Namcorules (talk | contribs) (Level up x3!) |
m (Add pcgamingwiki link to infobox) |
||
Line 1: | Line 1: | ||
{{Header Nav|game=Battlezone|num=3}} | {{Header Nav|game=Battlezone|num=3}} | ||
{{ | {{Game | ||
|title=Battlezone | |title=Battlezone | ||
|image=Battlezone flyer.jpg | |image=Battlezone flyer.jpg | ||
Line 13: | Line 13: | ||
|modes=[[Single player]] | |modes=[[Single player]] | ||
|ratings={{ESRB|E}} | |ratings={{ESRB|E}} | ||
|pcgamingwiki=Battlezone | |||
}} | }} | ||
{{game disambig|the [[1980]] [[Atari]] [[arcade]] game|the [[1998]] [[Activision]] [[Windows]] game|[[Battlezone (Activision)]]}} | {{game disambig|the [[1980]] [[Atari]] [[arcade]] game|the [[1998]] [[Activision]] [[Windows]] game|[[Battlezone (Activision)]]}} |
Revision as of 04:58, 30 May 2016
Battlezone | |
---|---|
Developer(s) | Atari |
Publisher(s) | Atari |
Year released | |
System(s) | Arcade, Atari 2600, VIC-20, Sinclair ZX Spectrum, Atari ST, Atari 8-bit, Atari Lynx, Xbox 360, Atari Flashback |
Designer(s) | Ed Rotberg, Owen Rubin, Roger Hector |
---|---|
Genre(s) | First-person shooter |
Players | 1 |
Modes | Single player |
Rating(s) |
- This guide is for the 1980 Atari arcade game. For the 1998 Activision Windows game, see Battlezone (Activision).
Battlezone is a first-person shooter arcade game which was released by Atari in 1980; it utilizes one Motorola M6502 (running at 1.512 MHz), with a Pokey sound chip running at that same speed, and a custom DAC. It was later ported to several other systems, and was included in several compilations - and common play in the U.S. can range from $0.25 to $1 per game (depending on how the cabinet is set). The default setting is $0.25 play with three lives and two bonuses at 15,000 and 100,000 points.
Introduction
The action takes place on a plain with a mountainous horizon featuring an erupting volcano, a distant crescent moon, and various geometric solids (in vector outline) like cuboids, cubes and pyramids; the player views the screen (which includes an overhead radar view!), to find and destroy the rather slow tanks, or the faster-moving supertanks. Flying saucers and guided missiles occasionally appear for a bonus opportunity - and the saucers differ from the tanks in that they do not fire upon the player, and do not appear on the radar (but their appearance is signified by a "hovering" sound!). The player can hide behind the solids or maneuver in rapid turns once fired on to buy time with which to fire himself.
-
Upright arcade cabinet.
-
Cocktail arcade cabinet.
-
Apple II version cover art.