6 7 8 9 10 12 14 16
Bolts 2 2 2 3 3 3 3 4 4 4
Poison damage +# 10-14 18-25 21-31 26-37 34-49 47-68 62-89 85-122 110-159 147-211
Knockback +# 5 5 5 5 5 5 5 5 5 5
Weapon damage % 10 20 20 20 20 20 20 20 20 20


Magic Weapons Expertise

Effect: Mastery of all wands and staves, and reduced requirements for rings and amulets.

1 2 3 4 5 6 7 8 9 10
Level required 1 2 3 4 5 6 7 8 9 10
Mage equipment requirements -# 1 2 3 4 5 6 7 8 9 10
Mage weapon damage +% 4 8 12 16 20 24 28 32 36 40


Tier 2

Iceshock

Effect: Hurl a crystal that detonates with a chilling blast, freezing nearby foes.

(Hidden 100% magic coefficient)

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 9 11 13 16 19 23 28
Mana cost 8 9 10 11 12 13 14 15 17 19
Ice damage +# 25-34 30-41 35-48 44-62 55-77 66-92 85-118 106-148 136-191 180-252
Chance to freeze target for 5 seconds % 63 65 68 73 78 83 90 98 108 120


Critical Strikes

Effect: Increases the chance and improves the damage of all critical strikes.

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 8 9 10 11 12 13 14
Critical damage +% 12 24 36 48 60 72 84 96 108 120
Critical hit chance +# 1 2 3 4 5 6 7 8 9 10


Tier 3

Adventurer

Effect: Improves the potency of potions, increases the rate of experience and fame gain, and reduces resurrection penalties.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 14 15 16 17 18 19
Experience gain +% 2 4 6 8 10 12 14 16 18 20
Fame gain +% 2 4 6 8 10 12 14 16 18 20
Potion effectiveness +% 8 16 24 32 40 48 56 64 72 80


Ember Lightning

Effect: Blasts foes with a bolt of ember energy.

100% magic

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 15 17 20 23 26 30
Mana cost 9 10 11 12 13 14 15 17 19 21
Weapon damage % 20 20 20 20 20 20 20 20 20 20
Electric damage +# 54-221 60-246 66-270 72-295 86-349 100-409 124-505 150-612 178-726 218-892
Knockback +# 5 5 5 5 5 5 5 5 5 5
Weapon damage % (secondary) 20 20 20 20 20 20 20 20 20 20


Offensive Spell Mastery

Effect: Increases the level of all offensive magic spells. Spells can be found or bought, and fall under the spells tab in your inventory.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 14 15 16 17 18 19
Attack spell levels +# 1 2 3 4 5 6 7 8 9 10


Tier 4

Ember Lance

Effect: Pierces foes with a shaft of blistering energy.

75% magic

1 2 3 4 5 6 7 8 9 10
Level required 15 16 17 18 19 21 23 25 28 31
Mana cost 18 20 22 24 26 28 30 32 34 36
Fire damage +# 61-152 66-165 71-178 77-192 83-206 94-235 107-266 120-298 141-351 163-407


Tier 5

Pyre

Effect: Hurls a crystal filled with nether flames - flames burns foes over time.

(Hidden 100% magic coefficient)

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 27 29 31 33
Mana cost 18 20 22 24 26 28 30 32 34 36
Fire damage +# 61-152 66-165 71-178 77-192 83-206 94-235 107-266 120-298 141-351 163-407


Advanced Spellcasting

Effect: Reduces the level requirements of all spells and improves mana recharge rate.

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 26 27 28 29
Spell learning requirements -# 1 2 3 4 5 6 7 8 9 10
Mana recovery per second 2 3 4 5 6 8 9 10 11 12


Tier 6

Ember Strike

Effect: A bolt of burning energy from the sky strikes the target location.

(Hidden 100% magic coefficient)

1 2 3 4 5 6 7 8 9 10
Level required 25 26 27 28 29 30 31 32 33 34
Mana cost 30 32 34 36 38 40 42 44 46 48
Weapon damage % 20 20 20 20 20 20 20 20 20 20
Fire damage +# 305-488 323-516 340-544 359-574 378-604 396-634 416-666 436-697 457-731 478-764

Lore

Tier 1

Nether Imp

Effect: Summons Nether Imps from the dormant energies of corpses.

1 2 3 4 5 6 7 8 9 10
Level required 1 2 3 5 7 10 13 17 21 26
Mana cost 12 13 14 15 16 17 18 19 20 21
Imps 1 2 2 3 3 4 4 5 5 6
Health +% 0 0 20 20 40 40 60 60 80 80
Damage +% 0 0 5 5 10 10 15 15 20 20


Tier 2

Thorned Minions

Effect: Your minions are imbued with crackling energy that reflects the damage foes inflict on them.

