While the Alchemist lacks brute force, he is a very powerful spell-caster. The Alchemist can make the most use out of spells with his high mana and magic ratings.
Magic is considered the key attribute for Alchemists, however, note that Magic only affects your elemental (most wands and staffs) attacks and several skills (see below). Stacking Elemental damage improvement (e.g. +1% Fire damage, etc.) will be vital if you plan to focus on offensive spells. Note that skills with "+N% Weapon Damage" add exactly N% of your main hand (left on the character sheet) weapon damage, and only do so if the weapon is not an entirely physical damage weapon. Any second weapon or shield is only provides whatever stats and other bonus effects it has to your skills. A wand or staff which is listed as partially physical and partially magical damage will still give its full bonus. This bonus weapon damage is not affected by any additional scaling from Magic or other stats, and the key number is the damage per attack, not the large damage per second number.
- Starting attributes
- Strength: 6
- Dexterity: 7
- Magic: 10
- Defense: 5
- Health: 200
- Mana: 30
Each level adds 40 health. Mana gain varies, with 7 points average.
Arcane
- Tier 1
Ember Bolt
Effect: Bolts of ember energy seek out their target.
50% magic
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 0 | 2 | 3 | 5 | 7 | 10 | 13 | 17 | 21 | 26 |
Mana cost | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 12 | 14 | 16 |
Bolts | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 |
Poison damage +# | 10-14 | 18-25 | 21-31 | 26-37 | 34-49 | 47-68 | 62-89 | 85-122 | 110-159 | 147-211 |
Knockback +# | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Weapon damage % | 10 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Magic Weapons Expertise
Effect: Mastery of all wands and staves, and reduced requirements for rings and amulets.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Mage equipment requirements -# | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Mage weapon damage +% | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 |
- Tier 2
Iceshock
Effect: Hurl a crystal that detonates with a chilling blast, freezing nearby foes.
(Hidden 100% magic coefficient)
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 5 | 6 | 7 | 9 | 11 | 13 | 16 | 19 | 23 | 28 |
Mana cost | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 19 |
Ice damage +# | 25-34 | 30-41 | 35-48 | 44-62 | 55-77 | 66-92 | 85-118 | 106-148 | 136-191 | 180-252 |
Chance to freeze target for 5 seconds % | 63 | 65 | 68 | 73 | 78 | 83 | 90 | 98 | 108 | 120 |
Critical Strikes
Effect: Increases the chance and improves the damage of all critical strikes.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Critical damage +% | 12 | 24 | 36 | 48 | 60 | 72 | 84 | 96 | 108 | 120 |
Critical hit chance +# | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
- Tier 3
Adventurer
Effect: Improves the potency of potions, increases the rate of experience and fame gain, and reduces resurrection penalties.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
Experience gain +% | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 |
Fame gain +% | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 |
Potion effectiveness +% | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 |
Ember Lightning
Effect: Blasts foes with a bolt of ember energy.
100% magic
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 10 | 11 | 12 | 13 | 15 | 17 | 20 | 23 | 26 | 30 |
Mana cost | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 19 | 21 |
Weapon damage % | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Electric damage +# | 54-221 | 60-246 | 66-270 | 72-295 | 86-349 | 100-409 | 124-505 | 150-612 | 178-726 | 218-892 |
Knockback +# | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Weapon damage % (secondary) | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Offensive Spell Mastery
Effect: Increases the level of all offensive magic spells. Spells can be found or bought, and fall under the spells tab in your inventory.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
Attack spell levels +# | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
- Tier 4
Ember Lance
Effect: Pierces foes with a shaft of blistering energy.
75% magic
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 15 | 16 | 17 | 18 | 19 | 21 | 23 | 25 | 28 | 31 |
Mana cost | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 |
Fire damage +# | 61-152 | 66-165 | 71-178 | 77-192 | 83-206 | 94-235 | 107-266 | 120-298 | 141-351 | 163-407 |
- Tier 5
Pyre
Effect: Hurls a crystal filled with nether flames - flames burns foes over time.
(Hidden 100% magic coefficient)
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 20 | 21 | 22 | 23 | 24 | 25 | 27 | 29 | 31 | 33 |
Mana cost | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 |
Fire damage +# | 61-152 | 66-165 | 71-178 | 77-192 | 83-206 | 94-235 | 107-266 | 120-298 | 141-351 | 163-407 |
Advanced Spellcasting
Effect: Reduces the level requirements of all spells and improves mana recharge rate.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 |
Spell learning requirements -# | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Mana recovery per second | 2 | 3 | 4 | 5 | 6 | 8 | 9 | 10 | 11 | 12 |
- Tier 6
Ember Strike
Effect: A bolt of burning energy from the sky strikes the target location.
