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{{Header Nav|game=Castlevania}}
{{Header Nav|game=Castlevania}}
<center>[[Image:Castlevania castle map.png|500px]]</center>
<imagemap>
Image:Castlevania castle map.png|500px
rect 128 211 189 226 [[Castlevania/Stages 1 - 3#Stage 1|Stage 1]]
rect 192 211 237 242 [[Castlevania/Stages 1 - 3#Stage 2|Stage 2]]
rect 240 211 263 226 [[Castlevania/Stages 1 - 3#Stage 3|Stage 3]]
rect 266 205 293 226 [[Castlevania/Stages 1 - 3#Battling the Bat|Boss 1]]
poly 272 187 311 187 311 218 296 218 296 202 272 202 [[Castlevania/Stages 4 - 6#Stage 4|Stage 4]]
rect 224 171 269 202 [[Castlevania/Stages 4 - 6#Stage 5|Stage 5]]
poly 200 155 223 155 223 162 221 162 221 186 176 186 176 165 200 165 [[Castlevania/Stages 4 - 6#Stage 6|Stage 6]]
rect 170 141 197 162 [[Castlevania/Stages 4 - 6#Managing Medusa|Boss 2]]
rect 128 131 167 162 [[Castlevania/Stages 7 - 9#Stage 7|Stage 7]]
poly 168 123 207 123 207 131 221 131 223 146 200 146 200 138 168 138 [[Castlevania/Stages 7 - 9#Stage 8|Stage 8]]
rect 208 115 327 130 [[Castlevania/Stages 7 - 9#Stage 9|Stage 9]]
rect 330 109 357 130 [[Castlevania/Stages 7 - 9#Mummy Madness|Boss 3]]
rect 496 179 567 194 [[Castlevania/Stages 10 - 12#Stage 12|Stage 12]]
rect 570 173 597 194 [[Castlevania/Stages 10 - 12#The Pride of Frankenstein|Boss 4]]
poly 560 131 621 131 621 154 591 154 591 170 560 170 [[Castlevania/Stages 13 - 15#Stage 13|Stage 13]]
poly 592 101 639 101 639 138 624 138 624 122 592 122 [[Castlevania/Stages 13 - 15#Stage 14|Stage 14]]
poly 552 83 575 83 575 101 591 101 591 114 552 114 [[Castlevania/Stages 13 - 15#Stage 15|Stage 15]]
rect 522 77 548 98 [[Castlevania/Stages 13 - 15#A Grim Reaper|Boss 5]]
rect 448 67 519 82 [[Castlevania/Stages 16 - 18#Stage 16|Stage 16]]
poly 400 43 445 43 445 82 439 82 439 90 416 90 416 82 400 82 400 64 384 64 384 51 400 51 [[Castlevania/Stages 16 - 18#Stage 17|Stage 17]]
rect 370 37 398 50  [[Castlevania/Stages 16 - 18#Stage 18|Stage 18]]
rect 340 29 367 50 [[Castlevania/Stages 16 - 18#Count Dracula|Boss 6]]
desc top-right
</imagemap>
Castlevania is broken up in to six legs, each of which is composed of three stages.  The game is completely linear, and no stages can be bypassed for any reason.  At the end of each leg is a game boss.  After each boss battle, Simon will collect one of five crystal balls that will completely restore Simon's health, as well as award you bonus point for any remaining time and all remaining hearts.  As Simon progresses from one leg of the castle to the next, a map of the castle (shown above) is scrolled onto the screen as Simon walks in front of it, showing his current location as well as the location of the next boss.
Castlevania is broken up in to six legs, each of which is composed of three stages.  The game is completely linear, and no stages can be bypassed for any reason.  At the end of each leg is a game boss.  After each boss battle, Simon will collect one of five crystal balls that will completely restore Simon's health, as well as award you bonus point for any remaining time and all remaining hearts.  As Simon progresses from one leg of the castle to the next, a map of the castle (shown above) is scrolled onto the screen as Simon walks in front of it, showing his current location as well as the location of the next boss.
{{Footer Nav|game=Castlevania|prevpage=Bosses|nextpage=Stages 1 - 3}}
{{Footer Nav|game=Castlevania|prevpage=Bosses|nextpage=Stages 1 - 3}}

Latest revision as of 04:24, 13 April 2008

Castlevania castle map.pngStage 1Stage 2Stage 3Boss 1Stage 4Stage 5Stage 6Boss 2Stage 7Stage 8Stage 9Boss 3Stage 12Boss 4Stage 13Stage 14Stage 15Boss 5Stage 16Stage 17Stage 18Boss 6

Castlevania is broken up in to six legs, each of which is composed of three stages. The game is completely linear, and no stages can be bypassed for any reason. At the end of each leg is a game boss. After each boss battle, Simon will collect one of five crystal balls that will completely restore Simon's health, as well as award you bonus point for any remaining time and all remaining hearts. As Simon progresses from one leg of the castle to the next, a map of the castle (shown above) is scrolled onto the screen as Simon walks in front of it, showing his current location as well as the location of the next boss.