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 9 11 13 16 19 23 28
Mana cost 14 16 18 20 22 24 26 28 30 32
% of Damage reflected back / for # seconds 25 / 10 30 / 12 35 / 14 40 / 16 45 / 18 50 / 20 55 / 22 60 / 24 65 / 26 70 / 30

Pet Mastery

Effect: Your affinity for animals increases your pet and minion's power and decreases the pet's town-travel time.

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 8 9 10 11 12 13 14
Pet and minion damage +% 4 8 12 16 20 24 28 32 36 40
Pet and minion armor +% 4 8 12 16 20 24 28 32 36 40
Pet town travel time -% 8 16 24 32 40 48 56 64 72 80


Tier 3

Summon Alchemic Golem

Effect: Summons an alchemical golem to attack your foes.

Level 2: Golem upgrade has increased damage, armor, and health.

Level 3: Golem upgrade has further increased damage, armor, and health.

Level 4: Golem upgrade delivers new Smash Attack.

Level 5: Golem upgrade has increased damage, armor, and health.

Level 6: Golem upgrade has further increased damage, armor, and health.

Level 7: Golem upgrade delivers new Vortex Attack.

Level 8: Golem upgrade has increased damage, resistances, and health.

Level 9: Golem upgrade has further increased damage, resistances, and health.

Level 10: Golem receives ultimate upgrade.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 15 17 20 23 26 30
Mana cost 20 22 24 26 28 30 32 34 36 38

Charm Spell Mastery

Effect: Increases the level of all charm magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 14 15 16 17 18 19
Charm spell levels +# 1 2 3 4 5 6 7 8 9 10


Tier 4

Terror

Effect: Causes enemies within range to flee in mortal terror.

1 2 3 4 5 6 7 8 9 10
Level required 15 16 17 18 19 21 23 25 28 31
Mana cost 8 12 13 14 15 16 17 18 19 20
Knockback +# 6 8 10 12 14 16 18 20 22 24
75% change that target flees for # seconds 2 3 3 4 4 5 5 6 6 7

Ranged Weapons Expertise

Effect: Mastery of bows, pistols, crossbows, and rifles.

1 2 3 4 5 6 7 8 9 10
Level required 15 16 17 18 19 20 21 22 23 24
Ranged equipment requirements -# 1 2 3 4 5 6 7 8 9 10
Ranged weapon damage +% 4 8 12 16 20 24 28 32 36 40


Tier 5

Burning Bind

Effect: Your minions are enraged, resulting in improved damage and attack speeds.

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 27 29 31 33
Mana cost 14 16 18 20 22 24 26 28 30 32
+% Physical & elemental damage / for # seconds 50 / 15 60 / 17 70 / 19 80 / 21 90 / 23 100 / 25 110 / 27 120 / 29 130 / 31 140 / 33
% Faster attack / for # seconds 10 / 15 11 / 17 12 / 19 13 / 21 14 / 23 15 / 25 16 / 27 17 / 29 18 / 31 20 / 33

Barter

Effect: Reduces the purchase prices at merchants, enchanters, and gamblers. Improves the sale prices of your own goods.

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 26 27 28 29
Vendor prices -% 6 12 18 24 30 36 42 43 54 60


Tier 6

Summon Beam Golem

Effect: Summons a golem to blast your foes with a beam of electricity.

Desummon an alchemical golem. (You can have both kinds out at one time)

Levels 2-9: Golem gets upgraded damage, critical hit, and reflects a small static charge on attackers.

Level 10: The golem's ultimate upgrade includes a multi-element beam attack.

1 2 3 4 5 6 7 8 9 10
Level required 25 26 27 28 29 30 31 32 33 34
Mana cost 40 42 44 46 48 50 52 54 56 58

Treasure Hunter

Effect: Increases the chance to find magic items, and potency of enchantments. Treasure hunters also find more gold.

1 2 3 4 5 6 7 8 9 10
Level required 25 26 27 28 29 30 31 32 33 34
Gold find +% 3 5 8 10 13 15 18 20 23 25
Magic find +% 3 5 8 10 13 15 18 20 23 25


Battle

Tier 1

Ember Shock

Effect: A gauntlet overload delivers a devastating charge to a single target. Power diffuses into nearby foes for lesser damage.

