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{{Header Nav|game=Castlevania II: Simon's Quest|num=0}}
{{Header Nav|game=Castlevania II: Simon's Quest|num=0}}
{{Infobox
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|japanese=ドラキュラII呪いの封印
|japanese=ドラキュラII呪いの封印
|genre=[[Action-adventure]]
|genre=[[Action-adventure]]
|released={{jp|1987|August 28}}{{us|1988|December 1}}{{eu|1990|April 27}}
|released={{sys|nes|fds}}{{jp|1987|August 28}}{{us|1988|December 1}}{{eu|1990|April 27}}
|platform=[[Famicom Disk System]], [[Nintendo Entertainment System]], [[GameTap]]
          {{sys|wiivc}}{{eu|2007|October 19}}{{us|2007|October 29}}
|ratings=
|platform=[[Famicom Disk System]], [[Nintendo Entertainment System]], [[Wii Virtual Console]], [[GameTap]]
|ratings={{ESRB|E|VC}}{{PEGI|7|VC}}{{OFLC|G}}
|preceded by=[[Castlevania]]
|followed by=[[Castlevania: The Adventure]]
}}
}}


'''Castlevania II: Simon's Quest''' features Simon Belmont in 1698, 7 years after the events of the first Castlevania game.  Simon this time around has to take up the legendary Vampire Killer Whip as Dracula, moments before being vanquished cast a curse upon Simon that would end his days prematurely if Dracula was not re-raised. Also, Dracula's minions have nothing better to do than raid villages and stir up trouble until the next coming of Dracula, so Belmont also has to deal with them.
'''Castlevania II: Simon's Quest''' (often referred to simply as ''Simon's Quest'') features Simon Belmont in a new adventure, taking place in 1698, seven years after the events of the first ''[[Castlevania]]''.  Simon may have defeated the evil Count Dracula, but moments before being vanquished, he cast a curse upon Simon that would end his days prematurely if Dracula was not resurrected. Simon once again takes up the legendary Vampire Killer whip in order to find and burn Dracula's body so that the curse can be lifted.
 
''Simon's Quest'' has significantly different gameplay than the original, and is much more like ''[[Zelda II: The Adventure of Link]]'' or ''[[Faxanadu]]''. You will be exploring towns, talking to people for clues, finding and purchasing new weapons and items, and so on. You also have free movement around the world, rather than progressing through each level, one at a time, never looking back. The game also introduces a day/night system, where ever couple of minutes it changes from one to the other. At night the enemies are twice as strong, but give twice as many hearts (your "money"), and while town streets are crowded with people during the day, at night the shops are closed and zombies roam the streets.
 
As a result of poor handling of certain gameplay elements and excessively vague hints, the game had a poor reception among critics and ''Castlevania'' fans alike. Because of that, future ''Castlevania'' games would revert to the traditional style, at least until ''[[Castlevania: Symphony of the Night|Symphony of the Night]]'', when the series would become a full RPG-Action/Adventure hybrid.


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== External links ==
{{wikipedia}}
* ''Simon's Quest'' at [http://castlevania.classicgaming.gamespy.com/Games/cv2.html The Castlevania Dungeon]
* Screenshots from [http://www.gamespot.com/wii/action/castlevaniaiisimonsquest/images.html GameSpot] and [http://media.wii.ign.com/media/142/14214924/imgs_1.html IGN] (Virtual Console version)
* [http://vgmaps.com/Atlas/NES/index.htm#C Full castle map] at the Video Game Atlas (note: 1.86MB file)
* [http://www.spriters-resource.com/konami/castlevania/cv2/ The Spriters Resource]
{{Castlevania}}
{{Castlevania}}


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[[Category:NES]]
[[Category:NES]]
[[Category:GameTap]]
[[Category:GameTap]]
[[Category:Wii Virtual Console]]
[[Category:Action-adventure]]
[[Category:Action-adventure]]
[[Category:Konami]]
[[Category:Konami]]
[[Category:August 28]]
[[Category:August 28]]
[[Category:1987]]
[[Category:1987]]

Revision as of 16:01, 7 March 2008

Template:Infobox

Castlevania II: Simon's Quest (often referred to simply as Simon's Quest) features Simon Belmont in a new adventure, taking place in 1698, seven years after the events of the first Castlevania. Simon may have defeated the evil Count Dracula, but moments before being vanquished, he cast a curse upon Simon that would end his days prematurely if Dracula was not resurrected. Simon once again takes up the legendary Vampire Killer whip in order to find and burn Dracula's body so that the curse can be lifted.

Simon's Quest has significantly different gameplay than the original, and is much more like Zelda II: The Adventure of Link or Faxanadu. You will be exploring towns, talking to people for clues, finding and purchasing new weapons and items, and so on. You also have free movement around the world, rather than progressing through each level, one at a time, never looking back. The game also introduces a day/night system, where ever couple of minutes it changes from one to the other. At night the enemies are twice as strong, but give twice as many hearts (your "money"), and while town streets are crowded with people during the day, at night the shops are closed and zombies roam the streets.

As a result of poor handling of certain gameplay elements and excessively vague hints, the game had a poor reception among critics and Castlevania fans alike. Because of that, future Castlevania games would revert to the traditional style, at least until Symphony of the Night, when the series would become a full RPG-Action/Adventure hybrid.

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