From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
No edit summary
(arcade archives)
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Header Nav|game=Assault|num=2}}
{{Header Nav|game=Assault}}
{{Infobox
{{Game
|completion=3
|image=Assault arcade flyer.jpg
|title=Assault
|title=Assault
|image=Assault flyer.png
|japanese=アサルト
|developer=[[Namco]]
|developer=[[Namco]]
|publisher={{co|Namco|jp}}{{co|Atari|us}}
|publisher={{colist|Namco|Atari}}
|japanese=アサルト
|year=1988
|genre=Multi-directional [[shooter]]
|systems={{syslist|cade}}
|systems=[[Arcade]]
|title1=Assault Plus
|released={{rd|1988}}
|developer1=[[Namco]]
|publisher1=[[Namco]]
|year1=1988
|systems1={{syslist|cade}}
|title2=Arcade Archives Assault
|developer2=[[Namco]]
|publisher2=[[Hamster Corporation]]
|year2=2022
|systems2={{syslist|switch|ps4}}
|ratings2={{IARC|3}}{{ESRB|E}}{{PEGI|3}}{{ACB|G}}
|genre=[[Shooter]]
|players=1
|players=1
|modes=[[Single player]]
|series=Arcade Archives
}}
}}
{{Wikipedia|Assault (1988 video game)}}
{{marquee|Assault marquee.jpg}}
{{marquee|Assault marquee.png}}
'''Assault''' is a multi-directional [[shooter]] arcade game that was released by [[Namco]] in [[1988]] and licensed to Atari Games for US manufacture and distribution; it is the last Namco game to be licensed to them, even though their logo still appeared on the Mejā Stadium's scoreboard in [[World Stadium '89]] and [[World Stadium '90|'90]]. It runs on Namco System 2 hardware, and was the first game to use sprite scaling and massive sprite rotation (after [[Final Lap]]) - and it was also included in the fourth volume of the [[Namco Museum]] series.
'''Assault''' is a multi-directional [[shooter]] arcade game that was released by [[Namco]] in [[1988]] and licensed to Atari Games for US manufacture and distribution. It runs on Namco System 2 hardware, and was the first game to use sprite scaling and massive sprite rotation. It was also included on the fourth volume of the [[Namco Museum]] series for the [[Sony PlayStation]].


{{Continue Nav}}
In Assault, the player must take control of a futuristic tank that is operated by two four-way joysticks; its standard movements are carried out in the same way as many other tank games (such as Atari's own [[Battlezone]]), but two other moves can be executed on account of the joysticks being four-way - pushing both joysticks away from each other will cause the tank to stop moving, pop a wheelie, and allow the player to fire a nuclear missile at the enemies instead of the shots it usually fires while it is in its "normal" position; if both joysticks are pushed to the left or right, the tank will roll (or "strafe") to that direction, remaining the way up it had rolled onto until the move is performed for a second time.


The player must take control of a futuristic tank operated by two 4-way joysticks. Its standard movements are carried out in the same way as many other tank games (such as Atari's own [[Battlezone]]), but two other moves can be executed on account of the joysticks being 4-way - pushing both joysticks away from each other will cause the tank to stop moving, pop a wheelie and allow the player to fire a nuclear missile at the enemies instead of the shots it usually fires while it is in its "normal" position; and if both joysticks are pushed to the left or right, the tank will roll (or "strafe") to that direction.
Another innovation of the game is its perspective, along with the way that the player's tank enters and leaves the playfields; while the overhead perspective was not new, the game keeps that player's tank in the centre of screen while the playfield rotates around it. At the start of the first stage for each area, the tank is airdropped from above - but instead of it falling from the sky, the playfield appears to come up towards the tank; and when the last one for each area is cleared, the tank rises above the playfield and drops through a hole in the ground. These methods of entering and leaving reinforced the player-centric approach of this game - and these have never been replicated by Namco in any of their later games.


