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{{Header Nav|game=Battlezone|num=0}}
{{Header Nav|game=Battlezone}}
{{Infobox
{{Game
|completion=3
|image=Battlezone flyer.jpg
|title=Battlezone
|title=Battlezone
|image=Battlezone arcade front.jpg
|developer=[[Atari]]
|developer=[[Atari]]
|publisher=[[Atari]]
|publisher=[[Atari]]
|distributor=[[Xbox Live Arcade]]
|year=1980
|systems={{syslist|cade|a2600|vic20|zx|atarist|a8bit|lynx|360}}
|ratings={{ESRB|E}}
|designer=Ed Rotberg, Owen Rubin, Roger Hector
|designer=Ed Rotberg, Owen Rubin, Roger Hector
|released={{rd|1980}}
|genre=[[First-person shooter]]
|genre={{c|Artillery}}
|players=1
|systems=[[Arcade]], [[Atari 2600]], [[VIC-20]], [[Sinclair ZX Spectrum]], [[Atari ST]], [[Atari 8-bit]], [[Atari Lynx]], [[Xbox 360]]
|modes=[[Single player]]
|modes=[[Single player]]
|ratings={{ESRB|E}}
|followed by=[[Battlezone 2000]]
|series=Battlezone
|pcgamingwiki=Battlezone (1983)
}}
}}
 
{{game disambig|the original [[1980]] [[arcade]] game|the [[1998]] [[Microsoft Windows]] game|[[Battlezone (Activision)]]|the [[2006]] [[PSP]] game|[[Battlezone (2006)]]|the [[2008]] [[Xbox 360]] game|[[Battlezone (2008)]]|the [[2016]] [[PlayStation 4]], [[Microsoft Windows]], [[Xbox One]] and [[Nintendo Switch]] game|[[Battlezone (2016)]]}}
{{game disambig||the [[1998]] [[Windows]] game by [[Activision]]|[[Battlezone (Activision)]]}}
{{marquee|Battlezone marquee.jpg}}
{{marquee|Battlezone marquee.jpg}}
'''Battlezone''' is a game created and published by [[Atari]] in [[1980]] for the [[Arcade]]. It was later ported to many other platforms and was included in several compilations. Common play in the US could run from 25 cents to a dollar per game, depending on machine setting. The typical setting is for 25 cent play, with three tanks.
'''Battlezone''' is a first-person [[shooter]] arcade game which was released by [[Atari]] in [[1980]]; it utilizes one Motorola M6502 (running at 1.512 MHz), with a Pokey sound chip running at that same speed, and a custom DAC. It was later ported to several other systems, and was included in several compilations - and common play in the U.S. can range from $0.25 to $1 per game (depending on how the cabinet is set). The default setting is $0.25 play with three lives and two bonuses at 15,000 and 100,000 points.


{{Continue Nav}}
<gallery>
File:Battlezone arcade front.jpg|Upright arcade cabinet.
File:Battlezone cocktail cabinet.jpg|Cocktail arcade cabinet.
File:Battlezone appleII cover.jpg|Apple II version cover art.
</gallery>


The game is played on a plain with a mountainous horizon featuring a memorable erupting volcano, distant crescent moon, and various geometric solids (in vector outline) like pyramids and blocks. The player views the screen, which includes an overhead radar view to find and destroy the rather slow tanks, or the faster moving supertanks. Saucer-shaped UFOs and guided missiles occasionally appear for a bonus opportunity. The saucers differ from the tanks in that they do not fire upon the player, and do not appear on radar. The player can hide behind the solids or maneuver in rapid turns once fired on to buy time with which to fire himself.
==Gameplay==
The action takes place on a plain with a mountainous horizon featuring an erupting volcano, a distant crescent moon, and various geometric solids (in vector outline) like cuboids, cubes and pyramids; the player views the screen (which includes an overhead radar view!), to find and destroy the rather slow tanks, or the faster-moving supertanks. Flying saucers and guided missiles occasionally appear for a bonus opportunity - and the saucers differ from the tanks in that they do not fire upon the player, and do not appear on the radar (but their appearance is signified by a "hovering" sound!). The player can hide behind the solids or maneuver in rapid turns once fired on to buy time with which to fire himself.


<gallery>
Image:Battlezone flyer.jpg|Arcade flyer.
Image:Battlezone appleII cover.jpg|AppleII cover art.
</gallery>
{{ToC}}
{{ToC}}
{{Battlezone}}


[[Category:Artillery]]
[[Category:Arcade]]
[[Category:MAME]]
[[Category:Atari]]
[[Category:Atari]]
[[Category:Atari 2600]]
[[Category:First-person shooter]]
[[Category:Commodore VIC-20]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Atari ST]]
[[Category:Atari 8-bit]]
[[Category:Atari Lynx]]
[[Category:Xbox 360]]
[[Category:Xbox Live Arcade]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:MAME]]

Latest revision as of 15:19, 24 January 2022

This is the first game in the Battlezone series. For other games in the series see the Battlezone category.

Box artwork for Battlezone.
Box artwork for Battlezone.
Battlezone
Developer(s)Atari
Publisher(s)Atari
Year released1980
System(s)Arcade, Atari 2600, Commodore VIC-20, Sinclair ZX Spectrum, Atari ST, Atari 8-bit, Atari Lynx, Xbox 360
Followed byBattlezone 2000
SeriesBattlezone
Designer(s)Ed Rotberg, Owen Rubin, Roger Hector
Genre(s)First-person shooter
Players1
ModesSingle player
Rating(s)ESRB Everyone
LinksBattlezone at PCGamingWikiBattlezone ChannelSearchSearch
This guide is for the original 1980 arcade game. For the 1998 Microsoft Windows game, see Battlezone (Activision). For the 2006 PSP game, see Battlezone (2006). For the 2008 Xbox 360 game, see Battlezone (2008). For the 2016 PlayStation 4, Microsoft Windows, Xbox One and Nintendo Switch game, see Battlezone (2016).
Battlezone marquee

Battlezone is a first-person shooter arcade game which was released by Atari in 1980; it utilizes one Motorola M6502 (running at 1.512 MHz), with a Pokey sound chip running at that same speed, and a custom DAC. It was later ported to several other systems, and was included in several compilations - and common play in the U.S. can range from $0.25 to $1 per game (depending on how the cabinet is set). The default setting is $0.25 play with three lives and two bonuses at 15,000 and 100,000 points.

Gameplay[edit]

The action takes place on a plain with a mountainous horizon featuring an erupting volcano, a distant crescent moon, and various geometric solids (in vector outline) like cuboids, cubes and pyramids; the player views the screen (which includes an overhead radar view!), to find and destroy the rather slow tanks, or the faster-moving supertanks. Flying saucers and guided missiles occasionally appear for a bonus opportunity - and the saucers differ from the tanks in that they do not fire upon the player, and do not appear on the radar (but their appearance is signified by a "hovering" sound!). The player can hide behind the solids or maneuver in rapid turns once fired on to buy time with which to fire himself.

Table of Contents

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