Editing Airball
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{{Header Nav|game=Airball}} | {{Header Nav|game=Airball|num=0}} | ||
{{ | {{Infobox | ||
|title=Airball | |title=Airball | ||
|image=Airball box artwork.jpg | |||
|developer=[[MicroDeal]] | |developer=[[MicroDeal]] | ||
|publisher=[[MicroDeal]] | |publisher=[[MicroDeal]] | ||
| | |released={{rd|1987}} | ||
|genre=[[Adventure]] | |genre=[[Adventure]] | ||
| | |systems=[[Amiga]], [[Apple IIGS]], [[Atari 8-bit]], [[Atari ST]], [[DOS]], [[Dragon 32/64]] | ||
}} | }} | ||
Players assume control of a human that has been transformed into | '''''Airball''''' is a videogame released in [[1987]] by MichTron/[[Microdeal]]. The game was originally released for the [[Dragon 32/64]], with ports following for the [[Atari ST]], [[Amiga]], PC [[DOS]], [[Atari 8-bit]], and [[Game Boy Advance]]. Airball was also ported to the [[Apple IIGS]], but due to a curious lack of marketing, saw an extremely limited run with less than 150 sales for the platform. A version for the [[NES]] was under development, but cancelled; however, several partially complete prototype cartridges exist. Reproduced carts are for sale from RetroZone. | ||
{{Continue Nav}} | |||
== Story == | |||
Players assume control of a human that has been transformed into rapidly deflating ball by a wizard. The goal of Airball is to find the wizard's spellbook and return to human form. | |||
== Gameplay == | == Gameplay == | ||
The player begins every round atop inflating stations. These inflating stations, which are scattered throughout the arenas, also act as checkpoints. Remaining atop an inflating station for too long will cause the player to burst. A bar gauge at the bottom of the screen allows the player to monitor their air level. | The player begins every round atop inflating stations. These inflating stations, which are scattered throughout the arenas, also act as checkpoints. Remaining atop an inflating station for too long will cause the player to burst. A bar gauge at the bottom of the screen allows the player to monitor their air level. | ||
Navigating the levels is accomplished with the directional buttons and a jump button. The view is isometric, which can often make complicated movements (such as jumping across gaps or weaving through obstacles) difficult. | Navigating the levels is accomplished with the directional buttons and a jump button. The view is isometric, which can often make complicated movements (such as jumping across gaps or weaving through obstacles) difficult. | ||
Points are gathered in the form of gems that appear randomly in rooms. Players pass through the gems to collect them. | Points are gathered in the form of gems that appear randomly in rooms. Players pass through the gems to collect them. | ||
Airball can ascend stairs by jumping. The surrounding spikes, one of many obstacles found in the game, cause the player to burst. The yellow bar is the amount of air left in the ball, and the three balls in the lower left of the screen indicate the remaining amount of lives. | Airball can ascend stairs by jumping. The surrounding spikes, one of many obstacles found in the game, cause the player to burst. The yellow bar is the amount of air left in the ball, and the three balls in the lower left of the screen indicate the remaining amount of lives. The [[isometric projection]] is very visible in this image. | ||
{{ToC}} | {{ToC}} | ||
== External links == | |||
*[http://www.retrousb.com/index.php?productID=154 Purchase the reproduced NES version] from [http://www.retrousb.com RetroZone] | |||
[[Category:Adventure]] | |||
[[Category:Amiga]] | |||
[[Category:Apple IIGS]] | |||
[[Category:Atari 8-bit]] | |||
[[Category:Atari ST]] | |||
[[Category:DOS]] | |||
[[Category:Dragon 32/64]] | |||
[[Category:MicroDeal]] | [[Category:MicroDeal]] | ||