(Hidden 100% magic coefficient)
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 |
Mana cost | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 |
Weapon damage % | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Fire damage +# | 305-488 | 323-516 | 340-544 | 359-574 | 378-604 | 396-634 | 416-666 | 436-697 | 457-731 | 478-764 |
Lore
- Tier 1
Nether Imp
Effect: Summons Nether Imps from the dormant energies of corpses.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 1 | 2 | 3 | 5 | 7 | 10 | 13 | 17 | 21 | 26 |
Mana cost | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Imps | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 |
Health +% | 0 | 0 | 20 | 20 | 40 | 40 | 60 | 60 | 80 | 80 |
Damage +% | 0 | 0 | 5 | 5 | 10 | 10 | 15 | 15 | 20 | 20 |
- Tier 2
Thorned Minions
Effect: Your minions are imbued with crackling energy that reflects the damage foes inflict on them.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 5 | 6 | 7 | 9 | 11 | 13 | 16 | 19 | 23 | 28 |
Mana cost | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 |
Damage reflected back for # seconds % | 25 / 10 | 30 / 12 | 35 / 14 | 40 / 16 | 45 / 18 | 50 / 20 | 55 / 22 | 60 / 24 | 65 / 26 | 70 / 30 |
Pet Mastery
Effect: Your affinity for animals increases your pet and minion's power and decreases the pet's town-travel time.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Pet and minion damage +% | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 |
Pet and minion armor +% | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 |
Pet town travel time -% | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 |
- Tier 3
Summon Alchemic Golem
Effect: Summons an alchemical golem to attack your foes.
Level 2: Golem upgrade has increased damage, armor, and health.
Level 3: Golem upgrade has further increased damage, armor, and health.
Level 4: Golem upgrade delivers new Smash Attack.
Level 5: Golem upgrade has increased damage, armor, and health.
Level 6: Golem upgrade has further increased damage, armor, and health.
Level 7: Golem upgrade delivers new Vortex Attack.
Level 8: Golem upgrade has increased damage, resistances, and health.
Level 9: Golem upgrade has further increased damage, resistances, and health.
Level 10: Golem receives ultimate upgrade.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 10 | 11 | 12 | 13 | 15 | 17 | 20 | 23 | 26 | 30 |
Mana cost | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 |
Charm Spell Mastery
Effect: Increases the level of all charm magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
Charm spell levels +# | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
- Tier 4
Terror
Effect: Causes enemies within range to flee in mortal terror.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 15 | 16 | 17 | 18 | 19 | 21 | 23 | 25 | 28 | 31 |
Mana cost | 8 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Knockback +# | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 |
75% change that target flees for # seconds | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 |
Ranged Weapons Expertise
Effect: Mastery of bows, pistols, crossbows, and rifles.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
Ranged equipment requirements -# | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Ranged weapon damage +% | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 |
- Tier 5
Burning Bind
Effect: Your minions are enraged, resulting in improved damage and attack speeds.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 20 | 21 | 22 | 23 | 24 | 25 | 27 | 29 | 31 | 33 |
Mana cost | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 |
Physical & elemental damage for # seconds +% | 50 / 15 | 60 / 17 | 70 / 19 | 80 / 21 | 90 / 23 | 100 / 25 | 110 / 27 | 120 / 29 | 130 / 31 | 140 / 33 |
Faster attack for # seconds % | 10 / 15 | 11 / 17 | 12 / 19 | 13 / 21 | 14 / 23 | 15 / 25 | 16 / 27 | 17 / 29 | 18 / 31 | 20 / 33 |
Barter
Effect: Reduces the purchase prices at merchants, enchanters, and gamblers. Improves the sale prices of your own goods.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 |
Vendor prices -% | 6 | 12 | 18 | 24 | 30 | 36 | 42 | 43 | 54 | 60 |
- Tier 6
Summon Beam Golem
Effect: Summons a golem to blast your foes with a beam of electricity.
Desummon an alchemical golem. (You can have both kinds out at one time)
Levels 2-9: Golem gets upgraded damage, critical hit, and reflects a small static charge on attackers.
Level 10: The golem's ultimate upgrade includes a multi-element beam attack.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 |
Mana cost | 40 | 42 | 44 | 46 | 48 | 50 | 52 | 54 | 56 | 58 |
Treasure Hunter
Effect: Increases the chance to find magic items, and potency of enchantments. Treasure hunters also find more gold.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 |
Gold find +% | 3 | 5 | 8 | 10 | 13 | 15 | 18 | 20 | 23 | 25 |
Magic find +% | 3 | 5 | 8 | 10 | 13 | 15 | 18 | 20 | 23 | 25 |
Battle
- Tier 1
Ember Shock
Effect: A gauntlet overload delivers a devastating charge to a single target. Power diffuses into nearby foes for lesser damage.
