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{{Header Nav|game=1080° Snowboarding | {{Header Nav|game=1080° Snowboarding}} | ||
{{ | {{Game | ||
|completion=1 | |||
|image=1080snowboardingbox.jpg | |||
|title=1080° Snowboarding | |title=1080° Snowboarding | ||
|developer=[[Nintendo EAD]] | |developer=[[Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |year=1998 | ||
| | |systems={{syslist|n64|wii|wiiu|switch}} | ||
|genre=[[Snowboarding]] | |ratings={{ESRB|E}}{{ELSPA|3}}{{OFLC old|G}} | ||
|genre=[[Snowboarding]] | |||
|players=2 players simultaneously | |players=2 players simultaneously | ||
|modes=[[Single player]], [[Multiplayer]] | |modes=[[Single player]], [[Multiplayer]] | ||
|followed by=[[1080° Avalanche]] | |followed by=[[1080° Avalanche]] | ||
}} | }} | ||
{{nihongo|'''1080° Snowboarding'''|テン・エイティ スノーボーディング|''Ten Eiti Sunōbōdingu''}} is a [[multiplayer]] [[snowboard]] | {{nihongo|'''1080° Snowboarding'''|テン・エイティ スノーボーディング|''Ten Eiti Sunōbōdingu''}} is a [[multiplayer]] [[snowboard]] [[racing]] video game developed and published by [[Nintendo]] for the [[Nintendo 64]] and first released in Japan on February 22, [[1998]]. The player controls one of five playable snowboarders from a third-person perspective using a combination of buttons to jump and perform tricks over eight levels. | ||
1080° was announced on November 21, [[1997]] and developed over nine months; it garnered critical acclaim and won an Interactive Achievement Award from the Academy of Interactive Arts and Sciences. 1080° sold over a million units, and a second installment, [[1080° Avalanche]], was released for the [[Nintendo GameCube]] on November 28 [[2003]]. | |||
The player controls a snowboarder in one of six modes. 1080° has two trick modes (trick attack and contest), three race modes (race, time attack, and multiplayer), a training mode, and an options mode. The objective of the game is either to arrive quickly at a level's finish line or to receive maximum points for trick combinations. | The player controls a snowboarder in one of six modes. 1080° has two trick modes (trick attack and contest), three race modes (race, time attack, and multiplayer), a training mode, and an options mode. The objective of the game is either to arrive quickly at a level's finish line or to receive maximum points for trick combinations. | ||
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{{ToC}} | {{ToC}} | ||
[[Category:Nintendo Entertainment Analysis and Development]] | |||
[[Category:Nintendo]] | [[Category:Nintendo]] | ||
[[Category: | [[Category:Snowboarding]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
Latest revision as of 06:14, 1 April 2023
1080° Snowboarding | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Year released | 1998 |
System(s) | Nintendo 64, Wii, Wii U, Nintendo Switch |
Followed by | 1080° Avalanche |
Genre(s) | Snowboarding |
---|---|
Players | 2 players simultaneously |
Modes | Single player, Multiplayer |
Rating(s) |
1080° Snowboarding (テン・エイティ スノーボーディング Ten Eiti Sunōbōdingu?) is a multiplayer snowboard racing video game developed and published by Nintendo for the Nintendo 64 and first released in Japan on February 22, 1998. The player controls one of five playable snowboarders from a third-person perspective using a combination of buttons to jump and perform tricks over eight levels.
1080° was announced on November 21, 1997 and developed over nine months; it garnered critical acclaim and won an Interactive Achievement Award from the Academy of Interactive Arts and Sciences. 1080° sold over a million units, and a second installment, 1080° Avalanche, was released for the Nintendo GameCube on November 28 2003.
The player controls a snowboarder in one of six modes. 1080° has two trick modes (trick attack and contest), three race modes (race, time attack, and multiplayer), a training mode, and an options mode. The objective of the game is either to arrive quickly at a level's finish line or to receive maximum points for trick combinations.