From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(migrated distributor system(s) to distributor=)
(revamped page, preparing for reorganization of guide.)
Line 18: Line 18:
}}
}}
{{game disambig||the [[Game Boy]] game|[[Castlevania II: Belmont's Revenge]]}}
{{game disambig||the [[Game Boy]] game|[[Castlevania II: Belmont's Revenge]]}}
'''Castlevania II: Simon's Quest''' (''Dracula II: Noroi no Fūin'' in Japan) features Simon Belmont in a new adventure, taking place in 1698, seven years after the events of the first [[Castlevania]].  This game  has significantly different gameplay than the original, and is much more like [[Zelda II: The Adventure of Link]] and [[Faxanadu]]. You will be exploring towns, talking to people for clues, finding and purchasing new weapons and items, and so on. You also have free movement around the world, rather than progressing through each level, one at a time, never looking back. The game also introduces a day/night system, where ever couple of minutes it changes from one to the other. At night the enemies are twice as strong, but give twice as many hearts (your "money"), and while town streets are crowded with people during the day, at night the shops are closed and zombies roam the streets.
{{wikipedia}}


Unfortunately certain gameplay elements were implemented poorly and many hints were excessively vague and/or badly translated (or so players/critics thought), so Simon's Quest was received poorly by critics and Castlevania fans alike. Some years later, though, a programmer who worked on the game revealed that the townspeople in the game were made to be deliberate liars in an effort to make the game more difficult.  
{{nihongo|'''Castlevania II: Simon's Quest'''|ドラキュラII 呪いの封印|Dorakyura Tsū: Noroi no Fūin|lit. "Dracula II: The Seal of the Curse"}} is an action-adventure game produced by [[Konami]]. It was originally released for the [[Famicom Disk System]] in Japan in [[1987]], and for the [[NES]] in North America in [[1988]]. It is the second Castlevania title released for the NES, following the original [[Castlevania]]. Set in 1698, seven years after the events of the first installment, the player once again assumes the role of vampire hunter Simon Belmont, who is on a journey to undo a curse placed on him by Dracula at the end of their previous encounter.


As a result of the negative reception, future Castlevania games would follow the style of the original for years. It wasn't until [[Castlevania: Symphony of the Night]] was released that the series would re-adopt many of the elements of Simon's Quest.
Simon's Quest was the first game in the Castlevania series to depart from linear gameplay, and instead feature a non-linear explorative world, which has been compared to Nintendo's famous [[:Category:Metroid|Metroid series]].  During the late 80s, a trend emerged.  Sequels of popular NES games contained significantly different gameplay than the original.  Examples include [[Super Mario Bros. 2]] and [[Zelda II: The Adventure of Link]]. Simon's Quest contained far more RPG elements than the original, such as exploring towns, talking to people, buying weapons and items, and experience levels. It was not linear, allowing players to freely come and go from one area of the game to another. The game's exploration system and ideas introduced adventure elements to the series for the first time, and it would heavily influence future titles.  The first game that drew inspiration from it was [[Castlevania: Symphony of the Night]].
 
The game garnered positive reviews following its release, and received the reputation of a Nintendo classic over time.  Numerous statements about the game also laud its graphical and audio presentation. Reviewers have remarked that it is "absolutely amazing", and have complimented its visuals for being an improvement over the first Castlevania.  Simon's Quest was not without its criticism. A common complaint about the game was its English localization. The clues offered by the NPCs in the game were criticised for being too cryptic and poorly translated.  Producer of several Castlevania titles, Koji Igarashi, revealed in an interview that all the NPCs in the Japanese version were deliberate liars.  The subtle hints from the Japanese version were lost in translation. An infamous line of dialogue they gave as an example was "hit Deborah Cliff with your head to make a hole".  Further criticism also stemmed from some of the game's puzzles, which reviewers have noted for not having any clues at all.


