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File:BSM VellaMap.PNG
There are only three narrow straits which lead to the shipyards.

American Objectives

  • Destroy the Japanese Shipyards

Japanese Objectives

  • Destroy the American Shipyards

This battle is very similar to Steel Monsters, but the difference is that this battle features a lot of fast, light units versus the larger, more powerful ones of Steel Monsters. This battle features a LOT of PT boats, with each player having two to start with. Unfortunately there is no way of regaining them once they're down.

Each player is given a cruiser and two PT boats. The two players controlling the shipyards can deploy a destroyer each. Considering each shipyard contains 20 destroyers, destroyers are extremely expendable in this mission. Just be sure to expend their torpedoes as much as possible before they go down.

Player Slots

American Slots

  • Cleveland (CL) - Cleveland
    Elco (PT) - PT-123
    Elco (PT) - PT-124
  • Cleveland (CL) - Detroit
    Elco (PT) - PT-125
    Elco (PT) - PT-126
  • Shipyard (contains 20 Fletcher-class DDs)
    York (CA) - York
    Elco (PT) - PT-131
    Elco (PT) - PT-132
  • Shipyard (contains 20 Fletcher-class DDs)
    York (CA) - Exeter
    Elco (PT) - PT-133
    Elco (PT) - PT-134

Japanese Slots

  • Tone (CA) - Chikuma
    Gyoraitei (PT) - Gyoraitei No. 2
    Gyoraitei (PT) - Gyoraitei No. 3
  • Kuma (CL) - Kitakami
    Kuma (CL) - Oi
    Gyoraitei (PT) - Gyoraitei No. 4
    Gyoraitei (PT) - Gyoraitei No. 5
  • Shipyard (contains 20 Fubuki-class DDs)
    Gyoraitei (PT) - Gyoraitei No. 6
    Gyoraitei (PT) - Gyoraitei No. 7
  • Shipyard (contains 20 Fubuki-class DDs)
    Gyoraitei (PT) - Gyoraitei No. 8
    Gyoraitei (PT) - Gyoraitei No. 9
Battle of the Vella Gulf (02:03)
A short clip of an American victory at Vella.

American Strategy

File:BSM VellaAmericans
The Americans have the advantage with their cruisers. The Clevelands behave more like heavy cruisers and the Yorks more like light ones.

The Americans have a PT boat advantage - their Elcos can easily sink Gyoraiteis. Additionally their Elcos are more effective against ships - they can fire four torpedoes while the Gyoraitei can only deploy two. Unfortunately it is hard to use this to your advantage.

The first thing is, as with most multiplayer games, is to sink that which cannot be easily replaced. This namely refers to the enemy cruisers - once they're down, the enemy will be unable to deploy anything heavier than destroyers at you (which, in this map, are actually quite heavy).

The Japanese Kuma-class cruisers are quite easy targets for patrol boats, especially when captained by an inexperienced player who uses AA guns on them. The Kuma class, unfortunately, lacks flak cannons. Since it only sports machine guns, you can counterattack their machine guns with your own to protect yourself while you set yourself up with a torpedo run. Their artillery will then be your main threat, but the enemy will have a hard time hitting your small, swift, Elco.

That said, the enemy Tone-class heavy cruisers are something different. They have flak guns and are more like the Cleaveland-class cruiser than initially meets the eye. The best way to attack the Tone is to, as always, hit it from behind. If you can get a PT boat behind the Tone, it will be completely unable to hit you or turn away while you pound it with torpedoes. Enemy destroyers, however, can easily pick you off while you do this.

Japanese Strategy

File:BSM VellaJapanese.PNG
Never go toe-to-toe with the American PT boats.

The Japanese have one advantage they must use to their fullest to win. Don't fight PT boat to PT boat - you'll lose most of the time.

The advantage you must exploit are your massive amounts of torpedoes. All your ships carry them, whereas only the York-class heavy cruisers and the Elco PTs carry them. The trick, therefore, is to get in as close as you can to the Cleaveland-class light cruisers and torpedo them until they go down. Be careful though - American light cruisers are MUCH stronger than your Kuma class (which, honestly, is more like a destroyer; American light cruisers behave more like heavy ones) so keep your Kumas away from the main fights unless enemy destroyers are on the scene.

Always keep in mind though that the shipyards are your priority - if you can, punch through the enemy lines and hit their shipyard to reduce the number of destroyers they can field. Any damage done to them is permanent, so fire away while you can.

Torpedoes are often best used in the narrow straits where there is little room to manoeuvre. Additionally torpedoes can be reloaded at the shipyards when you need to, so go ahead and expend them. Never let a ship go down with torpedoes in its bays.