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There are 8 kinds of normal enemies, plus the final boss and two kinds of invincible monsters that appear after the "Hurry up!" limit, each with their own names. Roughly, in order of appearance in the Normal version of the game, they are:
There are 8 kinds of normal enemies, plus the final boss and two kinds of invincible monsters that appear after the "Hurry up!" limit, each with their own names. Roughly, in order of appearance in the Normal version of the game, they are:
* '''Bubble Buster''' (Japanese "Zen-Chan") ('''Bonzo''' in Europe): A box-shaped, clockwork walking monster with a medium moving speed and good jumping abilities. He's the first monster that appears in the game at stage 1. Interestingly, this monster also appears in the graphic tiles of the ROM of the arcade game ''[[Chack'n Pop]]'', along with the '''Stoner''' and '''Beluga''', but doesn't actually appear ''inside'' the game. ''Super Mode counterpart: '''Incendo'''.''
{| {{prettytable}}
* '''Stoner''' (Japanese "Mighta") ('''Boris''' in Europe): A walking monster with red eyes who wears a white robe, much like a ghost. Has a medium moving speed, good jumping abilities and is able to shoot. First appearing in this game at stage 6, this monster actually first appeared in Taito's 1983 game ''[[Chack'n Pop]]''. ''Super Mode counterpart: '''Willy Whistle'''.''
! Enemy || width=120px | Name(s) || Description || style="font-size:smaller;" | Super-Mode<br/>counterpart
* '''Beluga''' (Japanese "Monsta") ('''Blubba''' in Europe): A flying blue/dark purple monster shaped roughly like a small whale. It flies fast but can only bounce off walls to change direction. First appearing in this game at stage 10, this monster actually first appeared in ''[[Chack'n Pop]]''. ''Super Mode counterpart: '''Hullaballoon'''.''
|-
* '''Hullaballoon''' (Japanese "Pulpul") ('''Boa Boa''' in Europe): A pink flying monster looking like a toy bear with a small rotor on his head. Flies around slowly but with greater control than the Beluga, and creeps in very small openings that other monsters and players cannot pass through, thus making it very dangerous in some rounds. It makes its debut at stage 20. (Super Mode counterpart of '''Beluga''')
| style="background:black;" | [[Image:Bubble Bobble enemy Zen-Chan.gif]] || {{icon|jp}} Zen-Chan<br/>{{icon|us}} Bubble Buster<br/>{{icon|eu}} Bonzo ||  A box-shaped, clockwork walking monster with a medium moving speed and good jumping abilities. He's the first monster that appears in the game at stage 1. || style="background:black;" | [[Image:Bubble Bobble enemy Hidegons.gif]]
* '''Coiley''' (Japanese "Banebou") ('''Bonnie-bo''' in Europe): A mushroom shaped-monster which can only move by making short jumps, having a single powerful spring instead of legs. It makes its first appearance at stage 30, and is the only monster who stays the same in Super Mode (he is not swapped with any other monster).
|-
* '''Incendo''' (Japanese "Hidegons", singular): A fast walking monster with shooting abilities, but poor jumping. Unlike the Stoner, he doesn't have to stop walking in order to shoot fireballs. He makes his first appearance at stage 40. (Super Mode counterpart of '''Bubble Buster''')
| style="background:black;" | [[Image:Bubble Bobble enemy Mighta.gif]] || {{icon|jp}} Mighta<br/>{{icon|us}} Stoner<br/>{{icon|eu}} Boris ||  A walking monster with red eyes who wears a white robe, much like a ghost. Has a medium moving speed, good jumping abilities and is able to shoot. First appearing in this game at stage 6, this monster actually first appeared in Taito's 1983 game ''[[Chack'n Pop]]''. || style="background:black;" | [[Image:Bubble Bobble enemy Drunk.gif]]
* '''Willy Whistle''' (Japanese "Drunk") ('''Bonner''' in Europe): A fast moving monster with good jumping capabilities, and able to throw a bottle which rebounds off walls and is re-caught by the thrower. He first appears at stage 50. The final boss is modeled after them, but is instead called '''Grumple Gromit''' or '''Super Drunk'''. (Super Mode counterpart of  '''Stoner''')
|-
* '''Super Socket''' (Japanese "Invader"): A robotic-looking monster, which behaves similarly to the enemies from the computer game, [[Space Invaders]]. Can only move left or right, and falls if it reaches the end of a platform. Shoots lasers downwards. It first appears at stage 60, but does not appear at all in the Super version of the game. ('''Incendo''' takes its place in Super Mode.)