{{Continue Nav}}
{{Continue Nav}}


== Story ==
== Story ==
Seven years ago, Simon Belmont defeated Count Dracula (this was the story of the original [[Castlevania]]). Before dying, Dracula put a curse on Simon, so that he would too would die if Dracula was not resurrected soon. The only way to break the curse would be to find Dracula's five remaining body parts, which had been scattered throughout the land. If the parts were brought together and burnt on an alter in Dracula's castle, the curse would be lifted and Simon could live out the rest of his natural life in peace.  
The game's setting takes place seven years after the original Castlevania.  The prologue begins when Simon visits his family's resting ground. His back is critically injured from his last encounter with Dracula in the previous game.  He suddenly feels someone's presence, and turns to see a young woman standing within the mist. She tells him that a curse was placed upon him by Dracula during their last battle, and that he does not have long to live. The woman continues to say that the curse can be undone if he resurrects Dracula himself.  She further explains that Dracula's body was split into five different parts after his defeat seven years ago, and Simon must recover these and bring them to the ruins of Dracula's castle. There, he must seal Dracula and defeat him. Before disappearing, the unknown woman says she cannot guarantee that this will destroy Dracula permanently.
 
{{ToC}}
{{ToC}}
== External links ==
{{wikipedia}}
* Simon's Quest at [http://castlevania.classicgaming.gamespy.com/Games/cv2.html The Castlevania Dungeon]
* [http://vgmaps.com/Atlas/NES/index.htm#C Full castle map] at the Video Game Atlas (note: 1.86MB file)


{{Castlevania}}
{{Castlevania}}

Revision as of 17:27, 6 July 2010

Template:Infobox

For the Game Boy game, see Castlevania II: Belmont's Revenge.

Castlevania II: Simon's Quest (ドラキュラII 呪いの封印 Dorakyura Tsū: Noroi no Fūin?, lit. "Dracula II: The Seal of the Curse") is an action-adventure game produced by Konami. It was originally released for the Famicom Disk System in Japan in 1987, and for the NES in North America in 1988. It is the second Castlevania title released for the NES, following the original Castlevania. Set in 1698, seven years after the events of the first installment, the player once again assumes the role of vampire hunter Simon Belmont, who is on a journey to undo a curse placed on him by Dracula at the end of their previous encounter.

Simon's Quest was the first game in the Castlevania series to depart from linear gameplay, and instead feature a non-linear explorative world, which has been compared to Nintendo's famous Metroid series. During the late 80s, a trend emerged. Sequels of popular NES games contained significantly different gameplay than the original. Examples include Super Mario Bros. 2 and Zelda II: The Adventure of Link. Simon's Quest contained far more RPG elements than the original, such as exploring towns, talking to people, buying weapons and items, and experience levels. It was not linear, allowing players to freely come and go from one area of the game to another. The game's exploration system and ideas introduced adventure elements to the series for the first time, and it would heavily influence future titles. The first game that drew inspiration from it was Castlevania: Symphony of the Night.

The game garnered positive reviews following its release, and received the reputation of a Nintendo classic over time. Numerous statements about the game also laud its graphical and audio presentation. Reviewers have remarked that it is "absolutely amazing", and have complimented its visuals for being an improvement over the first Castlevania. Simon's Quest was not without its criticism. A common complaint about the game was its English localization. The clues offered by the NPCs in the game were criticised for being too cryptic and poorly translated. Producer of several Castlevania titles, Koji Igarashi, revealed in an interview that all the NPCs in the Japanese version were deliberate liars. The subtle hints from the Japanese version were lost in translation. An infamous line of dialogue they gave as an example was "hit Deborah Cliff with your head to make a hole". Further criticism also stemmed from some of the game's puzzles, which reviewers have noted for not having any clues at all.

Template:Continue Nav

Story

The game's setting takes place seven years after the original Castlevania. The prologue begins when Simon visits his family's resting ground. His back is critically injured from his last encounter with Dracula in the previous game. He suddenly feels someone's presence, and turns to see a young woman standing within the mist. She tells him that a curse was placed upon him by Dracula during their last battle, and that he does not have long to live. The woman continues to say that the curse can be undone if he resurrects Dracula himself. She further explains that Dracula's body was split into five different parts after his defeat seven years ago, and Simon must recover these and bring them to the ruins of Dracula's castle. There, he must seal Dracula and defeat him. Before disappearing, the unknown woman says she cannot guarantee that this will destroy Dracula permanently.

Table of Contents

edit