Animal Crossing: Wild World
From StrategyWiki, the video game walkthrough and strategy guide wiki
| Animal Crossing: Wild World | |
|---|---|
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| Developer(s) | Nintendo EAD |
| Publisher(s) | Nintendo |
| Release date(s) | |
| Genre(s) | Simulation |
| System(s) | Nintendo DS |
| Players | 1+ |
| Rating(s) | |
| Preceded by | Animal Crossing |
| Followed by | Animal Crossing: City Folk |
| Series | Animal Crossing |
| Neoseeker Related Pages | |
- "Wild World" redirects here. For the puzzle game, see JIGAPIX Wild World.
Animal Crossing: Wild World is the follow-up to Animal Crossing game for the Nintendo GameCube.
Animal Crossing: Wild World doesn’t really have an objective like other games. Your main task is to live. There are a number of milestones along the way such as paying off mortgages, getting a bigger house and making new friends.
There are a number of things to do each day, from finding fossils and pulling weeds to watering flowers and nursing sick friends back to health.
The addition of the Nintendo Wi-Fi Connection allows real-world friends to visit your town, you can chat and send letters to each other or play games like Hide and Seek.
Table of Contents
Getting Started
At Home
Shopping
Around Town
editAnimal Crossing series
Animal Crossing · Wild World · City Folk · Jump Out
