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Revision as of 04:32, 22 March 2014 by RAP (talk | contribs) (Added comment.)
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Subjectiveness of Princess' jump rating

I know that RAP based the ratings off of what Super Mario Advance provides for each character on the select screen, but I disagree with the jump rating for the Princess. She cannot jump as high as Luigi, but her ability to float in mid-air and travel far longer distances makes her jump substantially more useful than Mario's. While I would argue that most stats provided in-game are usually canonical, I'm not convinced that in this case it's a good gauge to go by. Procyon 03:56, 22 March 2014 (UTC)

Another problem with this rating system; everyone is rated from 2 to 5, making all of the ratings superfluous by 1. That was just Nintendo basically saying, "none of the characters can be the worst at anything." Procyon 04:07, 22 March 2014 (UTC)

Hey, I just follow what the game says. Perhaps it's a Mario Kart: Double Dash!! situation where the stats don't tell the 'exact' stats and had to create a rating system that is readable to those non-technical. I have a feeling that the Jump rating just applies to the max jump height and max jump height while running, and special attributes like Luigi's fluttering jump; and Princess Peach's hovering jump do not take account of the rating system. You know, I think the one way to resolve this is to deconstruct the abilities of the characters into something that is readable instead of relying on the Rating system, seeing how the characters move, I would like to see what is 1) Stop length while walking, 2) Stop length while running, 3) Max jump when not moving, 4) Max jump when moving/running, 5) Their hitboxes on being harmed by an enemy or grabbing an item/object, and 6) The amount of time/frames on grabbing an item from the ground. --RAP (talk) 04:32, 22 March 2014 (UTC)