Editing Batman
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{{Header Nav|game=Batman}} | {{Header Nav|game=Batman|num=0}} | ||
{{ | {{Infobox | ||
| | |title=Batman | ||
|image=Batman msx cover.jpg | |image=Batman msx cover.jpg | ||
|developer=Bernie Drummond, John Ritman | |||
|developer= | |||
|publisher=[[Ocean Software]] | |publisher=[[Ocean Software]] | ||
| | |released={{rd|1986}} | ||
|genre=[[Action-adventure]] | |||
|systems=[[Sinclair ZX Spectrum]], [[Amstrad CPC]], [[MSX]], [[Amstrad PCW]] | |systems=[[Sinclair ZX Spectrum]], [[Amstrad CPC]], [[MSX]], [[Amstrad PCW]] | ||
|modes=[[Single player]] | |modes=[[Single player]] | ||
|followed by=[[Batman: The Caped Crusader]] | |followed by=[[Batman: The Caped Crusader]] | ||
|series=Batman | |series=Batman | ||
}} | }} | ||
{{series disambig}} | |||
'''Batman''' is a 3D isometric [[action-adventure]] game that was released in [[1986]] under the Batman licence by [[Ocean Software]] for the [[Amstrad CPC]], [[ZX Spectrum]] and [[MSX]] microcomputers. An [[Amstrad PCW]] version was also available. | '''Batman''' is a 3D isometric [[action-adventure]] game that was released in [[1986]] under the Batman licence by [[Ocean Software]] for the [[Amstrad CPC]], [[ZX Spectrum]] and [[MSX]] microcomputers. An [[Amstrad PCW]] version was also available. | ||
{{Continue Nav}} | |||
The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmers John Ritman and Bernie Drummond would develop for [[1987]]'s [[Head Over Heels]], and is notable for implementing an early example of a system that allows players to restart from an intermediate point in the game on the loss of a life rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone"). | The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmers John Ritman and Bernie Drummond would develop for [[1987]]'s [[Head Over Heels]], and is notable for implementing an early example of a system that allows players to restart from an intermediate point in the game on the loss of a life rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone"). | ||
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{{Batman}} | {{Batman}} | ||
[[Category:Single player]] | |||
[[Category:Ocean Software]] | [[Category:Ocean Software]] | ||
[[Category:Action-adventure]] | |||
[[Category:Sinclair ZX Spectrum]] | [[Category:Sinclair ZX Spectrum]] | ||
[[Category:Amstrad CPC]] | [[Category:Amstrad CPC]] | ||
[[Category:MSX]] | [[Category:MSX]] | ||
[[Category:Amstrad PCW]] | [[Category:Amstrad PCW]] | ||