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Header for encounters tables for Pokémon games based on the specific system.
- {{Pokemon/Wild}}
- {{Pokemon/WildTime}} - Different encounter rates depending on the Morning/Day/Night cycle.
- {{Pokemon/WildTime2}} - Different encounter rates depending on the Morning/Day/Evening/Night cycle.
- {{Pokemon/WildSeason}} - Different encounter rates depending on the Spring/Summer/Autumn/Winter cycle.
- {{Pokemon/WildDay}} - Different encounter rates depending on the Day/Night cycle.
Generate rows with the associated row templates
- {{Pokemon/Wild row}}
- {{Pokemon/WildTime row}}
- {{Pokemon/WildTime2 row}}
- {{Pokemon/WildSeason row}}
- {{Pokemon/WildDay row}}
Usage
Pokemon/Wild
This table can support up to 30 rows of Pokémon, and is to be used on games where there is no daylight system. It must be used in conjunction with {{Pokemon Trainer Group}}, in the following format:
{{Pokemon Trainer Group
|{{Pokemon/Wild
|game=
|pkmn1=
|flag1=
|level1=
|rate1=
}}
}}
The second and third {{Pokemon/Wild}}
templates must be added inbetween the final two pairs of brackets.
game
: Game version. Expressed as 2-4 characters. The text and colour of the column titles change appropriately depending on the input. For a list of valid characters, see {{Pokemon/Short}}.pkmnx
: Type in the name of the Pokémon here.flagx
: Type in the file links for what method is required to encounter the pokemon here.levelx
: Type in the level of the Pokémon here.ratex
: Type in the encounter rate of the Pokémon here If it's a percentage, then include the % sign.
Examples
The below code shows a simple encounters table including the maximum three games, and only one method of encountering.
Pokémon | Level | Rate |
---|