| style="background:black;" | [[Image:Bubble Bobble enemy Monsta.gif]] || {{icon|jp}} Monsta<br/>{{icon|us}} Beluga<br/>{{icon|eu}} Blubba ||  A flying blue/dark purple monster shaped roughly like a small whale. It flies fast but can only bounce off walls to change direction. First appearing in this game at stage 10, this monster actually first appeared in ''[[Chack'n Pop]]''. || style="background:black;" | [[Image:Bubble Bobble enemy Purupuru.gif]]
* '''Baron von Blubba''' (Japanese "Skel-Monsta"): It is the invincible monster that appears after the time limit for a round has expired (this limit can be as low as 1 or 2 seconds on some rounds, but there are two rounds with no time limit: round 94 and round 100). It looks similar to a white Monsta, but can only move vertically or horizontally at timed intervals. It can pass through walls, ceilings and floors, and speeds up until either the level is completed or a player is killed. In two-player mode, two '''Skels''' appear, each homing in on a particular player, although either player can be killed by touching either of the '''Skels'''. A '''Skel''' can also be dismissed by touching a player who has just been killed and is still flickering, and thus invincible. Another way to get rid of Skel is to pick up the '''flashing heart''' powerup (the only one which remains on the screen after the "Hurry up!" warning.
|-
* '''Rubblen''' (Japanese "Rascal") appears in the secret diamond-filled rounds, which can be accessed by special bonuses that appear on rounds 20, 30 and 40 under certain conditions (explained in later section). Losing one's last life inside such a secret room will cause the maximum round reached to be "Round 102", "Round 103" or "Round 104" depending upon in which secret room death occurred, and the first new game started after that will teleport players to the first secret round straight from round 1, but will also cause secret rounds to appear earlier, at stages 10, 20 and 30, and the special 20-stage skip bonus on stage 40 instead of stage 50.
| style="background:black;" | [[Image:Bubble Bobble enemy Purupuru.gif]] || {{icon|jp}} Purupuru<br/>{{icon|us}} Hullaballoon<br/>{{icon|eu}} Boa Boa ||  A pink flying monster looking like a toy bear with a small rotor on his head. Flies around slowly but with greater control than the Beluga, and creeps in very small openings that other monsters and players cannot pass through, thus making it very dangerous in some rounds. It makes its debut at stage 20. || style="background:black;" | [[Image:Bubble Bobble enemy Monsta.gif]]
* '''Grumple Gromit''' (Japanese "Super Drunk") is the end-game boss that appears in level 100. It is large, bounces off walls, and fires arcs of bottles. The level contains a magic potion that allows the players to breathe lightning bubbles. It becomes trapped in a bubble only after being struck by many lightning bolts.
|-
| style="background:black;" | [[Image:Bubble Bobble enemy Banebou.gif]] || {{icon|jp}} Banebou<br/>{{icon|us}} Coiley<br/>{{icon|eu}} Bonnie-bo ||  A mushroom shaped-monster which can only move by making short jumps, having a single powerful spring instead of legs. It makes its first appearance at stage 30, and is the only monster who stays the same in Super Mode. || style="background:black;" | [[Image:Bubble Bobble enemy Banebou.gif]]
|-
| style="background:black;" | [[Image:Bubble Bobble enemy Hidegons.gif]] || {{icon|jp}} Hidegons<br/>{{icon|us}} Incendo ||  A fast walking monster with shooting abilities, but poor jumping. Unlike the Stoner, he doesn't have to stop walking in order to shoot fireballs. He makes his first appearance at stage 40. || style="background:black;" | [[Image:Bubble Bobble enemy Zen-Chan.gif]]
|-