100% magic
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 1 | 2 | 3 | 5 | 7 | 10 | 13 | 17 | 21 | 26 |
Mana cost | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 28 |
Weapon damage % | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Electric damage +# | 49-77 | 68-108 | 88-139 | 129-205 | 151-239 | 216-343 | 288-459 | 400-636 | 528-840 | 710-1129 |
Chance to stun for 4 seconds % | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Weapon damage % (secondary) | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Electric damage +# (secondary) | 3-40 | 4-56 | 4-72 | 5-88 | 7-123 | 10-177 | 14-236 | 19-327 | 24-432 | 33-581 |
Chance to stun for 2 seconds % (secondary) | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Armor Expertise
Effect: Mastery of all forms of armor reduces requirements and improves armor absorption.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Armor equipment requirements -# | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Armor +% | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 |
- Tier 2
Ember Shield
Effect: Envelops you in ember energy, absorbing physical damage.
50% defense, 50% magic
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 5 | 6 | 7 | 9 | 11 | 13 | 16 | 19 | 23 | 28 |
Mana cost | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 21 | 23 |
Damage absorption | 129 | 162 | 194 | 226 | 258 | 291 | 323 | 355 | 387 | 420 |
Knockback resistance % | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Martial Weapons Expertise
Effect: Mastery of swords, axes, maces, and polearms.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Martial equipment requirements -# | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Martial weapon damage +% | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 |
- Tier 3
Infuse
Effect: Imbue your weapons with ember energy for increased damage.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 10 | 11 | 12 | 13 | 15 | 17 | 20 | 23 | 26 | 30 |
Mana cost | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Melee damage for # seconds +% | 30 / 30 | 35 / 35 | 40 / 40 | 45 / 45 | 50 / 50 | 55 / 55 | 60 / 60 | 65 / 65 | 70 / 70 | 75 / 75 |
Ranged damage for # seconds +% | 30 / 30 | 35 / 35 | 40 / 40 | 45 / 45 | 50 / 50 | 55 / 55 | 60 / 60 | 65 / 65 | 70 / 70 | 75 / 75 |
Defensive Spell Mastery
Effect: Increases the level of all defensive magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
Defense spell levels +# | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
- Tier 4
Frailty
Effect: Enfeebles Nearby enemies, reducing their armor and elemental resistances, and slowing their attacks.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 15 | 16 | 17 | 18 | 19 | 21 | 23 | 25 | 28 | 31 |
Mana cost | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
Physical & elemental armor for # seconds -% | 20 / 6 | 25 / 7 | 30 / 8 | 35 / 9 | 40 / 10 | 45 / 11 | 50 / 12 | 55 / 13 | 60 / 14 | 65 / 15 |
Slower attack for # seconds % | 10 / 6 | 12 / 7 | 14 / 8 | 16 / 9 | 18 / 10 | 20 / 11 | 22 / 12 | 24 / 13 | 26 / 14 | 28 / 15 |
Slower cast speed for # seconds % | 10 / 6 | 12 / 7 | 14 / 8 | 16 / 9 | 18 / 10 | 20 / 11 | 22 / 12 | 24 / 13 | 26 / 14 | 28 / 15 |
Poison damage for # seconds +# | 2 / 6 | 2 / 7 | 2 / 8 | 2 / 9 | 2 / 10 | 3 / 11 | 3 / 12 | 3 / 13 | 4 / 14 | 4 / 15 |
Dual Wielding
Effect: Improves damage of all weapons when dual-wielding.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
Damage +% | 6 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 |
- Tier 5
Ember Phase
Effect: Phase to a new location dealing damage as you enter and exit nether space.
50% strength, 50% magic
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 20 | 21 | 22 | 23 | 24 | 25 | 27 | 29 | 31 | 33 |
Mana cost | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 |
Damage +# | 78-155 | 83-165 | 88-176 | 94-187 | 100-199 | 105-210 | 117-234 | 130-260 | 143-286 | 157-314 |
Knockback +# | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
Chance to stun for 2 seconds % | 42 | 44 | 46 | 48 | 50 | 52 | 56 | 60 | 64 | 68 |
Block and Parry
Effect: Increases the chance to block, either with or without shield.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 |
Chance to block +% | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 |
- Tier 6
Ember Sentry
Effect: A sentry crystal blasts nearby enemies with a beam of ember energy.
50% magic
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
Level required | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 |
Mana cost | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 |
Damage +% | 136 | 141 | 146 | 151 | 156 | 161 | 166 | 171 | 176 | 181 |
Summon duration (seconds) | 350 | 371 | 393 | 416 | 448 | 472 | 497 | 522 | 559 | 585 |