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{{Header Nav|game=Castle of the Winds}} | {{Header Nav|game=Castle of the Winds}} | ||
==Attributes== | ==Attributes== | ||
During character creation a total of 230 attribute points can be distributed over the four primary attributes of Strength, Intelligence, Constitution and Dexterity. A minimum of 20 points must be allocated to each | During character creation a total of 230 attribute points can be distributed over the four primary attributes of Strength, Intelligence, Constitution and Dexterity. A minimum of 20 points must be allocated to each attributed, with a maximum of 72. For more about attributes, see [[Castle of the Winds/Character Attributes|character attributes]]. | ||
There are significant bonuses and penalties to the derived attributes for raising or lowering the primary attributes to near their maximum respectively minimum. Attributes anywhere near average make no difference until very high levels. Strength is somewhat of an exception, as each attribute point spent, directly affects the character's carrying capacity and thus indirectly movement speed. | There are significant bonuses and penalties to the derived attributes for raising or lowering the primary attributes to near their maximum respectively minimum. Attributes anywhere near average make no difference until very high levels. Strength is somewhat of an exception, as each attribute point spent, directly affects the character's carrying capacity and thus indirectly movement speed. |