| style="background:black;" | [[Image:Bubble Bobble enemy Drunk.gif]] || {{icon|jp}} Drunk<br/>{{icon|us}} Willy Whistle<br/>{{icon|eu}} Bonner ||  A fast moving monster with good jumping capabilities, and able to throw a bottle which rebounds off walls and is re-caught by the thrower. He first appears at stage 50. The final boss is modeled after them, but is instead called '''Grumple Gromit''' or '''Super Drunk'''. || style="background:black;" | [[Image:Bubble Bobble enemy Mighta.gif]]
|-
| style="background:black;" | [[Image:Bubble Bobble enemy Invaders.gif]] || {{icon|jp}} Invader<br/>{{icon|us}} Super Socket ||  A robotic-looking monster, which behaves similarly to the enemies from the computer game, [[Space Invaders]]. Can only move left or right, and falls if it reaches the end of a platform. Shoots lasers downwards. It first appears at stage 60, but does not appear at all in the Super version of the game. || style="background:black;" | [[Image:Bubble Bobble enemy Hidegons.gif]]
|-
| style="background:black;" | [[Image:Bubble Bobble enemy Skel Monster.gif]] || {{icon|jp}} Skel Monster<br/>{{icon|us}} Baron von Blubba ||  It is the invincible monster that appears after the time limit for a round has expired (this limit can be as low as 1 or 2 seconds on some rounds, but there are two rounds with no time limit: round 94 and round 100). It looks similar to a white Monsta, but can only move vertically or horizontally at timed intervals. It can pass through walls, ceilings and floors, and speeds up until either the level is completed or a player is killed. In two-player mode, two '''Skels''' appear, each homing in on a particular player, although either player can be killed by touching either of the '''Skels'''. A '''Skel''' can also be dismissed by touching a player who has just been killed and is still flickering, and thus invincible. Another way to get rid of Skel is to pick up the '''flashing heart''' powerup (the only one which remains on the screen after the "Hurry up!" warning. ||
|-
| style="background:black;" | [[Image:Bubble Bobble enemy Rascal.gif]] || {{icon|jp}} Rascal<br/>{{icon|us}} Rubblen || Appears in the secret diamond-filled rounds, which can be accessed by special bonuses that appear on rounds 20, 30 and 40 under certain conditions (explained in later section). Losing one's last life inside such a secret room will cause the maximum round reached to be "Round 102", "Round 103" or "Round 104" depending upon in which secret room death occurred, and the first new game started after that will teleport players to the first secret round straight from round 1, but will also cause secret rounds to appear earlier, at stages 10, 20 and 30, and the special 20-stage skip bonus on stage 40 instead of stage 50. ||
|}
{| {{prettytable}}
| style="background:black;" | [[Image:Bubble Bobble enemy Super Drunk.gif]] || width="120px" | {{icon|jp}} Super Drunk<br/>{{icon|us}} Grumple Gromit || The end-game boss that appears in level 100. It is large, bounces off walls, and fires arcs of bottles. The level contains a magic potion that allows the players to breathe lightning bubbles. It becomes trapped in a bubble only after being struck by many lightning bolts.
|}
 
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Revision as of 03:24, 1 February 2011

There are a variety of enemies that move about in different patterns. Contact with an enemy (or the missiles fired by some) will kill a dragon. The dragons' job is to complete the level by killing all enemies in it. If this is not achieved within a time limit, the message "Hurry up!" will flash across the screen. When this happens, enemies become "angry" (making them red and move faster thus making them more dangerous). Approximately ten seconds later, one or two Skel enemies appear on screen. Enemies also become "angry" if they escape from a bubble that is not burst quickly enough by one of the dragons. They may but not always calm down when one of the dragons dies. When in Super Mode, most enemies get swapped with a counterpart, e.g. PulPuls replace Monstas and viceversa.

