From StrategyWiki, the video game walkthrough and strategy guide wiki
Revision as of 18:24, 22 December 2005 by Hack (talk | contribs)
Jump to navigation Jump to search

About Animal Crossing: Wild World

The original Animal Crossing was a favorite with gamers from around the world. Living a fantasy life where you do whatever you wanted to do. The game makes it's triumphant return with Animal Crossing: Wild World on the Nintendo DS. This time, there are more items, more things to do, more animals to meet, and more experiences to create. Wild World is also the 2nd game from Nintendo to feature the ability to go online via Nintendo Wi-Fi Connection.

Publisher: Nintendo
Platform: Nintendo DS
Release Date (North America): December 5, 2005
ESRB Rating: E (Everyone)

Moving Into the Wild World

You begin your new life with a taxi ride to your new home. Your driver, Capp'n, will ask you a few questions, which define your gender, name, and general appearance.

When you finally reach town, you'll be dropped off at the Town Hall where you'll be greeted by Pelly, the clerk who works there. She'll give you a quick welcome, and then it's off to your brand new house.

Once you get inside, the first thing you'll notice is how empty it is. While it isn't necessary, you might want to venture outside a collect some furniture or other various items to decorate your home with. Though once you do step outside, you are greeted by the friendly (and sometimes evil) Tom Nook.

Tom Nook will basically give you the major goal of the game: pay off the debt to your house and it's subsequent upgrades. Tom Nook will start you off with a few odd jobs, and those tasks will basically serve as a short tutorial. After that, you're off on your on. Make friends, get new tasks, decorate your home, be hip and trendy, and create new memories.

Your Home

Having your own home is one of the best parts of Animal Crossing: Wild World. There are a few main aspects of your home:

  • Size. The size of the house has always been a major goal for all Animal Crossing players. Players are constantly trying to sell that fish or fossil to earn enough money for a little extra space. Wild World builds upon this by offering even bigger and better upgrades to the house.
  • Save Room. The second floor of your house has now become your save room. Walk up the stairs, jump in bed, and you'll be asked to save.
  • Inside. The inside is where you'll decorate a leave a mess. I can gurantee that you will go crazy trying to find that matching bed or couch, and you can show off all those cool things you find.
  • Outside. The outside of your house isn't as important as the inside, as you'll only be able to customize the color of your roof, and the pattern on your door. You can use any pattern that you've created a paste it onto your door.

Links and Resources