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Secret Skill selection can be found to the right of the weapons in the Arsenal.

Secret Skills are special attacks that can be assigned alongside weapons in the Arsenal. Because of their power, using them consumes one Black Tonic. Most Secret Skills can only be used while their corresponding weapon is equipped, though there are some standalone Secret Skills that can be collected throughout the story and purchased from the Lost and Found. Each weapon has two Secret Skills that can be assigned to them: one that is available to begin with, and one that must be earned in the corresponding weapon's Proving Grounds by placing first. For some weapons, you may need to upgrade them heavily before earning their second Secret Skill. This becomes less difficult in New Game+, as the Kid has access to all previously-obtained upgrade materials as well as whatever he obtains in the new game.

There are two Secret Skills that can only be obtained via special circumstances:

  • The Gel Cannister, a Secret Skill that summons turrets seen in Portal, is available only in the game's Steam release, as it is an homage to Valve. It can be accessed in New Game+, and speaking to Zia in the Bastion after obtaining it will unlock a new pet for the Bastion, the Sentry Turret.
  • The Colossal Smash can be used only in the final story stage, as it is tied to a weapon that is unusable outside of this stage, the Battering Ram. As its name implies, the Colossal Smash allows the Kid to smash all targets that surround him with a wide area of effect.

All other Secret Skills listed below are available in all releases of the game.

Icon Secret Skill Description Weapon
Whirl Wind A furious spinning strike that can damage multiple foes. Originally developed by the City Masons' wrecking teams. Cael Hammer
Stunning Wallop A crushing attack that stuns any foe unlucky enough to get in the way. The heaviest stonework on the Rippling Walls needed to be lodged in place with this move.
Snooze Dart A bolt coated in a heavy sedative, which causes the target to lose consciousness on impact. Considered unsportsmanlike by some Trappers. Fang Repeater
Bolt Burst A spiral of bolts that deals damage in every direction. Trappers would rely on this technique in the event they got surrounded.
Dancing Shot A secret Breaker technique that causes an arrow to bounce from target to target. Originally intended only for spectacle but it proved to have practical uses. Breaker's Bow
Breaker Volley A skill used by the swiftest Breakers, delivering arrow after arrow in rapid succession. Devised by the Breakers' most renowned archery instructor.
Ghost Blade A secret technique that slices through everything in its path. An old Graver went missing in a cave for months but returned having mastered this move. War Machete
Graver Slash A lightning-fast flurry of strikes that can cut through even the toughest armor. The origins of this technique are widely disputed, though its potency is not.
Final Warning A blast sent straight up into the air, causing a flurry of projectiles to rain down on the area. Not effective as a warning, but very effective otherwise. Scrap Musket
Scrap Salvo A relentless series of blasts that overcompensates for the musket's slow rate of fire. Only once did the Marshals resort to this technique, in the days following the War.
Slinger Storm A rapid-fire frenzy of countless bullets. The Slingers perfected this skill as proof of how quick their trigger fingers were. Dueling Pistols
Duel Decider A single swift, devastating shot aimed straight for the foe's most vulnerable parts. The practice of dueling soon ceased after the Slingers unveiled this trick.
Pike Vault A dexterous trick with which the wielder leaps into the sky to crash down on unsuspecting foes. The Brushers adapted this maneuver from great war stories passed down from older generations. Brusher's Pike
Brusher Sweep A secret polearm technique, which lashes out at all foes in the vicinity, shoving them away. Created by the founder of the Brushers, who once stood against an entire Ura platoon.
Breaching Bullet A special bullet that lodges inside the target and explodes shortly thereafter. Some frowned on this device but no one denied its effectiveness. Army Carbine
Trigger Blitz A fast, decisive shot aimed at the target's vitals. The Army's Triggers used this skill in desperate times to decide battles in their favor.
Ring of Fire A technique that causes an expanding wall of flame to sweep through the vicinity. First developed for waste incinerators. Fire Bellows
Burning Carousel A technique causing the user to spin while spouting flames. Created by an infamous circus performer whose craft concerned him more than the safety of others.
Bomb Barrage An experimental technique that overloads the firing tube with several shells that launch simultaneously. Conceived as a last ditch naval maneuver. Galleon Mortar
Turret Surprise A special shell that splits open on impact to reveal a Security Turret, hard-wired to defend the user. First used by the Caelondian armada as a deterrent against privateers.
Mancer Missile An experimental ordnance that breaks into a cluster of explosives on impact, spreading destruction. A small-scale prototype of the device that caused the Calamity. Calamity Cannon
Calamity Rockets A devastating technique that overcharges the reactor, generating a flurry of rockets. The unexpected result of an expensive experiment involving natural energy.
Squirt Lure A special call that summons a loyal Squirt companion to the rescue. Popular at children's birthday parties and useful in various other situations. Any
Trip Mine A complex booby trap rigged to blow as soon as any foes draw near. A spring-loaded triggering mechanism ensures the user's safety.
Hand Grenade A portable explosive that detonates on impact when thrown. The Caelondian army rarely depended on these, for their sheer force drew controversy.
Sneaky Decoy A decoy kit that draws foes' attention, rendering its owner nearly invisible and setting up a critical strike. The Brushers caught many a target unawares with this technique.
Mirror Shield A secret technique that automatically counter-blocks all oncoming attacks for a short time. Made famous in a spectacular showing in the Bullhead Court.
Trapper Snare A sophisticated snaring kit that instantly springs open to immobilize foes in the user's vicinity. Trappers relied on this for hunts that didn't go as planned.