Ultima III: Exodus/Enemies
In the table below, The characters can only get to lv. 5, unless they find the Mark of Kings in a dungeon.
The NES version features less enemies than the other versions. "Lv." refers to the characters level at which the enemies start appearing.
Land enemies
Sea enemies
Combat strategies
General tips
The enemies are always leveled to your party experience level. In other words, gaining levels increases the characters HP only, but it also makes stronger enemies appear, and they have stronger overall attributes. In order to gain levels, characters have to gain experience and then talk to Lord British. You can choose to gain experience and wait before talking to the King.
At the beginning of the game, raise experience and gold using the rank A spells, that wipe out weak enemies, but don't raise level. Keep doing this until you collect enough money for all the following:
- Expensive ranged weapons (bows) from the shop in Dawn;
- Enough offers to max out the WIS of your Cleric or the INT of your Wizard at the Shrines in Ambrosia;
- A certain amount of Gems and Powder.
When you collect all this, talk to Lord British and he'll raise your characters to Level 5. This means 500 HP more for your characters and pirate ships sailing the seas. Now you can travel to Ambrosia and raise your other attributes.
Battle strategy
Put your enemies in a square formation, so that characters with ranged weapons are in the back row. This way, two characters gang up against one enemy.
Fighting from pirate ship is not convenient: despite the favorable battle terrain, you will spend much more food.
NES battle strategy
Put your characters in a vertical row and attack one enemy at a time with ranged weapons.
Capture a pirate ship, then fight the enemies along the coast: the water between the ship and the land will give you tactical advantage. In fact, enemies will queue on the plank, and attack you only one by one. Counter-attack with ranged weapons.
Gallery
The following images are scans from the manual.
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Orc, goblin, troll
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Skeleton, ghoul, zombie
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Giant, titan, golem
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Daemon, gargoyle, manes
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Pirates
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Sea serpent
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Man-o-war
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Pincher, snatches, bradles
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Dragon, wyvern, griffin
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Devil, balron, orcus