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Graphics

All terrain tiles, some landscape features, all monsters and objects, and some spell/effect graphics take the form of Windows icons. A tile is thus the size of an icon, 32 pixels square. This means that they can be applied to shortcuts, if desired, with no extraction process. Since they are w:public domain, they can also be used for other software.

Multi-tile graphics, such as ball spells and town buildings, are w:bitmaps included in the executable file.

No graphics use colours other than the Windows standard 16-colour palette (plus transparent). They exist in monochrome versions as well, suggesting that the game will run even if Windows’ video mode is set to w:monochrome.

The map view is identical to the playing-field view, except for being scaled to fit on one screen. (This actually increases the size of some levels on 1280x1024 screens.) A simplified map view is available to improve performance on even slower computers.