Another innovation of the game is its perspective, along with the way the player's tank enters and leaves the playfields; while the overhead perspective was not new, the game keeps the player's tank in the centre of screen while the playfield rotates around it. At the start of a stage, the tank is airdropped from above - but instead of the tank falling from the sky, the playfield appears to come up towards the tank; and when a stage is cleared, the tank rises above the playfield and drops through a hole in the ground. These methods of entering and leaving reinforced the player-centric approach of the game.
An upgrade known as '''Assault Plus''' was released later in 1988, but only in Japan; it gave the players (plural given that it supported two-player mode) a choice between "easy" and "super" mode at the start of the game, featured different music, changed the colouring of the enemies and removed the "zero seconds time bonus".


An upgrade named '''Assault Plus''' was released later in the year, but only in Japan. It gave the player a choice between "easy" and "super" mode, featured different music, changed the colours of the enemies and removed the "zero seconds time bonus".
<center><gallery>
File:Assault title screen.png|Title screen.
File:Assault upright cabinet.jpg|Atari's upright cabinet.
File:Assault high score table.png|Default high score table.
File:Assault gameplay.png|First stage of the game.
File:Assault Plus title screen.png|"Assault Plus" title.
</gallery></center>


{{ToC}}
{{ToC}}


[[Category:Namco]]
[[Category:Namco]]
[[Category:Arcade]]
[[Category:Hamster Corporation]]
[[Category:Shooter]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Shooter]]
[[Category:MAME]]
[[Category:MAME]]

Latest revision as of 02:15, 29 September 2022

Box artwork for Assault.
Box artwork for Assault.
Assault
Developer(s)Namco
Publisher(s)Namco, Atari
Year released1988
System(s)Arcade
SeriesArcade Archives
Japanese titleアサルト
Genre(s)Shooter
Players1
ModesSingle player
Assault Plus
Developer(s)Namco
Publisher(s)Namco
Year released1988
System(s)Arcade
Arcade Archives Assault
Developer(s)Namco
Publisher(s)Hamster Corporation
Year released2022
System(s)Nintendo Switch, PlayStation 4
Rating(s)IARC Ages 3+ESRB EveryonePEGI Ages 3+General
LinksAssault ChannelSearchSearch
Assault marquee

Assault is a multi-directional shooter arcade game that was released by Namco in 1988 and licensed to Atari Games for US manufacture and distribution; it is the last Namco game to be licensed to them, even though their logo still appeared on the Mejā Stadium's scoreboard in World Stadium '89 and '90. It runs on Namco System 2 hardware, and was the first game to use sprite scaling and massive sprite rotation (after Final Lap) - and it was also included in the fourth volume of the Namco Museum series.

In Assault, the player must take control of a futuristic tank that is operated by two four-way joysticks; its standard movements are carried out in the same way as many other tank games (such as Atari's own Battlezone), but two other moves can be executed on account of the joysticks being four-way - pushing both joysticks away from each other will cause the tank to stop moving, pop a wheelie, and allow the player to fire a nuclear missile at the enemies instead of the shots it usually fires while it is in its "normal" position; if both joysticks are pushed to the left or right, the tank will roll (or "strafe") to that direction, remaining the way up it had rolled onto until the move is performed for a second time.

Another innovation of the game is its perspective, along with the way that the player's tank enters and leaves the playfields; while the overhead perspective was not new, the game keeps that player's tank in the centre of screen while the playfield rotates around it. At the start of the first stage for each area, the tank is airdropped from above - but instead of it falling from the sky, the playfield appears to come up towards the tank; and when the last one for each area is cleared, the tank rises above the playfield and drops through a hole in the ground. These methods of entering and leaving reinforced the player-centric approach of this game - and these have never been replicated by Namco in any of their later games.

An upgrade known as Assault Plus was released later in 1988, but only in Japan; it gave the players (plural given that it supported two-player mode) a choice between "easy" and "super" mode at the start of the game, featured different music, changed the colouring of the enemies and removed the "zero seconds time bonus".

Table of Contents

edit