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{{Game
{{Game
|completion=0
|completion=0
|image=Aargh! cover artwork.png
|image=Aaargh Box Art.jpg
|title=Aaargh!
|title=Aaargh!
|developer=[[Binary Design]], [[Sculptured Software]]
|developer={{colist|Binary Design|Sculptured Software}}
|publisher=[[Arcadia Systems]], [[Melbourne House]]
|publisher={{colist|Arcadia Systems|Melbourne House}}
|year=1988
|year=1988
|systems=[[Amiga]], [[Amstrad CPC]], [[Apple IIGS]], [[Atari ST]], [[Commodore 64]], [[DOS]], [[MSX]], [[ZX Spectrum]]
|systems={{syslist|amiga|cpc|apple2gs|atarist|c64|dos|msx|zx}}
|designer=Steve Coleman
|designer=Steve Coleman
|genre=[[Action-adventure]]
|genre=[[Action-adventure]]
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{{ToC}}
{{ToC}}


[[Category:Binary Design]]
[[Category:Sculptured Software]]
[[Category:Arcadia Systems]]
[[Category:Krome Studios]]
[[Category:Commodore Amiga]]
[[Category:Amstrad CPC]]
[[Category:Apple IIGS]]
[[Category:Atari ST]]
[[Category:Commodore 64/128]]
[[Category:MS-DOS]]
[[Category:MSX]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Action-adventure]]
[[Category:Action-adventure]]
[[Category:Single player]]
[[Category:Single player]]

Latest revision as of 05:54, 27 April 2023

Box artwork for Aaargh!.
Box artwork for Aaargh!.
Aaargh!
Developer(s)Binary Design, Sculptured Software
Publisher(s)Arcadia Systems, Melbourne House
Year released1988
System(s)Commodore Amiga, Amstrad CPC, Apple IIGS, Atari ST, Commodore 64/128, DOS, MSX, Sinclair ZX Spectrum
Designer(s)Steve Coleman
Genre(s)Action-adventure
Players1
ModesSingle player
LinksAaargh! ChannelSearchSearch
For the Games Machine Ltd. game, see Aaargh! Condor. For the Nickelodeon game, see Aaahh!!! Real Monsters.

Aaargh! is a computer game in which the player controls a giant monster, either an Ogre or a Lizard, with the goal of crushing and destroying everything in its path, across different lands and periods of history.

It was programmed by Steve Coleman, with artwork by Joe Hitchens.

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