There are 8 kinds of normal enemies, plus the final boss and two kinds of invincible monsters that appear after the "Hurry up!" limit, each with their own names. Roughly, in order of appearance in the Normal version of the game, they are:

Enemy Name(s) Description Super-Mode
counterpart
Bubble Bobble enemy Zen-Chan.gif Flag of Japan.svg Zen-Chan
Flag of the United States.svg Bubble Buster
Flag of the European Union.svg Bonzo
A box-shaped, clockwork walking monster with a medium moving speed and good jumping abilities. He's the first monster that appears in the game at stage 1. Bubble Bobble enemy Hidegons.gif
Bubble Bobble enemy Mighta.gif Flag of Japan.svg Mighta
Flag of the United States.svg Stoner
Flag of the European Union.svg Boris
A walking monster with red eyes who wears a white robe, much like a ghost. Has a medium moving speed, good jumping abilities and is able to shoot. First appearing in this game at stage 6, this monster actually first appeared in Taito's 1983 game Chack'n Pop. Bubble Bobble enemy Drunk.gif
Bubble Bobble enemy Monsta.gif Flag of Japan.svg Monsta
Flag of the United States.svg Beluga
Flag of the European Union.svg Blubba
A flying blue/dark purple monster shaped roughly like a small whale. It flies fast but can only bounce off walls to change direction. First appearing in this game at stage 10, this monster actually first appeared in Chack'n Pop. Bubble Bobble enemy Purupuru.gif
Bubble Bobble enemy Purupuru.gif Flag of Japan.svg Purupuru
Flag of the United States.svg Hullaballoon
Flag of the European Union.svg Boa Boa
A pink flying monster looking like a toy bear with a small rotor on his head. Flies around slowly but with greater control than the Beluga, and creeps in very small openings that other monsters and players cannot pass through, thus making it very dangerous in some rounds. It makes its debut at stage 20. Bubble Bobble enemy Monsta.gif
Bubble Bobble enemy Banebou.gif Flag of Japan.svg Banebou
Flag of the United States.svg Coiley
Flag of the European Union.svg Bonnie-bo
A mushroom shaped-monster which can only move by making short jumps, having a single powerful spring instead of legs. It makes its first appearance at stage 30, and is the only monster who stays the same in Super Mode. Bubble Bobble enemy Banebou.gif
Bubble Bobble enemy Hidegons.gif Flag of Japan.svg Hidegons
Flag of the United States.svg Incendo
A fast walking monster with shooting abilities, but poor jumping. Unlike the Stoner, he doesn't have to stop walking in order to shoot fireballs. He makes his first appearance at stage 40. Bubble Bobble enemy Zen-Chan.gif
Bubble Bobble enemy Drunk.gif Flag of Japan.svg Drunk
Flag of the United States.svg Willy Whistle
Flag of the European Union.svg Bonner
A fast moving monster with good jumping capabilities, and able to throw a bottle which rebounds off walls and is re-caught by the thrower. He first appears at stage 50. The final boss is modeled after them, but is instead called Grumple Gromit or Super Drunk. Bubble Bobble enemy Mighta.gif
Bubble Bobble enemy Invaders.gif Flag of Japan.svg Invader
Flag of the United States.svg Super Socket
A robotic-looking monster, which behaves similarly to the enemies from the computer game, Space Invaders. Can only move left or right, and falls if it reaches the end of a platform. Shoots lasers downwards. It first appears at stage 60, but does not appear at all in the Super version of the game. Bubble Bobble enemy Hidegons.gif
Bubble Bobble enemy Skel Monster.gif Flag of Japan.svg Skel Monster
Flag of the United States.svg Baron von Blubba
It is the invincible monster that appears after the time limit for a round has expired (this limit can be as low as 1 or 2 seconds on some rounds, but there are two rounds with no time limit: round 94 and round 100). It looks similar to a white Monsta, but can only move vertically or horizontally at timed intervals. It can pass through walls, ceilings and floors, and speeds up until either the level is completed or a player is killed. In two-player mode, two Skels appear, each homing in on a particular player, although either player can be killed by touching either of the Skels. A Skel can also be dismissed by touching a player who has just been killed and is still flickering, and thus invincible. Another way to get rid of Skel is to pick up the flashing heart powerup (the only one which remains on the screen after the "Hurry up!" warning.
Bubble Bobble enemy Rascal.gif Flag of Japan.svg Rascal
Flag of the United States.svg Rubblen
Appears in the secret diamond-filled rounds, which can be accessed by special bonuses that appear on rounds 20, 30 and 40 under certain conditions (explained in later section). Losing one's last life inside such a secret room will cause the maximum round reached to be "Round 102", "Round 103" or "Round 104" depending upon in which secret room death occurred, and the first new game started after that will teleport players to the first secret round straight from round 1, but will also cause secret rounds to appear earlier, at stages 10, 20 and 30, and the special 20-stage skip bonus on stage 40 instead of stage 50.
Bubble Bobble enemy Super Drunk.gif Flag of Japan.svg Super Drunk
Flag of the United States.svg Grumple Gromit
The end-game boss that appears in level 100. It is large, bounces off walls, and fires arcs of bottles. The level contains a magic potion that allows the players to breathe lightning bubbles. It becomes trapped in a bubble only after being struck by many lightning bolts.