Notmyhandle (talk | contribs) (creation, info from http://en.wikipedia.org/wiki/Akuma-kun) |
Notmyhandle (talk | contribs) (fixed cat) |
||
Line 3: | Line 3: | ||
|title=Akuma-kun: Makai no Wana | |title=Akuma-kun: Makai no Wana | ||
|image=Akuma-kun box front.jpg | |image=Akuma-kun box front.jpg | ||
|developer=[[ | |developer=[[TOSE]] | ||
|publisher=[[Bandai]] | |publisher=[[Bandai]] | ||
|released={{jp|1990|February 24}} | |released={{jp|1990|February 24}} | ||
Line 28: | Line 28: | ||
[[Category:RPG]] | [[Category:RPG]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category: | [[Category:TOSE]] |
Revision as of 21:30, 6 June 2014
Akuma-kun: Makai no Wana (悪魔くん・魔界の罠?) is a role-playing video game for the Famicom that was released exclusively in Japan on February 24, 1990, and is based on the anime Akuma-kun. It was developed by Tose and published by Bandai.
The game follows Akuma-kun, who the player controls, through three different types of areas. The world map allows Akuma-kun to visit different towns and dungeons. The world map is in an overhead perspective and features random encounters, which pit Akuma-kun against randomly appearing enemies. During battles, the perspective switches to first-person and the player selects different types of attacks from a menu. During battle, the player can summon demons to aid Akuma-kun with fighting. The player's party and the enemies then take turns attacking each other, similar to most other turn-based RPGs. When Akuma-kun enters a town, the view switches to that of a side-scrolling video game. By moving up at certain areas, Akuma-kun can enter buildings and shops.
The game begins as a wizard explains to Akuma-kun that the world will be a better place if demons and humans establish contact. Akuma-kun then sets out to establish this connection.