100% magic

1 2 3 4 5 6 7 8 9 10
Level required 1 2 3 5 7 10 13 17 21 26
Mana cost 8 10 12 14 16 18 20 22 24 28
Weapon damage % 20 20 20 20 20 20 20 20 20 20
Electric damage +# 49-77 68-108 88-139 129-205 151-239 216-343 288-459 400-636 528-840 710-1129
Chance to stun for 4 seconds % 100 100 100 100 100 100 100 100 100 100
Weapon damage % (secondary) 20 20 20 20 20 20 20 20 20 20
Electric damage +# (secondary) 3-40 4-56 4-72 5-88 7-123 10-177 14-236 19-327 24-432 33-581
Chance to stun for 2 seconds % (secondary) 100 100 100 100 100 100 100 100 100 100

Armor Expertise

Effect: Mastery of all forms of armor reduces requirements and improves armor absorption.

1 2 3 4 5 6 7 8 9 10
Level required 1 2 3 4 5 6 7 8 9 10
Armor equipment requirements -# 1 2 3 4 5 6 7 8 9 10
Armor +% 4 8 12 16 20 24 28 32 36 40


Tier 2

Ember Shield

Effect: Envelops you in ember energy, absorbing physical damage.

50% defense, 50% magic

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 9 11 13 16 19 23 28
Mana cost 12 13 14 15 16 17 18 19 21 23
Damage absorption 129 162 194 226 258 291 323 355 387 420
Knockback resistance % 100 100 100 100 100 100 100 100 100 100

Martial Weapons Expertise

Effect: Mastery of swords, axes, maces, and polearms.

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 8 9 10 11 12 13 14
Martial equipment requirements -# 1 2 3 4 5 6 7 8 9 10
Martial weapon damage +% 4 8 12 16 20 24 28 32 36 40


Tier 3

Infuse

Effect: Imbue your weapons with ember energy for increased damage.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 15 17 20 23 26 30
Mana cost 12 13 14 15 16 17 18 19 20 21
Melee damage for # seconds +% 30 / 30 35 / 35 40 / 40 45 / 45 50 / 50 55 / 55 60 / 60 65 / 65 70 / 70 75 / 75
Ranged damage for # seconds +% 30 / 30 35 / 35 40 / 40 45 / 45 50 / 50 55 / 55 60 / 60 65 / 65 70 / 70 75 / 75

Defensive Spell Mastery

Effect: Increases the level of all defensive magic spells. Spells can be found or bought and fall under the spells tab in your inventory.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 14 15 16 17 18 19
Defense spell levels +# 1 2 3 4 5 6 7 8 9 10


Tier 4

Frailty

Effect: Enfeebles Nearby enemies, reducing their armor and elemental resistances, and slowing their attacks.

1 2 3 4 5 6 7 8 9 10
Level required 15 16 17 18 19 21 23 25 28 31
Mana cost 8 9 10 11 12 13 14 15 16 17
Physical & elemental armor for # seconds -% 20 / 6 25 / 7 30 / 8 35 / 9 40 / 10 45 / 11 50 / 12 55 / 13 60 / 14 65 / 15
Slower attack for # seconds % 10 / 6 12 / 7 14 / 8 16 / 9 18 / 10 20 / 11 22 / 12 24 / 13 26 / 14 28 / 15
Slower cast speed for # seconds % 10 / 6 12 / 7 14 / 8 16 / 9 18 / 10 20 / 11 22 / 12 24 / 13 26 / 14 28 / 15
Poison damage for # seconds +# 2 / 6 2 / 7 2 / 8 2 / 9 2 / 10 3 / 11 3 / 12 3 / 13 4 / 14 4 / 15

Dual Wielding

Effect: Improves damage of all weapons when dual-wielding.

1 2 3 4 5 6 7 8 9 10
Level required 15 16 17 18 19 20 21 22 23 24
Damage +% 6 12 18 24 30 36 42 48 54 60


Tier 5

Ember Phase

Effect: Phase to a new location dealing damage as you enter and exit nether space.

50% strength, 50% magic

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 27 29 31 33
Mana cost 16 16 16 16 16 16 16 16 16 16
Damage +# 78-155 83-165 88-176 94-187 100-199 105-210 117-234 130-260 143-286 157-314
Knockback +# 30 30 30 30 30 30 30 30 30 30
Chance to stun for 2 seconds % 42 44 46 48 50 52 56 60 64 68

Block and Parry

Effect: Increases the chance to block, either with or without shield.

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 26 27 28 29
Chance to block +% 2 4 6 8 10 12 14 16 18 20


Tier 6

Ember Sentry

Effect: A sentry crystal blasts nearby enemies with a beam of ember energy.

50% magic

1 2 3 4 5 6 7 8 9 10
Level required 25 26 27 28 29 30 31 32 33 34
Mana cost 20 22 24 26 28 30 32 34 36 38
Damage +% 136 141 146 151 156 161 166 171 176 181
Summon duration (seconds) 350 371 393 416 448 472 497 522 559 585