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The swordsman is the master of melee, having the skills to receive minimal damage and restore HP while dishing out lots of damage. The preferred weapon of choice is, obviously, swords (one-handed or two-handed). Swordsmen can also use spears; however, it is recommended for them to wait until they reach their second job before using spears. Upon reaching Job Lv 40, a Swordsman can become a Knight, using spears or two-handed swords for a more offensive approach, or a Crusader, the more defensive path that uses shields or two-handed spears effectively.

Skills

Bash

  • Active
  • Level-Selectable
  • Mastered at Lv 10

This skill is usable with any weapon (using bare fists) and strikes the selected target in weapon range. When using this skill, you receive a hit rate bonus and, if the Fatal Blow skill is mastered, have the chance to stun the target. Damage dealt, hit rate bonus, and stun chance increase with skill level. Also, SP consumption is 8 for levels 1-5 and 15 for 6-10. As such, don't use Lv 6 or higher until you have more SP (preferrably 100 or more).

Endure

  • Requirements: Provoke Lv 5
  • Active
  • Mastered at Lv 10

This skill cancels the flinching that occurs when you're hit by an attack for a limited period of time. The duration increases with skill level, and there is also a +X MDEF bonus, where X is equal to the skill level. This skill is useful for running away from mobs or for gathering them. Note that during War of Emperium (guild wars), the flinch-cancelling effect is disabled.

Increase HP Recovery

Magnum Break

Provoke

Sword Mastery

Two-Handed Sword Mastery