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{{Header Nav|game=Akuma-kun: Makai no Wana|num=0}}
{{Header Nav|game=Akuma-kun: Makai no Wana}}
{{Infobox
{{Game
|completion=0
|image=Akuma-kun box front.jpg
|title=Akuma-kun: Makai no Wana
|title=Akuma-kun: Makai no Wana
|image=Akuma-kun box front.jpg
|developer=[[TOSE]]
|developer=[[Tose]]
|publisher=[[Bandai]]
|publisher=[[Bandai]]
|released={{jp|1990|February 24}}
|year=1990
|systems={{syslist|nes}}
|genre=[[RPG]]
|genre=[[RPG]]
|systems=[[Famicom]]
|modes=[[Single player]]
|modes=[[Single player]]
|ratings=
|series=
}}
}}
 
{{nihongo|'''Akuma-kun: Makai no Wana'''|悪魔くん・魔界の罠}} is a role-playing video game for the [[Famicom]] that was released exclusively in Japan on February 24, [[1990]], and is based on the anime ''[[wp:Akuma-kun|Akuma-kun]]''. It was developed by [[Tose]] and published by [[Bandai]].
{{nihongo|'''Akuma-kun: Makai no Wana'''|悪魔くん・魔界の罠}} is a role-playing video game for the [[Famicom]] that was released exclusively in Japan on [[February 24]], [[1990]], and is based on the anime ''[[wp:Akuma-kun|Akuma-kun]]''. It was developed by [[Tose]] and published by [[Bandai]].
 
 
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The game follows Akuma-kun, who the player controls, through three different types of areas. The world map allows Akuma-kun to visit different towns and dungeons. The world map is in an overhead perspective and features random encounters, which pit Akuma-kun against randomly appearing enemies. During battles, the perspective switches to first-person and the player selects different types of attacks from a menu. During battle, the player can summon demons to aid Akuma-kun with fighting. The player's party and the enemies then take turns attacking each other, similar to most other turn-based RPGs. When Akuma-kun enters a town, the view switches to that of a side-scrolling video game. By moving up at certain areas, Akuma-kun can enter buildings and shops.
The game follows Akuma-kun, who the player controls, through three different types of areas. The world map allows Akuma-kun to visit different towns and dungeons. The world map is in an overhead perspective and features random encounters, which pit Akuma-kun against randomly appearing enemies. During battles, the perspective switches to first-person and the player selects different types of attacks from a menu. During battle, the player can summon demons to aid Akuma-kun with fighting. The player's party and the enemies then take turns attacking each other, similar to most other turn-based RPGs. When Akuma-kun enters a town, the view switches to that of a side-scrolling video game. By moving up at certain areas, Akuma-kun can enter buildings and shops.
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{{ToC}}
{{ToC}}


[[Category:TOSE]]
[[Category:Bandai]]
[[Category:Bandai]]
[[Category:NES]]
[[Category:RPG]]
[[Category:RPG]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Tose]]

Latest revision as of 06:20, 1 April 2023

Box artwork for Akuma-kun: Makai no Wana.
Box artwork for Akuma-kun: Makai no Wana.
Akuma-kun: Makai no Wana
Developer(s)TOSE
Publisher(s)Bandai
Year released1990
System(s)NES
Genre(s)RPG
ModesSingle player
LinksAkuma-kun: Makai no Wana ChannelSearchSearch

Akuma-kun: Makai no Wana (悪魔くん・魔界の罠?) is a role-playing video game for the Famicom that was released exclusively in Japan on February 24, 1990, and is based on the anime Akuma-kun. It was developed by Tose and published by Bandai.

The game follows Akuma-kun, who the player controls, through three different types of areas. The world map allows Akuma-kun to visit different towns and dungeons. The world map is in an overhead perspective and features random encounters, which pit Akuma-kun against randomly appearing enemies. During battles, the perspective switches to first-person and the player selects different types of attacks from a menu. During battle, the player can summon demons to aid Akuma-kun with fighting. The player's party and the enemies then take turns attacking each other, similar to most other turn-based RPGs. When Akuma-kun enters a town, the view switches to that of a side-scrolling video game. By moving up at certain areas, Akuma-kun can enter buildings and shops.

The game begins as a wizard explains to Akuma-kun that the world will be a better place if demons and humans establish contact. Akuma-kun then sets out to establish this connection.

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