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==Part 1== | ==Part 1== | ||
[[Image:Zulag 1-1.jpg]] | [[Image:Zulag 1-1.jpg]] | ||
'''R1P15C01''' | |||
You're technically being chased, but you don't have to worry about that.<br /> | |||
Walk to the barrel and press down twice to drop below to [[Oddworld: Abe's Oddysee/Zulag 1-1#Secret Areas|Secret Area I]]. With those<br /> | |||
three Mudokons, continue to the right. | |||
'''R1P15C02''' | |||
You can practice your run-jump by running at the ledge and jumping at<br /> | |||
the last minute to hang on to the ledge. Otherwise, you can walk right<br /> | |||
below it and "hoist" yourself up. | |||
'''R1P15C09''' | |||
Go through the door and into the background. Run to the right. | |||
'''R1P15C10''' | |||
Go through the door and back into the foreground. Beware the Slig and continue<br /> | |||
to the right. | |||
'''R1P15C03''' | |||
Obviously, beware the mines! Remember this room. Leap the first gap and then<br /> | |||
run-jump the second. | |||
'''R1P15C04''' | |||
Now it's time for your first strategic maneuver with Sligs. Possess the Slig by<br /> | |||
praying and run it to the lever. Pull that and run to the right until C11. Shoot<br /> | |||
this sleeping Slig and then continue praying to destroy the possessed Slig. <br /> | |||
Continue to the right. | |||
'''R1P15C05''' | |||
Don't pull the lever. It is not a good idea. Instead, return to the left but on<br /> | |||
the lower path. Back in C04, climb down behind the barrel. | |||
{{-}} | {{-}} | ||
===Secret Areas=== | ===Secret Areas=== | ||
'''Secret Area I'''<br /> | |||
Walk to the left edge and leap on to the lower problem. Climb down below<br /> | |||
on this ledge. Sneak near the edge of the platform and leap to the other<br /> | |||
side. You should be hanging. If not, get hanging! As soon as the awakened<br /> | |||
Slig drops to the lower area climb back up. Now, pull the lever right when<br /> | |||
the Slig walks on to the trap door. Return to the previous room. Back here,<br /> | |||
walk past the left saw and pull the lever to switch the speeds of the saws.<br /> | |||
The other Mudokons are not intelligent enough to make it past the fast saws.<br /> | |||
However, you will have to roll past this saw that is now fast. It shouldn't be<br /> | |||
very difficult.<br /> | |||
This may be hard, considering it is your first Mudokon, but you should be able<br /> | |||
to do it. Walk past the saw and say hello to the nearest Mudokon. Lead him across<br /> | |||
the saw. Make sure you wait until the other Mudokon has the most time! Sometimes<br /> | |||
it is necessary to hop to the lower room and tell that Mudokon to wait, but you<Br /> | |||
should be fine. Pull the right lever and lead the other Mudokon below. If they aren't<br /> | |||
all at the bottom, lead them to the bottom. Now chant to free all three. Yay! | |||
{{-}} | {{-}} | ||
==Part 2== | ==Part 2== |
Revision as of 02:14, 23 October 2006
Abe is just a modest laborer at Rupture Farms, ignoring the faults of the company, until one day as he cleans the hallways he listens in on a conference. He and his race of Mudokons are next on the list of meals produced by Rupture Farms! He now plans to escape from the factory, but he is instantly noticed. Now, it's up to you to guide Abe through Rupture Farms and to his destiny, something much more than he expected. However, it's not going to be as simple as it seems. Abe will have to use his spiritual powers as weapons, considering he has no fighting abilities whatsoever. It's all up to your mind, not your button-mashing skills.
Part 1
R1P15C01
You're technically being chased, but you don't have to worry about that.
Walk to the barrel and press down twice to drop below to Secret Area I. With those
three Mudokons, continue to the right.
R1P15C02
You can practice your run-jump by running at the ledge and jumping at
the last minute to hang on to the ledge. Otherwise, you can walk right
below it and "hoist" yourself up.
R1P15C09 Go through the door and into the background. Run to the right.
R1P15C10
Go through the door and back into the foreground. Beware the Slig and continue
to the right.
R1P15C03
Obviously, beware the mines! Remember this room. Leap the first gap and then
run-jump the second.
R1P15C04
Now it's time for your first strategic maneuver with Sligs. Possess the Slig by
praying and run it to the lever. Pull that and run to the right until C11. Shoot
this sleeping Slig and then continue praying to destroy the possessed Slig.
Continue to the right.
R1P15C05
Don't pull the lever. It is not a good idea. Instead, return to the left but on
the lower path. Back in C04, climb down behind the barrel.
Secret Areas
Secret Area I
Walk to the left edge and leap on to the lower problem. Climb down below
on this ledge. Sneak near the edge of the platform and leap to the other
side. You should be hanging. If not, get hanging! As soon as the awakened
Slig drops to the lower area climb back up. Now, pull the lever right when
the Slig walks on to the trap door. Return to the previous room. Back here,
walk past the left saw and pull the lever to switch the speeds of the saws.
The other Mudokons are not intelligent enough to make it past the fast saws.
However, you will have to roll past this saw that is now fast. It shouldn't be
very difficult.
This may be hard, considering it is your first Mudokon, but you should be able
to do it. Walk past the saw and say hello to the nearest Mudokon. Lead him across
the saw. Make sure you wait until the other Mudokon has the most time! Sometimes
it is necessary to hop to the lower room and tell that Mudokon to wait, but you
should be fine. Pull the right lever and lead the other Mudokon below. If they aren't
all at the bottom, lead them to the bottom. Now chant to free all three. Yay!