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===Skill Builds=== | ===Skill Builds=== | ||
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Revision as of 03:27, 1 January 2007
The Swordman is the master of melee, having the skills to receive minimal damage and restore HP while dishing out lots of damage. The preferred weapon of choice is, obviously, a sword (one-handed or two-handed). Swordmen can also use spears; however, it is recommended for them to wait until they reach their second job before using spears. Upon reaching Job Lv 40, a Swordman can become a Knight, using spears or two-handed swords for a more offensive approach, or a Crusader, the more defensive path that uses shields or two-handed spears effectively.
Stats
Stat Advice
Strength | Being as the Swordman is based around melee combat, Strength is a necessity for most types of Swordmen. |
Agility | For many Swordmen, Agility is their secondary or even primary stat. The faster a character is, the less he or she will be hit, and thus the less damage he or she will sustain. Agility also increases the attack speed of the character, so he or she will be able to do more damage in a shorter period of time. However, this may come at the cost of inability to sustain damage when the character fails to dodge an oncoming attack. A character may be pure Agility (thus not giving any additional points to Vitality) or be balanced, either weighted or even. |
Vitality | For many Swordmen, Vitality is their secondary or even primary stat. The greater Vitality one possesses, the greater maximum HP and ability to sustain damage he or she has. This endurance however, may come at the cost of speed and dodge abilities. A character may be pure Vitality (thus not giving any additional points to Agility) or be balanced, either weighted or even. |
Intelligence | The benefits of a high Intelligence are not many for Swordmen, though it may be worthwhile to increase this stat significantly if you plan on building a Crusader (or Paladin) reliant on the Holy magic of those classes. |
Dexterity | Dexterity is an stat that Swordmen need, though not to the extent of Strength, Agility or Vitality. Dexterity naturally increases your HIT rate and thus a higher Dexterity will increase your total damage output. |
Luck | Luck, like Intelligence, is a stat that Swordmen can safely ignore. In some builds, Luck may be a necessity, but it is absent in most. |
Stat Builds
Job Stat Bonuses
Level | Strength | Agility | Vitality | Intelligence | Dexterity | Luck |
---|---|---|---|---|---|---|
1 | +0 | +0 | +0 | +0 | +0 | +0 |
2 ~ 5 | +1 | +0 | +0 | +0 | +0 | +0 |
6 ~ 9 | +1 | +0 | +1 | +0 | +0 | +0 |
10 ~ 13 | +1 | +0 | +1 | +0 | +1 | +0 |
14 ~ 17 | +2 | +0 | +1 | +0 | +1 | +0 |
18 ~ 21 | +2 | +0 | +2 | +0 | +1 | +0 |
22 ~ 25 | +2 | +0 | +2 | +0 | +2 | +0 |
26 ~ 29 | +2 | +0 | +2 | +0 | +2 | +1 |
30 ~ 32 | +2 | +1 | +2 | +0 | +2 | +1 |
33 ~ 35 | +3 | +1 | +2 | +0 | +2 | +1 |
36 ~ 37 | +3 | +1 | +2 | +0 | +3 | +1 |
38 ~ 39 | +3 | +1 | +3 | +0 | +3 | +1 |
40 ~ 41 | +4 | +1 | +3 | +0 | +3 | +1 |
42 ~ 43 | +4 | +1 | +4 | +0 | +3 | +1 |
44 ~ 45 | +4 | +1 | +4 | +0 | +3 | +2 |
46 | +4 | +2 | +4 | +0 | +3 | +2 |
47 ~ 48 | +5 | +2 | +4 | +0 | +3 | +2 |
49 | +6 | +2 | +4 | +0 | +3 | +2 |
50 | +7 | +2 | +4 | +0 | +3 | +2 |
Skills
Ragnarok Online/Jobs/Swordman/Skills
Skill Builds
Quests
Skill Quests
Job Change Quest
To change from a Novice to a Swordman, you must go to the west building in Izlude and undergo several tests.