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There are significant bonuses and penalties to the derived attributes for raising or lowering the primary attributes to near their maximum respectively minimum. Attributes anywhere near average make no difference until very high levels. Strength is somewhat of an exception, as each attribute point spent, directly affects the character's carrying capacity and thus indirectly movement speed. | There are significant bonuses and penalties to the derived attributes for raising or lowering the primary attributes to near their maximum respectively minimum. Attributes anywhere near average make no difference until very high levels. Strength is somewhat of an exception, as each attribute point spent, directly affects the character's carrying capacity and thus indirectly movement speed. | ||
An advised strategy is to maximize two and balance the other two. Completely minimizing an attribute is not advised, as this will likely result in a severe penalty to a derived attribute without any counterbalancing gain elsewhere. | |||
A decent build for a melee-oriented character would be: | A decent build for a melee-oriented character would be: |